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TODO.md

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Core

  • MemoryStream

Loading

  • MPQ files
  • Read data files (txt/bin)
    • txt files are mostly tabular

Rendering

  • DC6
    • sprites
      • decoding
      • rendering
    • paletted
    • color shift
    • used for UI, Items...
  • DCC
    • Sprites for characters / monsters
    • Investigate block per block rendering instead of frame per frame (tiling) * Means a frame is a list of blocks indices * Have to generate geometry, cpu side or on the fly ? * Texture memory improvements ? Easier packing algorithm * DCC format would be good for this due to encoding (Equal cells compression)
  • COF
    • Animation control files
    • Tells how to assemble multiple sprites (equipment, big monsters...)
    • Layers
  • .d2 Animation related
  • Must be able to scale to high resolutions
  • Perspective
  • automap (aka minimap)

Sound

  • Everything is in wav
  • Spatial audio would be a must

Maps

  • Load DT1 and DS1 files
    • DT1 tiles
    • DS1 area definition, monsters / objects locations
  • Isometric tile rendering
    • Diamond shaped tiles
    • Can be animated
  • Lights/shadows system
  • Procedural generation

Gameplay

  • Characters
    • 16 directions
    • Skills are hardcoded...
    • stats
    • exp
  • Collisions
    • Information in the DT1 files ?
  • Missiles
  • Monsters
  • Difficulties
  • Hardcore
  • Magic Find

UI

  • Menus/Buttons
  • Health/Mana globes
  • Belt
  • Shortcuts
  • Text
    • Localization
    • Font rendering
  • Should be customizable