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item_latents.sql
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SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
/*!40101 SET NAMES utf8 */;
DROP TABLE IF EXISTS `item_latents`;
CREATE TABLE IF NOT EXISTS `item_latents` (
`itemId` smallint(5) unsigned NOT NULL,
`modId` smallint(5) unsigned NOT NULL,
`value` smallint(5) NOT NULL DEFAULT '0',
`latentId` smallint(5) NOT NULL,
`latentParam` smallint(5) NOT NULL,
PRIMARY KEY (`itemId`,`modId`, `value`, `latentId`, `latentParam`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 AVG_ROW_LENGTH=13 PACK_KEYS=1;
-- INSERT INTO `item_latents` VALUES(itemID, modId, modValue, latentId, latentParam);
-- -------------------------------------------------------
-- Oneiros Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(11671, 302, 2, 55, 100); -- Triple Attack +2% when mp is greater than or equal to 100
-- -------------------------------------------------------
-- Uggalepih Pendant
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13145, 28, 8, 4, 51); -- "Magic Atk. Bonus" while MP <51%
INSERT INTO `item_latents` VALUES(13178, 8, 4, 25, 0); -- Auditory Torque, STR+4 song/roll active
INSERT INTO `item_latents` VALUES(13178, 10, 4, 25, 0); -- Auditory Torque, VIT+4 song/roll active
-- -------------------------------------------------------
-- Opo-opo crown
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13870, 2, 50, 49, 4468); -- HP +50 (pamamas)
INSERT INTO `item_latents` VALUES(13870, 5, 50, 49, 4468); -- MP +50
INSERT INTO `item_latents` VALUES(13870, 14, 14, 49, 4468); -- CHR +14
INSERT INTO `item_latents` VALUES(13870, 2, 50, 49, 4596); -- Opo-opo crown HP +50 (wild pamamas)
INSERT INTO `item_latents` VALUES(13870, 5, 50, 49, 4596); -- MP +50
INSERT INTO `item_latents` VALUES(13870, 14, 14, 49, 4596); -- CHR +14
INSERT INTO `item_latents` VALUES(14725, 68, 5, 25, 0); -- Melody Earring, EVA+5 song/roll active
INSERT INTO `item_latents` VALUES(14726, 68, 6, 25, 0); -- Melody Earring +1, EVA+6 song/roll active
INSERT INTO `item_latents` VALUES(16017, 28, 1, 22, 4); -- Ardent Earring, MATT+1 if BLM is in party
INSERT INTO `item_latents` VALUES(16018, 30, 1, 22, 5); -- Ataraxy Earring, MACC+1 if RDM is in party
INSERT INTO `item_latents` VALUES(16029, 2, 10, 22, 16); -- Booster Earring, HP+10 if BLU is in party
INSERT INTO `item_latents` VALUES(16029, 5, 10, 22, 16); -- Booster Earring, MP+10 if BLU is in party
INSERT INTO `item_latents` VALUES(16021, 8, 1, 22, 8); -- Brawn Earring, STR+1 if DRK is in party
INSERT INTO `item_latents` VALUES(16016, 27, -1, 22, 3); -- Chary Earring, Enmity-1 if WHM is in party
INSERT INTO `item_latents` VALUES(16015, 2, 20, 22, 2); -- Esse Earring, HP+20 if MNK is in party
INSERT INTO `item_latents` VALUES(16026, 68, 4, 22, 13); -- Elan Earring, EVA+4 if NIN is in party
INSERT INTO `item_latents` VALUES(16019, 9, 1, 22, 6); -- Forte Earring, DEX+1 if THF is in party
INSERT INTO `item_latents` VALUES(16024, 24, 1, 22, 11); -- Impetus Earring, RATT+1 if RNG is in party
INSERT INTO `item_latents` VALUES(16032, 289, 3, 22, 19); -- Muffle Earring, Subtle Blow +3 if DNC is in party
INSERT INTO `item_latents` VALUES(16023, 14, 1, 22, 10); -- Mystique Earring, CHR+1 if BRD is in party
INSERT INTO `item_latents` VALUES(16028, 5, 15, 22, 15); -- Psyche Earring, MP+15 if SMN is in party
INSERT INTO `item_latents` VALUES(16025, 73, 1, 22, 12); -- Rathe Earring, Store TP+1 if SAM is in party
INSERT INTO `item_latents` VALUES(16027, 25, 1, 22, 14); -- Seeker Earring, ACC+1 if DRG is in party
INSERT INTO `item_latents` VALUES(16030, 26, 1, 22, 17); -- Soarer Earring, RACC+1 if COR is in party
INSERT INTO `item_latents` VALUES(16014, 23, 4, 22, 1); -- Stormer Earring, ATT+4 if WAR is in party
INSERT INTO `item_latents` VALUES(16020, 10, 1, 22, 7); -- Survivor Earring, VIT+1 if PLD is in party
INSERT INTO `item_latents` VALUES(16033, 71, 1, 22, 20); -- Sylph Earring, Healing MP +1 if SCH is in party
INSERT INTO `item_latents` VALUES(16899, 110, 5, 25, 0); -- Hototogisu, parry skill +5 song/roll active
INSERT INTO `item_latents` VALUES(17073, 406, 30, 7, 2); -- Mistilteinn drains 30TP if TP >= 30
INSERT INTO `item_latents` VALUES(17073, 369, 1, 7, 2); -- Mistilteinn adds Refresh 1MP per tick
INSERT INTO `item_latents` VALUES(17365, 8, 4, 25, 0); -- Frenzy Fife, STR+4 song/roll active
INSERT INTO `item_latents` VALUES(17590, 171, 83, 49, 4468); -- Primate Staff
INSERT INTO `item_latents` VALUES(17590, 25, 10, 49, 4468);
INSERT INTO `item_latents` VALUES(17590, 171, 83, 49, 4596);
INSERT INTO `item_latents` VALUES(17590, 25, 10, 49, 4596);
INSERT INTO `item_latents` VALUES(17591, 171, 80, 49, 4468); -- Primate Staff +1
INSERT INTO `item_latents` VALUES(17591, 25, 12, 49, 4468);
INSERT INTO `item_latents` VALUES(17591, 171, 80, 49, 4596);
INSERT INTO `item_latents` VALUES(17591, 25, 12, 49, 4596);
INSERT INTO `item_latents` VALUES(17592, 171, 83, 49, 4468); -- Kinkobo
INSERT INTO `item_latents` VALUES(17592, 25, 10, 49, 4468);
INSERT INTO `item_latents` VALUES(17592, 171, 83, 49, 4596);
INSERT INTO `item_latents` VALUES(17592, 25, 10, 49, 4596);
INSERT INTO `item_latents` VALUES(18256, 25, 1, 25, 0); -- Orphic Egg, ACC+1 song/roll active
INSERT INTO `item_latents` VALUES(18256, 23, 1, 25, 0); -- Orphic Egg, ATT+1 song/roll active
INSERT INTO `item_latents` VALUES(18256, 68, 1, 25, 0); -- Orphic Egg, EVA+1 song/roll active
INSERT INTO `item_latents` VALUES(18486, 171, -30, 25, 0); -- Wardancer, Delay: 474 (504 - 30) song/roll active
INSERT INTO `item_latents` VALUES(28235,169,25,26,2); -- Hachiya Kyahan: Dusk to dawn: Movement speed +25%
INSERT INTO `item_latents` VALUES(28256,169,25,26,2); -- Hachiya Kyahan +1: Dusk to dawn: Movement speed +25%
-- -------------------------------------------------------
-- Sorcerer's Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13289, 28, 10, 2, 76); -- "Magic Atk. Bonus"+10 while HP <76% and TP <100%
