- overmap: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries.
- intrinsics: speed, regeneration
- damage types: immunities, weaknesses, and resistances
- full keyboard support: examining and targeting can now be done via keyboard only
- a config file read at runtime, unfortunately not compatible with WASM builds yet
- morgue files: y/n prompt to write a morgue file on death to /morgue/foo.txt, or to the console for WASM builds
- dungeon features: just the basics so far. a grassy, forested treant room, some barracks, etc.
- named maps: "Town", "Dungeon"
- map messages/hints: "You hear <...>."
- colour offsets are now per-tile (and per-theme) instead of +-% globally. i.e. varying fg/bg offset on a per-tiletype basis
- chatlog colours are now consistent
- negative starting mana
- status effects only ticking if mob turn aligned with turnclock turn
- map params not being saved on map transition
- mob turns not awaiting the particle queue (mobs moving around mid-animation)
- mobs not re-pathing if their path was blocked, causing traffic jams