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lightlyshaders.h
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lightlyshaders.h
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/*
* Copyright © 2015 Robert Metsäranta <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. if not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef LIGHTLYSHADERS_H
#define LIGHTLYSHADERS_H
#include <kwineffects.h>
namespace KWin { class GLTexture; }
class Q_DECL_EXPORT LightlyShadersEffect : public KWin::Effect
{
Q_OBJECT
public:
LightlyShadersEffect();
~LightlyShadersEffect();
static bool supported();
static bool enabledByDefault();
void setRoundness(const int r);
void genMasks();
void genRect();
void fillRegion(const QRegion ®, const QColor &c);
void reconfigure(ReconfigureFlags flags);
#if KWIN_EFFECT_API_VERSION >= 232
void prePaintWindow(KWin::EffectWindow* w, KWin::WindowPrePaintData& data, std::chrono::milliseconds time);
#else
void prePaintWindow(KWin::EffectWindow* w, KWin::WindowPrePaintData& data, int time);
#endif
void paintWindow(KWin::EffectWindow* w, int mask, QRegion region, KWin::WindowPaintData& data);
virtual int requestedEffectChainPosition() const { return 99; }
protected Q_SLOTS:
void windowAdded(KWin::EffectWindow *window);
private:
enum { TopLeft = 0, TopRight, BottomRight, BottomLeft, NTex };
KWin::GLTexture *m_tex[NTex];
KWin::GLTexture *m_rect[NTex];
int m_size, m_rSize, m_alpha;
bool m_outline;
QSize m_corner;
QRegion m_updateRegion;
KWin::GLShader *m_shader;
QList<KWin::EffectWindow *> m_managed;
};
#endif //LIGHTLYSHADERS_H