-- -------------------------------------------------------
-- Carapace Gauntlets
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14008, 23, 8, 0, 75); -- Attack+8 when HP <=75%
INSERT INTO `item_latents` VALUES(14008, 1, 16, 0, 75); -- DEF:16 whem HP <= 75%
-- -------------------------------------------------------
-- Cpc. Gauntlets +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14009, 23, 9, 0, 75); -- Attack+9 when HP <=75%
INSERT INTO `item_latents` VALUES(14009, 1, 17, 0, 75); -- DEF:17 whem HP <= 75%
-- -------------------------------------------------------
-- Berserker's Torque
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15530, 368, 10, 10, 0); -- HP-50/Tick of TP while weapon drawn
INSERT INTO `item_latents` VALUES(15530,370,-50,10,0);
-- -------------------------------------------------------
-- Bedivere's Hose
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(16355, 25, 25, 0, 25); -- Accuracy+25 when HP <=25%
INSERT INTO `item_latents` VALUES(16355, 23, 25, 0, 25); -- Attack+25 when HP <=25%
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 92);
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 82);
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 73);
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 64);
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 55);
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 46);
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 37);
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 28);
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 19);
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 10);
INSERT INTO `item_latents` VALUES(16426, 25, 2, 0, 1);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 92);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 82);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 73);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 64);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 55);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 46);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 37);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 28);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 19);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 10);
INSERT INTO `item_latents` VALUES(17983, 366, 1, 0, 1);
-- -------------------------------------------------------
-- Amakura
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18445, 73, 10, 0, 50); -- "Store TP"+10 when HP <50%
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 92);
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 82);
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 73);
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 64);
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 55);
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 46);
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 37);
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 28);
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 19);
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 10);
INSERT INTO `item_latents` VALUES(16911, 366, 1, 0, 1);
-- -------------------------------------------------------
-- Carapace Helm
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13878, 23, 10, 0, 50); -- Attack+10 when HP <=50%
INSERT INTO `item_latents` VALUES(13878, 1, 23, 0, 50); -- DEF:23 when HP <=50%
-- -------------------------------------------------------
-- Carapace Helm +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13879, 23, 11, 0, 50); -- Attack+11 when HP <=50%
INSERT INTO `item_latents` VALUES(13879, 1, 24, 0, 50); -- DEF:24 when HP <=50%
-- -------------------------------------------------------
-- Carapace Breastplate
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13789, 23, 12, 0, 25); -- Attack+12 when HP <=25%
INSERT INTO `item_latents` VALUES(13789, 1, 44, 0, 25); -- DEF:44 whem HP<=25%
-- -------------------------------------------------------
-- Carapace Breastplate +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13790, 23, 13, 0, 25); -- Attack+13 when HP <=25%
INSERT INTO `item_latents` VALUES(13790, 1, 45, 0, 25); -- DEF:45 when HP <=25%
-- -------------------------------------------------------
-- Hercules' Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14659, 370, 3, 0, 50); -- Regen+3 when HP <=50%
INSERT INTO `item_latents` VALUES(14659, 369, 1, 0, 50); -- Refresh+1 when HP <=50%
-- -------------------------------------------------------
-- Muscle Belt
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13185, 370, 1, 0, 50); -- Regen+1 when HP <50%
INSERT INTO `item_latents` VALUES(13185, 291, 1, 0, 50); -- Counter+1 when HP <50%
-- -------------------------------------------------------
-- Muscle Belt +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13279, 370, 2, 0, 50); -- Regen+2 when HP <50%
INSERT INTO `item_latents` VALUES(13279, 291, 2, 0, 50); -- Counter+2 when HP <50%
-- -------------------------------------------------------
-- Horrent Mace
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(17471, 25, 10, 0, 25); -- Accuracy+10 when HP <=25% while weapon drawn
INSERT INTO `item_latents` VALUES(17471, 23, 10, 0, 25); -- Attack+10 when HP <=25% while weapon drawn
-- -------------------------------------------------------
-- Kerykeion
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18859, 370, 3, 0, 50); -- Regen+3 when HP <51%
-- -------------------------------------------------------
-- Rasetsu Jinpachi
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13925, 291, 1, 0, 25); -- Counter+1 when HP <25%
-- -------------------------------------------------------
-- Rasetsu Samue
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14376, 291, 1, 0, 25); -- Counter+1 when HP <25%
-- -------------------------------------------------------
-- Rasetsu Tekko
