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docs: Replace badges into classic ones, remove issues badge and place…
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… stars and forks above on README. Mark ki charge and cost cvars as WIP, g_blockCost and g_blockCostPct are not completed yet
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LegendaryGuard committed Dec 8, 2024
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12 changes: 6 additions & 6 deletions README.md
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Bid For Power (BFP) source code
===============================
[![Stars](https://img.shields.io/github/stars/LegendaryGuard/BFP?style=for-the-badge)](https://github.com/LegendaryGuard/BFP/stargazers)
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[![License](https://img.shields.io/github/license/LegendaryGuard/BFP?style=for-the-badge)](#legal)
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[![Stars](https://img.shields.io/github/stars/LegendaryGuard/BFP)](https://github.com/LegendaryGuard/BFP/stargazers)
[![Forks](https://img.shields.io/github/forks/LegendaryGuard/BFP)](https://github.com/LegendaryGuard/BFP/forks)
<br/>
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[![License](https://img.shields.io/github/license/LegendaryGuard/BFP)](#legal)
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<br/>
![Visits](https://badges.pufler.dev/visits/LegendaryGuard/BFP)


A legendary Quake 3 Arena mod from the late 90s to early 2000s.
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18 changes: 10 additions & 8 deletions docs/bfp_cvars_task.md
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## PENDING:

- g_basepl [1-999]: set the starting power level from one thousand to one mil.
- g_kiChargePct = "15"
- g_kiCharge = "0"
- g_kiRegenPct = "0.6"
- g_kiRegen = "0"
- g_boostCostPct = "0"
- g_boostCost = "150"

#### Cvar Gametypes:

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## WIP:

Check calculations with powerlevels:
- g_kiChargePct
- g_kiCharge
- g_kiRegenPct
- g_kiRegen
- g_boostCostPct
- g_boostCost
- g_blockCostPct
- g_blockCost


## DONE BUT NOT IN CGAME:

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- [x] ~~g_noFlight (disables "fly" bind too, original BFP has a leak though)~~
- [x] ~~g_blockLength~~
- [x] ~~g_blockDelay~~
- [x] ~~g_blockCost~~
- [x] ~~g_blockCostPct~~
- [x] ~~g_chargeDelay~~
- [x] ~~g_flightCost~~
- [x] ~~g_flightCostPct~~
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