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changelog.md

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v0.1.4

added

  • overmap: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries.
  • intrinsics: speed, regeneration
  • damage types: immunities, weaknesses, and resistances
  • full keyboard support: examining and targeting can now be done via keyboard only
  • a config file read at runtime, unfortunately not compatible with WASM builds yet
  • morgue files: y/n prompt to write a morgue file on death to /morgue/foo.txt, or to the console for WASM builds
  • dungeon features: just the basics so far. a grassy, forested treant room, some barracks, etc.
  • named maps: "Town", "Dungeon"
  • map messages/hints: "You hear <...>."

changed

  • colour offsets are now per-tile (and per-theme) instead of +-% globally. i.e. varying fg/bg offset on a per-tiletype basis
  • chatlog colours are now consistent

fixed

  • negative starting mana
  • status effects only ticking if mob turn aligned with turnclock turn
  • map params not being saved on map transition
  • mob turns not awaiting the particle queue (mobs moving around mid-animation)
  • mobs not re-pathing if their path was blocked, causing traffic jams