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14819, 291, 1, 0, 25); -- Counter+1 when HP <25%
-- -------------------------------------------------------
-- Rasetsu Hakama
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14299, 291, 1, 0, 25); -- Counter+1 when HP <25%
-- -------------------------------------------------------
-- Rasetsu Sune-Ate
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14178, 291, 1, 0, 25); -- Counter+1 when HP <25%
-- -------------------------------------------------------
-- Unicorn Cap
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15209, 8, 4, 1, 75); -- STR+4 when HP >75%
-- -------------------------------------------------------
-- Unicorn Cap +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15210, 8, 5, 1, 75); -- STR+5 when HP >75%
-- -------------------------------------------------------
-- Unicorn Harness
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14448, 10, 6, 1, 71); -- VIT+6 when HP >71%
-- -------------------------------------------------------
-- Unicorn Harness +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14449, 10, 7, 1, 71); -- VIT+7 when HP >71%
-- -------------------------------------------------------
-- Unicorn Mittens
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14055, 23, 7, 1, 75); -- Attack+7 when HP >75%
-- -------------------------------------------------------
-- Unicorn Mittens +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14056, 23, 8, 1, 75); -- Attack+8 when HP >75%
-- -------------------------------------------------------
-- Unicorn Subligar
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15406, 68, 3, 1, 75); -- Evasion+3 when HP >75%
-- -------------------------------------------------------
-- Unicorn Subligar +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15407, 68, 4, 1, 75); -- Evasion+4 when HP >75%
-- -------------------------------------------------------
-- Unicorn Leggings
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15345, 384, 31, 1, 75); -- Haste+3% when HP > 75%
-- -------------------------------------------------------
-- Unicorn Leggings +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15346, 384, 41, 1, 75); -- Haste+4% when HP > 75%
-- -------------------------------------------------------
-- Zareehkl Jambiya
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(19108, 366, 5, 0, 75); -- DNG:36 when HP <=75%
-- -------------------------------------------------------
-- Zareehkl Scythe
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18949, 302, 1, 0, 25); -- Tiple Attack 1% when HP <=25%
-- -------------------------------------------------------
-- Soldier's Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13286, 288, 2, 2, 75); -- Double Attack+2% when HP <=75% and TP <=100%
-- -------------------------------------------------------
-- Soldier's Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13419, 63, 20, 2, 25); -- DEF:20% when HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Kampfer Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13287, 291, 2, 2, 75); -- Counter+2 while HP <=75% and TP <=100%
-- -------------------------------------------------------
-- Kampfer Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13420, 291, 5, 2, 25); -- Counter+5 while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Medicine Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13421, 160, -30, 2, 25); -- Damage Taken -30% while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Sorcerer's Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13422, 160, -30, 2, 25); -- Damage Taken -30% while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Fencer's Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13423, 163, -30, 2, 25); -- Magic Taken -30% while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Rogue's Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13424, 68, 15, 2, 25); -- Evasion+15 while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Rogue's Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13291, 298, 3, 2, 75); -- Steel+3 while HP <=75% and TP <=100%
-- -------------------------------------------------------
-- Guardian Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13425, 168, 30, 2, 25); -- Spell interruption rate down 30% while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Slayer's Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13426, 161, -20, 2, 25); -- Physical damage taken -20% while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Tamer's Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13427, 304, 5, 2, 25); -- "Tame" success rate while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Minstrel's Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13428, 161, -30, 2, 25); -- Physical damage taken -30% while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Tracker's Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13296, 27, -2, 2, 75); -- Enmity-2 while HP <=75% and TP <=100%
-- -------------------------------------------------------
-- Tracker's Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13429, 161, -30, 2, 25); -- Physical damage taken -30% while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Ronin Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13297, 25, 5, 2, 75); -- Accuracy+5 while HP <=75% and TP <=100%
-- -------------------------------------------------------
-- Ronin Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13430, 163, -20, 2, 25); -- Magic damage taken -20% while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Shinobi Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13298, 384, 40, 2, 75); -- Haste+4% while HP <=75% and TP <=100%
-- -------------------------------------------------------
