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Demon render distance/LODs #17

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Kingsern opened this issue Jun 18, 2024 · 6 comments
Open

Demon render distance/LODs #17

Kingsern opened this issue Jun 18, 2024 · 6 comments

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@Kingsern
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Is it possible to increase the render distance/LODs for the demons?
Some demons have very noticeable pop-in and poor LODs

@Lyall
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Lyall commented Jun 18, 2024

Can you show an example of what you mean? Are you talking detail pop-in, as they appear low-detail then pop-in to high detail? Or are you talking about them actually spawning into view?

@Kingsern
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Both, first vid enemies appearing suddenly, second vid quality pop in:

smt5enemypopIn.mp4
smt5vspiders.mp4

@Lyall
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Lyall commented Jun 18, 2024

The detail popping-in can be fixed with r.SkeletalMeshLODBias -1. As for the actual spawning of demons on the map, I'll need to look into it.

@Kingsern
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Thank you

@Brandonspikes
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Brandonspikes commented Jun 18, 2024

Are we sure the enemies popping in and our aren't just them despawning and respawning for gameplay purposes.

@Lyall
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Lyall commented Jun 19, 2024

I've added the override for r.SkeletalMeshLODBias in the latest version (v0.8.7). I did some looking around and I wasn't able to find anything to control the spawning distance for demons. I suspect as @Brandonspikes said though, that even if it was found, tweaking it may cause issues.

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