單隊出擊繼承戰鬥計數 #2456
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bookbug666
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單隊出擊繼承戰鬥計數
#2456
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AzurLaneAutoScript/campaign/campaign_main/campaign_14_4.py
Lines 136 to 139 in bea3be4
以14-4為例,第5戰第6戰
道中
正常邏輯會去確認燈塔+拿彈藥+拿閃光彈,兩隊出擊沒有問題但今天若為刷委託任務執行3-4,有不小的機率會有多餘戰鬥(清路上的擋路怪)
如果要避免空彈打王,就得手動修改成以下(空彈清多餘戰,確保暢通才拿彈藥打王)
如果不添加這一行,雖然實際是同一隊伍,但由於切換成
fleet_boss
後alas相當於重置了已戰鬥次數,就會當成充足彈藥並執行戰鬥了有沒有什麼辦法讓戰鬥模式為
fleet1_all_fleet2_standby
或fleet1_standby_fleet2_all
可以繼承戰鬥計數,就能使用默認的踩彈藥(甚至拿閃光彈)Beta Was this translation helpful? Give feedback.
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