-- Shinobi Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13431, 167, 20, 2, 25); -- Haste+20% while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Drake Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13432, 288, 5, 2, 25); -- "Double Attack"+5% while HP <=25% and TP <=100%
-- -------------------------------------------------------
-- Conjurer's Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13300, 346, 1, 2, 75); -- Avatar perpetuation cost -1 while HP <=75% and TP <=100%
-- -------------------------------------------------------
-- Wagh Baghnakhs
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18358, 366, 5, 6, 1000); -- DMG+5 while TP <100%
INSERT INTO `item_latents` VALUES(18358, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(18358, 23, 14, 6, 1000); -- Attack+14 while TP <100%
-- -------------------------------------------------------
-- Blau Dolch
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18015, 366, 7, 6, 1000); -- DMG+7 while TP <100%
INSERT INTO `item_latents` VALUES(18015, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(18015, 23, 16, 6, 1000); -- Attack+16 while TP <100%
-- -------------------------------------------------------
-- Maneater
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(17946, 366, 6, 6, 1000); -- DMG+6 while TP <100%
INSERT INTO `item_latents` VALUES(17946, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(17946, 23, 18, 6, 1000); -- Attack+18 while TP <100%
-- -------------------------------------------------------
-- Stone-splitter
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18099, 366, 5, 6, 1000); -- DMG+5 while TP <100%
INSERT INTO `item_latents` VALUES(18099, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(18099, 23, 24, 6, 1000); -- Attack+24 while TP <100%
-- -------------------------------------------------------
-- Onimaru
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(16976, 366, 6, 6, 1000); -- DMG+6 while TP <100%
INSERT INTO `item_latents` VALUES(16976, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(16976, 23, 18, 6, 1000); -- Attack+18 while TP <100%
-- -------------------------------------------------------
-- Perdu Hanger
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(17741, 366, 6, 6, 1000); -- DMG+6 while TP <100%
INSERT INTO `item_latents` VALUES(17741, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(17741, 23, 15, 6, 1000); -- Attack+15 while TP <100%
-- -------------------------------------------------------
-- Perdu Sickle
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18943, 366, 5, 6, 1000); -- DMG+5 while TP <100%
INSERT INTO `item_latents` VALUES(18943, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(18943, 23, 14, 6, 1000); -- Attack+14 while TP <100%
-- -------------------------------------------------------
-- Perdu Wand
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18850, 366, 5, 6, 1000); -- DMG+5 while TP <100%
INSERT INTO `item_latents` VALUES(18850, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(18850, 23, 14, 6, 1000); -- Attack+14 while TP <100%
-- -------------------------------------------------------
-- Perdu Blade
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18425, 366, 5, 6, 1000); -- DMG+5 while TP <100%
INSERT INTO `item_latents` VALUES(18425, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(18425, 23, 10, 6, 1000); -- Attack+10 while TP <100%
-- -------------------------------------------------------
-- Perdu Staff
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18588, 366, 6, 6, 1000); -- DMG+6 while TP <100%
INSERT INTO `item_latents` VALUES(18588, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(18588, 23, 15, 6, 1000); -- Attack+15 while TP <100%
-- -------------------------------------------------------
-- Perdu Sword
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(16602, 366, 4, 6, 1000); -- DMG+4 while TP <100%
INSERT INTO `item_latents` VALUES(16602, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(16602, 23, 12, 6, 1000); -- Attack+12 while TP <100%
-- -------------------------------------------------------
-- Perdu Voulge
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18491, 366, 5, 6, 1000); -- DMG+5 while TP <100%
INSERT INTO `item_latents` VALUES(18491, 25, 5, 6, 1000); -- Accuracy+5 while TP <100%
INSERT INTO `item_latents` VALUES(18491, 23, 10, 6, 1000); -- Attack+10 while TP <100%
-- -------------------------------------------------------
-- Trump Crown
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15186, 2, 14, 51, 20); -- "MP +14 at Lv 20-29"
INSERT INTO `item_latents` VALUES(15186, 5, 14, 51, 20); -- "HP +14 at Lv 20-29"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 30); -- "MP +15 at Lv 30-33"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 30); -- "HP +15 at Lv 30-33"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 34); -- "MP +16 at Lv 34-39"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 34); -- "HP +16 at Lv 34-39"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 40); -- "MP +17 at Lv 40-43"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 40); -- "HP +17 at Lv 40-43"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 44); -- "MP +18 at Lv 44-46"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 44); -- "HP +18 at Lv 44-46"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 47); -- "MP +19 at Lv 47-49"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 47); -- "HP +19 at Lv 47-49"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 50); -- "MP +20 at Lv 50-54"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 50); -- "HP +20 at Lv 50-54"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 55); -- "MP +21 at Lv 55-57"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 55); -- "HP +21 at Lv 55-57"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 58); -- "MP +22 at Lv 58-60"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 58); -- "HP +22 at Lv 58-60"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 61); -- "MP +23 at Lv 61-64"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 61); -- "HP +23 at Lv 61-64"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 65); -- "MP +24 at Lv 65-69"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 65); -- "HP +24 at Lv 65-69"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 70); -- "MP +25 at Lv 70-72"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 70); -- "HP +25 at Lv 70-72"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 73); -- "MP +26 at Lv 73-74"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 73); -- "HP +26 at Lv 73-74"
