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If HUD is disabled (eg. by gsToggleFlightAndNoHUDMode command), a player cannot control IC because of state control and event change is in :draw() method.
Solution
move this piece of code into :update(dt) or :updateTick(dt) methods for availability to use IC when HUD is off, but also preserve accuracy when driving.
The text was updated successfully, but these errors were encountered:
Problem is in updating the model when driving. Update and updateTick methods are called between physics and graphics update. This causes a glitch where the button physically has a different position from graphics.
Problem
If HUD is disabled (eg. by
gsToggleFlightAndNoHUDMode
command), a player cannot control IC because of state control and event change is in:draw()
method.Solution
move this piece of code into
:update(dt)
or:updateTick(dt)
methods for availability to use IC when HUD is off, but also preserve accuracy when driving.The text was updated successfully, but these errors were encountered: