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Rigging Scripts

Mesh To Bone Shape

Transfer a mesh object's shape to the active bone in Pose Mode. Automatically creates a WGT_ object instance.

Mesh To Bone Shape selection
To apply a shape, select a mesh object, then the armature. In Pose Mode, select the bone you wish to apply the shape to. The mesh shape will be transferred to the bone in its current position.

Tesselation

Automatically tesselate an image plane for later skinning.
This add-on requires scipy and skimage, as well as triangle, available from the pypi. This library needs to be compiled against the same Python version as Blender. In Linux this may involve compiling Python, and a virtual environment. An article explaining the precess is available here, but feel free to contact us for assistance!

Tesselation before Tesselation after


License

Blender scripts shared by Les Fées Spéciales are, except where otherwise noted, licensed under the GPLv2 license.