INSERT INTO `item_latents` VALUES(15186, 2, 1, 51, 75); -- "MP +27 at Lv 75~"
INSERT INTO `item_latents` VALUES(15186, 5, 1, 51, 75); -- "HP +27 at Lv 75~"
-- -------------------------------------------------------
-- Hachiman Jinpachi
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15188, 288, 2, 7, 1000); -- "Double Attack"+2% while TP >=100%
-- -------------------------------------------------------
-- Hachiman Jinpachi +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15187, 288, 3, 7, 1000); -- "Double Attack"+3% while TP >=100%
-- -------------------------------------------------------
-- Hachiman Kote
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14876, 23, 10, 7, 1000); -- Attack+10 while TP >=100%
-- -------------------------------------------------------
-- Hachiman Kote +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(14878, 23, 12, 7, 1000); -- Attack+12 while TP >=100%
-- -------------------------------------------------------
-- Hachiman Hakama
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15392, 24, 7, 7, 1000); -- Ranged Attack+7 while TP >=100%
-- -------------------------------------------------------
-- Hachiman Hakama +1
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15394, 24, 8, 7, 1000); -- Ranged Attack+8 while TP >=100%
-- -------------------------------------------------------
-- Rambler's Cloak
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(11312, 8, 5, 7, 100); -- STR+5 while TP >=100%
INSERT INTO `item_latents` VALUES(15096, 8, 8, 10, 0);
INSERT INTO `item_latents` VALUES(15096, 9, 8, 10, 0);
INSERT INTO `item_latents` VALUES(15096, 10, 8, 10, 0);
INSERT INTO `item_latents` VALUES(15096, 11, 8, 10, 0);
INSERT INTO `item_latents` VALUES(15096, 12, -8, 10, 0);
INSERT INTO `item_latents` VALUES(15096, 13, -8, 10, 0);
INSERT INTO `item_latents` VALUES(15096, 14, -8, 10, 0);
INSERT INTO `item_latents` VALUES(14509, 8, 8, 10, 0);
INSERT INTO `item_latents` VALUES(14509, 9, 8, 10, 0);
INSERT INTO `item_latents` VALUES(14509, 10, 8, 10, 0);
INSERT INTO `item_latents` VALUES(14509, 11, 8, 10, 0);
INSERT INTO `item_latents` VALUES(10679, 8, 10, 10, 0);
INSERT INTO `item_latents` VALUES(10679, 9, 10, 10, 0);
INSERT INTO `item_latents` VALUES(10679, 10, 10, 10, 0);
INSERT INTO `item_latents` VALUES(10679, 11, 10, 10, 0);
INSERT INTO `item_latents` VALUES(15126, 8, -8, 11, 0);
INSERT INTO `item_latents` VALUES(15126, 9, -8, 11, 0);
INSERT INTO `item_latents` VALUES(15126, 10, -8, 11, 0);
INSERT INTO `item_latents` VALUES(15126, 11, -8, 11, 0);
INSERT INTO `item_latents` VALUES(15126, 12, 8, 11, 0);
INSERT INTO `item_latents` VALUES(15126, 13, 8, 11, 0);
INSERT INTO `item_latents` VALUES(15126, 14, 8, 11, 0);
INSERT INTO `item_latents` VALUES(15589, 12, 8, 11, 0);
INSERT INTO `item_latents` VALUES(15589, 13, 8, 11, 0);
INSERT INTO `item_latents` VALUES(15589, 14, 8, 11, 0);
INSERT INTO `item_latents` VALUES(10719, 12, 10, 11, 0);
INSERT INTO `item_latents` VALUES(10719, 13, 10, 11, 0);
INSERT INTO `item_latents` VALUES(10719, 14, 10, 11, 0);
INSERT INTO `item_latents` VALUES(15174, 25, 12, 10, 0);
INSERT INTO `item_latents` VALUES(15174, 384, 40, 10, 0);
INSERT INTO `item_latents` VALUES(15174,370,-100,10,0);
INSERT INTO `item_latents` VALUES(15532, 370, 1, 12, 3);
INSERT INTO `item_latents` VALUES(19120, 25, 6, 13, 368);
INSERT INTO `item_latents` VALUES(19120, 25, 6, 13, 369);
INSERT INTO `item_latents` VALUES(19120, 25, 6, 13, 370);
INSERT INTO `item_latents` VALUES(15983, 23, 7, 13, 75);
INSERT INTO `item_latents` VALUES(15981, 73, 2, 13, 117);
INSERT INTO `item_latents` VALUES(18768, 23, 12, 9, 4);
INSERT INTO `item_latents` VALUES(15982, 1, 8, 13, 74);
INSERT INTO `item_latents` VALUES(18422, 62, 1, 13, 66);
INSERT INTO `item_latents` VALUES(18422, 62, 1, 13, 444);
INSERT INTO `item_latents` VALUES(18422, 62, 1, 13, 445);
INSERT INTO `item_latents` VALUES(18422, 62, 1, 13, 446);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 94);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 94);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 95);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 95);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 96);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 96);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 97);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 97);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 98);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 98);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 99);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 99);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 277);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 277);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 278);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 278);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 279);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 279);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 280);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 280);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 281);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 281);
INSERT INTO `item_latents` VALUES(16605, 25, 8, 13, 282);
INSERT INTO `item_latents` VALUES(16605, 23, 16, 13, 282);
INSERT INTO `item_latents` VALUES(18741, 23, 10, 9, 4);
INSERT INTO `item_latents` VALUES(17624, 165, 7, 13, 3);
INSERT INTO `item_latents` VALUES(13693, 370, 1, 13, 2);
INSERT INTO `item_latents` VALUES(13693, 370, 1, 13, 19);
INSERT INTO `item_latents` VALUES(13693, 369, 1, 13, 2);
INSERT INTO `item_latents` VALUES(13693, 369, 1, 13, 19);
INSERT INTO `item_latents` VALUES(13416, 68, 15, 13, 5);
INSERT INTO `item_latents` VALUES(13400, 26, 5, 13, 9);
INSERT INTO `item_latents` VALUES(13400, 26, 5, 13, 20);
INSERT INTO `item_latents` VALUES(13248, 167, 8, 13, 4);
INSERT INTO `item_latents` VALUES(17831, 369, 1, 13, 2);
INSERT INTO `item_latents` VALUES(17831, 370, 1, 13, 19);
INSERT INTO `item_latents` VALUES(16071, 165, 5, 13, 5);
INSERT INTO `item_latents` VALUES(16071, 48, 5, 13, 5);
INSERT INTO `item_latents` VALUES(14946, 346, 1, 13, 2);
INSERT INTO `item_latents` VALUES(14946, 346, 1, 13, 19);
INSERT INTO `item_latents` VALUES(13143, 368, 25, 13, 2);
INSERT INTO `item_latents` VALUES(13143, 368, 25, 13, 19);
INSERT INTO `item_latents` VALUES(15328, 370, 2, 13, 11);
INSERT INTO `item_latents` VALUES(13655, 161, -20, 13, 7);
INSERT INTO `item_latents` VALUES(12621, 370, 2, 13, 3);
INSERT INTO `item_latents` VALUES(12589, 370, 2, 13, 3);
INSERT INTO `item_latents` VALUES(12751, 71, 4, 13, 6);
INSERT INTO `item_latents` VALUES(12717, 71, 5, 13, 6);
INSERT INTO `item_latents` VALUES(13846, 369, 1, 13, 4);
INSERT INTO `item_latents` VALUES(12461, 369, 1, 13, 4);
INSERT INTO `item_latents` VALUES(16238, 369, 1, 13, 3);
INSERT INTO `item_latents` VALUES(14954, 5, 35, 14, 0);
INSERT INTO `item_latents` VALUES(14954, 168, -5, 14, 0);
INSERT INTO `item_latents` VALUES(14954, 71, 1, 14, 0);
-- -------------------------------------------------------
-- Sirius Axe
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(17952, 366, 2, 16, 3);
INSERT INTO `item_latents` VALUES(17952, 366, 2, 16, 4);
INSERT INTO `item_latents` VALUES(17952, 366, 2, 16, 5);
INSERT INTO `item_latents` VALUES(17952, 366, 2, 16, 6);
-- -------------------------------------------------------
-- Company Sword
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(17662, 366, 2, 15, 3); -- DMG 46~54, increases by 2 for every person in party (excl. wearer)
INSERT INTO `item_latents` VALUES(17662, 366, 2, 15, 4); -- DMG 46~54, increases by 2 for every person in party (excl. wearer)
INSERT INTO `item_latents` VALUES(17662, 366, 2, 15, 5); -- DMG 46~54, increases by 2 for every person in party (excl. wearer)
INSERT INTO `item_latents` VALUES(17662, 366, 2, 15, 6); -- DMG 46~54, increases by 2 for every person in party (excl. wearer)
-- -------------------------------------------------------
-- Company Fleuret
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(17720, 366, 1, 15, 2); -- DMG 36~41, increases by 1 for every person in party (excl. wearer)
INSERT INTO `item_latents` VALUES(17720, 366, 1, 15, 3); -- DMG 36~41, increases by 1 for every person in party (excl. wearer)
INSERT INTO `item_latents` VALUES(17720, 366, 1, 15, 4); -- DMG 36~41, increases by 1 for every person in party (excl. wearer)
INSERT INTO `item_latents` VALUES(17720, 366, 1, 15, 5); -- DMG 36~41, increases by 1 for every person in party (excl. wearer)
INSERT INTO `item_latents` VALUES(17720, 366, 1, 15, 6); -- DMG 36~41, increases by 1 for every person in party (excl. wearer)
-- -------------------------------------------------------
-- Mensur Epee
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(17719, 366, -2, 15, 2); -- DMG 47~39, decreases by 2 for every person in party (excl. wearer)
INSERT INTO `item_latents` VALUES(17719, 366, -2, 15, 3); -- DMG 47~39, decreases by 2 for every person in party (excl. wearer)
INSERT INTO `item_latents` VALUES(17719, 366, -2, 15, 4); -- DMG 47~39, decreases by 2 for every person in party (excl. wearer)
INSERT INTO `item_latents` VALUES(17719, 366, -2, 15, 5); -- DMG 47~39, decreases by 2 for every person in party (excl. wearer)
-- -------------------------------------------------------
-- Garuda's Sickle
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18063, 25, 13, 21, 13); -- Accuracy +13
-- -------------------------------------------------------
-- Ifrit's Bow
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(17192, 165, 3, 21, 10); -- Increases Critical Hit Rate
-- -------------------------------------------------------
-- Titan's Baselard
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18021, 366, 5, 21, 11); -- DMG: 33
-- -------------------------------------------------------
-- Lyft Sainti
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18771, 23, 1, 16, 3); -- ATT +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18771, 23, 1, 16, 4); -- ATT +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18771, 23, 1, 16, 5); -- ATT +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18771, 23, 1, 16, 6); -- ATT +1~4, party size 3+. Effect strengthens with more members
-- -------------------------------------------------------
-- Lyft Jambiya
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(19125, 9, 1, 16, 3); -- DEX +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19125, 9, 1, 16, 4); -- DEX +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19125, 9, 1, 16, 5); -- DEX +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19125, 9, 1, 16, 6); -- DEX +1~4, party size 3+. Effect strengthens with more members
-- -------------------------------------------------------
-- Lyft Scimitar
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(17766, 10, 2, 16, 3); -- VIT +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(17766, 10, 2, 16, 4); -- VIT +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(17766, 10, 2, 16, 5); -- VIT +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(17766, 10, 2, 16, 6); -- VIT +1~4, party size 3+. Effect strengthens with more members
-- -------------------------------------------------------
-- Lyft Claymore
