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icon3.py
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icon3.py
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#!/usr/bin/env python3
import argparse
import collections
import colorsys
import math
import os
import struct
import binascii
import sys
import traceback
from PIL import Image
MAX_COLORS = 16
def is_power2(n):
return n != 0 and ((n & (n - 1)) == 0)
def image_to_packed_buffer(im, palette, bits_per_pixel):
width, height = im.size
current_byte = 0
current_bit = 0
image_data = []
# Row first
for row in range(height):
for col in range(width):
# Return an index in the indexed colors list for indexed address spaces
# left to right
# Perform implicit rotation here (0,0) is left top in BAGL, and generally left bottom for various canvas
color_index = im.getpixel((col, row))
# Remap index by luminance
color_index = palette[color_index]
# le encoded
current_byte += color_index << current_bit
current_bit += bits_per_pixel
if current_bit >= 8:
image_data.append(current_byte & 0xFF)
current_bit = 0
current_byte = 0
# Handle last byte if any
if current_bit > 0:
image_data.append(current_byte & 0xFF)
return bytes(image_data)
def main():
parser = argparse.ArgumentParser(description='Generate source code for BAGL icons.')
parser.add_argument('image_file', help="Icons to process", nargs='+')
parser.add_argument('--max_width', type=int, default=4096, help="Max width")
parser.add_argument('--max_height', type=int, default=4096, help="Max height")
parser.add_argument('--hexbitmaponly', action='store_true')
parser.add_argument('--glyphcheader', action='store_true')
parser.add_argument('--glyphcfile', action='store_true')
parser.add_argument('--errors', action='store_true')
parser.add_argument('--factorize', action='store_true')
args = parser.parse_args()
exitcode = 0
for file in args.image_file:
if not os.path.exists(file):
sys.stderr.write("Error: {} does not exist!".format(file) + "\n")
if args.errors:
exitcode = -1
continue
colors_array = {}
processed_image_names = []
for file in args.image_file:
try:
im = Image.open(file)
if im.mode != 'P':
sys.stderr.write("Error: input file {} must have indexed colors".format(file) + "\n")
if args.errors:
exitcode = -1
continue
im.load()
width, height = im.size
width = min(width, args.max_width)
height = min(height, args.max_height)
image_name = os.path.splitext(os.path.basename(file))[0]
# if image name has already been done, then don't do it twice
if image_name in processed_image_names:
continue
processed_image_names.append(image_name)
num_colors = len(im.getcolors())
if num_colors > MAX_COLORS:
sys.stderr.write("Error: input file {} has too many colors".format(file) + "\n")
if args.errors:
exitcode = -1
continue
# Round number of colors to a power of 2
if not is_power2(num_colors):
num_colors = int(pow(2, math.ceil(math.log(num_colors, 2))))
bits_per_pixel = int(math.log(num_colors, 2))
# Reorder color map by luminance
palette = im.getpalette()
opalette = {}
for i in range(num_colors):
red, green, blue = palette[3 * i: 3 * i + 3]
hue, saturation, value = colorsys.rgb_to_hsv(red / 255., green / 255., blue / 255.)
# Several colors could have the same luminance
if value * 255. not in opalette:
opalette[value * 255.] = []
opalette[value * 255.].append([i, (red << 16) + (green << 8) + blue])
opalette = collections.OrderedDict(sorted(opalette.items()))
# Compute the remapping index
i = 0
new_indices = {}
new_palette = []
color_array_serialized = ""
for lum, values in opalette.items():
# Old index to new index
for v in values:
new_indices[v[0]] = i
new_palette.append(v[1])
color_array_serialized += hex(v[1])
i += 1
if args.hexbitmaponly:
# write BPP
header = struct.pack(">B", bits_per_pixel)
# LE color array, it is meant to be embedded as is in an array
for i in range(num_colors):
header += struct.pack("<I", new_palette[i])
image_data = image_to_packed_buffer(im, new_indices, bits_per_pixel)
print(binascii.hexlify(header + image_data).decode('utf-8'))
continue
else:
if args.glyphcheader:
print("#pragma once\n")
# General definitions
if not args.glyphcfile:
print("""#ifndef GLYPH_{0}_BPP
#define GLYPH_{0}_WIDTH {1}
#define GLYPH_{0}_HEIGHT {2}
#define GLYPH_{0}_BPP {3}""".format(image_name, width, height, bits_per_pixel))
else:
print("#include \"glyphs.h\"")
# Print palette
if args.glyphcheader:
print("extern unsigned int const C_{0}_colors[];".format(image_name))
else:
print("unsigned int const C_{0}_colors[] = {{".format(image_name))
# add the color palette as reference for factorized mode
if color_array_serialized not in colors_array:
colors_array[color_array_serialized] = image_name
# Color index encoding
for i in range(num_colors):
# Endian less value
print(" 0x{0:08x},".format(new_palette[i]))
print("};\n")
# Print image data
if args.glyphcheader:
image_data = image_to_packed_buffer(im, new_indices, bits_per_pixel)
print("extern unsigned char const C_{0}_bitmap[{1:d}];".format(image_name, len(image_data)))
else:
print("unsigned char const C_{0}_bitmap[] = {{".format(image_name))
# Packed, row preferred
if not args.glyphcheader:
image_data = image_to_packed_buffer(im, new_indices, bits_per_pixel)
for i in range(0, len(image_data), 16):
print(" " + ", ".join("0x{0:02x}".format(c) for c in image_data[i:i+16]) + ",")
print("};")
if args.glyphcheader:
print("""#ifdef HAVE_BAGL
#include \"bagl.h\"
extern const bagl_icon_details_t C_{0};
#endif // HAVE_BAGL
#endif // GLYPH_{0}_BPP""".format(image_name))
elif args.glyphcfile:
color_ref = image_name
if args.factorize:
if color_array_serialized in colors_array:
color_ref = colors_array[color_array_serialized]
print("""#ifdef HAVE_BAGL
#include \"bagl.h\"
const bagl_icon_details_t C_{0} = {{ GLYPH_{0}_WIDTH, GLYPH_{0}_HEIGHT, {1}, C_{2}_colors, C_{0}_bitmap }};
#endif // HAVE_BAGL""".format(image_name, int(math.log(num_colors, 2)), color_ref))
else:
# Origin 0,0 is left top for blue, instead of left bottom for all image encodings
print("{{ {0:d}, {1:d}, {2:d}, C_{3}_colors, C_{3}_bitmap }},".format(
width, height, int(math.log(num_colors, 2)), image_name))
except:
sys.stderr.write("Exception while processing {}\n".format(file))
try:
traceback.print_tb()
except:
pass
if args.errors:
exitcode = -1
if exitcode != 0:
sys.exit(exitcode)
if __name__ == "__main__":
main()