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Item user does not continue operations when game reloads (1.20.1) #2398
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Do you have some screenshots of the setup, or an example of what it is trying to interact with? Pickaxe doesnt have a right click interaction so it would do the same as an empty hand. Questions: These are my test setups in a single player world to test this issue. Neoforge 47.1.104 |
On Mon, Jul 29, 2024 at 10:10 AM - ***@***.***> wrote:
Do you have some screenshots of the setup, or an example of what it is
trying to interact with? Pickaxe doesnt have a right click interaction so
it would do the same as an empty hand.
The setup is nothing more than an item user in my spawn chunk (ftb
chunkloader, using selected chunks from ftb journeymap) with a pickaxe in
it. It's not a right click action, so that's not the issue. As i said, it
works absolutely fine the instant i break the item user and place it again
with its pickaxe, but upon leaving (its single user) the game and
reentering, i have to do the same song and dance all over again. It also
works fine when i leave the chunk entirely, after i've reset it as above.
There's absolutely nothing special about this setup whatsoever. It's not
being passed items, its not dropping items. its just using the pickaxe on
some blocks. that's it. There are things placing the blocks in a space,
the item user uses the pickaxe on them.
… Questions:
Does it have the config on so the user consumes RF power
what are your block targets?
These are my test setups in a single player world to test this issue.
One is an empty hand or tool on a repeater, so it forever cycles the
repeater settings
one is a bucket of water on a cauldron, with a hopper and pipe to pull out
the empty bucket from the offhand buffer and pipe it back in so it also
cycles forever.
Neoforge 47.1.104
cyclic 1.20.1-1.12.9
flib 0.0.14
user.forever.setups.png (view on web)
<https://github.com/user-attachments/assets/af41ecbc-52b8-400c-9ff4-64c685dc4ca8>
2398.test.gif (view on web)
<https://github.com/user-attachments/assets/bea741e6-36bf-4509-a93b-b179d4de9d8b>
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The only reason i'm balking at showing the setup is i'm not even sure i
have the saved game anymore -- this ticket was opened like 2 months ago or
something, wans't it? I do remember the setup though, i use pretty much
the same one every time. Some kit's block placer, refined storage or
whatever to store items, pull the blocks in question out, place them, item
user breaks them. I always come back to the same situation when i reload
the game. Block is in place ready to be broken, item user sits there doing
nothing. Remove pickaxe, place it back in item user, nothing. Switch item
user's use using the little gui. nothing. break item user, put it back in
place, rotate it properly, give it pickaxe, voila, everything works again.
…On Mon, Jul 29, 2024 at 11:34 PM Michael Berlin ***@***.***> wrote:
On Mon, Jul 29, 2024 at 10:10 AM - ***@***.***> wrote:
> Do you have some screenshots of the setup, or an example of what it is
> trying to interact with? Pickaxe doesnt have a right click interaction so
> it would do the same as an empty hand.
>
The setup is nothing more than an item user in my spawn chunk (ftb
chunkloader, using selected chunks from ftb journeymap) with a pickaxe in
it. It's not a right click action, so that's not the issue. As i said, it
works absolutely fine the instant i break the item user and place it again
with its pickaxe, but upon leaving (its single user) the game and
reentering, i have to do the same song and dance all over again. It also
works fine when i leave the chunk entirely, after i've reset it as above.
There's absolutely nothing special about this setup whatsoever. It's not
being passed items, its not dropping items. its just using the pickaxe on
some blocks. that's it. There are things placing the blocks in a space,
the item user uses the pickaxe on them.
> Questions:
> Does it have the config on so the user consumes RF power
> what are your block targets?
>
> These are my test setups in a single player world to test this issue.
> One is an empty hand or tool on a repeater, so it forever cycles the
> repeater settings
> one is a bucket of water on a cauldron, with a hopper and pipe to pull
> out the empty bucket from the offhand buffer and pipe it back in so it also
> cycles forever.
>
> Neoforge 47.1.104
> cyclic 1.20.1-1.12.9
> flib 0.0.14
>
> user.forever.setups.png (view on web)
> <https://github.com/user-attachments/assets/af41ecbc-52b8-400c-9ff4-64c685dc4ca8>
> 2398.test.gif (view on web)
> <https://github.com/user-attachments/assets/bea741e6-36bf-4509-a93b-b179d4de9d8b>
>
> —
> Reply to this email directly, view it on GitHub
> <#2398 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/AA2UT7ESVMB7NCKJ337S3UTZOZENDAVCNFSM6AAAAABF35QSH6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDENJWGA2TEMJYHE>
> .
> You are receiving this because you authored the thread.Message ID:
> ***@***.***>
>
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Minecraft Version: 1.20.1
Forge Version: 47.2.21
Mod Version: 1.12.7
Single Player or Server: Single
Describe problem (what you were doing; what happened; what should have happened):
After shutting down the game and starting again at a later time, the item user will have to be broken and placed again in order to work. Removing its pickaxe, changing its item use type (block/entity interaction) and right/left click, redstone signal ignored/high/low do absolutely nothing to resolve the issue. The only solution to get it to start using its pickaxe again is to break the item user and place it again.
Log file link: Not relevant, there's no crash here.
Video/images/gifs (direct upload or link): If you like i'll happily provide a video of the item user doing absolutely nothing after starting the game up, but i don't think it would help.
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