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(19161, 8, 1, 16, 3); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19161, 8, 1, 16, 4); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19161, 8, 1, 16, 5); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19161, 8, 1, 16, 6); -- STR +1~4, party size 3+. Effect strengthens with more members
-- -------------------------------------------------------
-- Lyft Tabar
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(17970, 9, 1, 16, 3); -- DEX +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(17970, 9, 1, 16, 4); -- DEX +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(17970, 9, 1, 16, 5); -- DEX +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(17970, 9, 1, 16, 6); -- DEX +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(17970, 23, 2, 16, 3); -- ATT +2~8, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(17970, 23, 2, 16, 4); -- ATT +2~8, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(17970, 23, 2, 16, 5); -- ATT +2~8, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(17970, 23, 2, 16, 6); -- ATT +2~8, party size 3+. Effect strengthens with more members
-- -------------------------------------------------------
-- Lyft Voulge
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18508, 8, 1, 16, 3); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18508, 8, 1, 16, 4); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18508, 8, 1, 16, 5); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18508, 8, 1, 16, 6); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18508, 25, 2, 16, 3); -- ACC +2~8, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18508, 25, 2, 16, 4); -- ACC +2~8, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18508, 25, 2, 16, 5); -- ACC +2~8, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18508, 25, 2, 16, 6); -- ACC +2~8, party size 3+. Effect strengthens with more members
-- -------------------------------------------------------
-- Lyft Scythe
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(18958, 8, 1, 16, 3); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18958, 8, 1, 16, 4); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18958, 8, 1, 16, 5); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(18958, 8, 1, 16, 6); -- STR +1~4, party size 3+. Effect strengthens with more members
-- -------------------------------------------------------
-- Lyft Lance
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(19306, 8, 1, 16, 3); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19306, 8, 1, 16, 4); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19306, 8, 1, 16, 5); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19306, 8, 1, 16, 6); -- STR +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19306, 23, 2, 16, 3); -- ATT +2~8, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19306, 23, 2, 16, 4); -- ATT +2~8, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19306, 23, 2, 16, 5); -- ATT +2~8, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19306, 23, 2, 16, 6); -- ATT +2~8, party size 3+. Effect strengthens with more members
-- -------------------------------------------------------
-- Musanto
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(19279, 9, 1, 16, 3); -- DEX +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19279, 9, 1, 16, 4); -- DEX +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19279, 9, 1, 16, 5); -- DEX +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19279, 9, 1, 16, 6); -- DEX +1~4, party size 3+. Effect strengthens with more members
-- -------------------------------------------------------
-- Lyft Crossbow
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(19233, 13, 1, 16, 3); -- MND +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19233, 13, 1, 16, 4); -- MND +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19233, 13, 1, 16, 5); -- MND +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19233, 13, 1, 16, 6); -- MND +1~4, party size 3+. Effect strengthens with more members
-- -------------------------------------------------------
-- Lyft Hexagun
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(19234, 11, 1, 16, 3); -- AGI +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19234, 11, 1, 16, 4); -- AGI +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19234, 11, 1, 16, 5); -- AGI +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(19234, 11, 1, 16, 6); -- AGI +1~4, party size 3+. Effect strengthens with more members
INSERT INTO `item_latents` VALUES(14062, 346, 0, 9, 8);
INSERT INTO `item_latents` VALUES(16154, 346, 2, 9, 13);
INSERT INTO `item_latents` VALUES(14401, 346, 1, 9, 7);
INSERT INTO `item_latents` VALUES(14410, 346, 1, 9, 6);
INSERT INTO `item_latents` VALUES(17509, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(17509, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(18005, 366, 15, 47, 0);
INSERT INTO `item_latents` VALUES(18005, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(18378, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(18378, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(17699, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(17699, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(17451, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(17451, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(17827, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(17827, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(17793, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(17793, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(17589, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(17589, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(18053, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(18053, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(18097, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(18097, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(18217, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(18217, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(17944, 366, 13, 47, 0);
