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windowInteraction.js
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windowInteraction.js
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function registerMouseClick(event) {
//console.log("clientX: " + event.clientX + " - clientY: " + event.clientY);
//console.log(camera);
//draw();
}
function registerMouseMove(){
mousePos = {x:event.clientX,y:event.clientY};
updateCamera();
updateCursor();
}
function onKeyDown(event) {
let keyCode = event.keyCode;
switch (keyCode) {
case 16: //shift
player.sprint = true;
break;
case 17: //shift
player.crawl = true;
break;
case 67: //c
player.crawl = true;
break;
case 68: //d
player.right = true;
break;
case 83: //s
player.down = true;
break;
case 65: //a
player.left = true;
break;
case 87: //w
player.up = true;
break;
case 187: //=
zoom *= 2;
resize();
break;
case 189: //-
zoom /= 2;
resize();
break;
}
//console.log(keyCode);
}
function onKeyUp(event) {
let keyCode = event.keyCode;
switch (keyCode) {
case 16: //shift
player.sprint = false;
break;
case 17: //shift
player.crawl = false;
break;
case 67: //c
player.crawl = false;
break;
case 68: //d
player.right = false;
break;
case 83: //s
player.down = false;
break;
case 65: //a
player.left = false;
break;
case 87: //w
player.up = false;
break;
}
}