INSERT INTO `item_latents` VALUES(17944, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(17207, 376, 13, 47, 0);
INSERT INTO `item_latents` VALUES(17275, 376, 13, 47, 0);
INSERT INTO `item_latents` VALUES(17275, 165, 6, 47, 0);
INSERT INTO `item_latents` VALUES(18144, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(18144, 56, -10, 47, 0);
INSERT INTO `item_latents` VALUES(18144, 58, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17933, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(17933, 56, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17933, 58, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17456, 2, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17456, 5, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17456, 57, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17456, 59, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17616, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(17616, 55, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17616, 57, -10, 47, 0);
INSERT INTO `item_latents` VALUES(16735, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(16735, 57, -10, 47, 0);
INSERT INTO `item_latents` VALUES(16735, 59, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17815, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(17815, 55, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17815, 61, -10, 47, 0);
INSERT INTO `item_latents` VALUES(16952, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(16952, 55, -10, 47, 0);
INSERT INTO `item_latents` VALUES(16952, 57, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17507, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(17507, 57, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17507, 59, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17773, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(17773, 54, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17773, 60, -10, 47, 0);
INSERT INTO `item_latents` VALUES(18146, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(18146, 57, -10, 47, 0);
INSERT INTO `item_latents` VALUES(18146, 59, -10, 47, 0);
INSERT INTO `item_latents` VALUES(16892, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(16892, 59, -10, 47, 0);
INSERT INTO `item_latents` VALUES(16892, 61, -10, 47, 0);
INSERT INTO `item_latents` VALUES(16793, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(16793, 58, -10, 47, 0);
INSERT INTO `item_latents` VALUES(16793, 60, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17527, 2, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17527, 5, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17527, 54, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17527, 60, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17654, 2, -20, 47, 0);
INSERT INTO `item_latents` VALUES(17654, 54, -10, 47, 0);
INSERT INTO `item_latents` VALUES(17654, 56, -10, 47, 0);
-- -------------------------------------------------------
-- Mercen. Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13435, 10, 2, 8, 1); -- VIT+2 when WAR Subjob
-- -------------------------------------------------------
-- Mercen. Mantle
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13659, 27, 1, 8, 1); -- Enmity+1 when WAR Subjob
-- -------------------------------------------------------
-- Mercenary's Targe
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(12389, 2, 5, 8, 1); -- HP+5 when WAR Subjob
INSERT INTO `item_latents` VALUES(12389, 5, 10, 8, 1); -- MP+10 when WAR Subjob
-- -------------------------------------------------------
-- Axe Belt
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15271, 85, 5, 8, 1); -- Great Axe skill +5 when WAR Subjob
-- -------------------------------------------------------
-- Wrestler's Aspis
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(12390, 12, 2, 8, 2); -- INT+2 when MNK Subjob
-- -------------------------------------------------------
-- Wrestler's Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13436, 2, 30, 8, 2); -- HP+30 when MNK Subjob
-- -------------------------------------------------------
-- Wrestler's Mantle
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13660, 173, 10, 8, 2); -- Enhances "Martial Arts" effect when MNK Subjob
-- -------------------------------------------------------
-- Cestus Belt
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15272, 80, 5, 8, 2); -- Hand-to-Hand skill +5 when MNK Subjob
-- -------------------------------------------------------
-- Dominion Ring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15784, 5, 30, 8, 3); -- MP+30 when WHM subjob
-- -------------------------------------------------------
-- Healer's Earring
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13437, 27, -1, 8, 3); -- Enmity -1 when WHM subjob
-- -------------------------------------------------------
-- Healer's Shield
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(12391, 9, 2, 8, 3); -- DEX+2 when WHM subjob
-- -------------------------------------------------------
-- Healer's Mantle
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(13661, 29, 1, 8, 3); -- Magic Defense Bonus while WHM subjob
-- -------------------------------------------------------
-- Mace Belt
-- -------------------------------------------------------
INSERT INTO `item_latents` VALUES(15273, 90, 5, 8, 3); -- Club skill+5 while WHM subjob
--
INSERT INTO `item_latents` VALUES(13438, 115, 5, 8, 4);
--
INSERT INTO `item_latents` VALUES(13662, 71, 1, 8, 4);
--
INSERT INTO `item_latents` VALUES(12392, 8, 2, 8, 4);
--
INSERT INTO `item_latents` VALUES(15274, 91, 5, 8, 4);
--
INSERT INTO `item_latents` VALUES(18390, 28, 3, 8, 4);
--
INSERT INTO `item_latents` VALUES(13439, 71, 1, 8, 5);