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CMakeLists.txt
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### CLIENT #####################################################################
set(CEF_TARGET Client)
message(STATUS "*** CLIENT ***")
set(CLIENT_MAJOR_VERSION "1")
set(CLIENT_MINOR_VERSION "9")
add_definitions(-DCLIENT_MAJOR_VERSION=${CLIENT_MAJOR_VERSION})
add_definitions(-DCLIENT_MINOR_VERSION=${CLIENT_MINOR_VERSION})
add_definitions(-DCLIENT_VERSION="${CLIENT_MAJOR_VERSION}.${CLIENT_MINOR_VERSION}")
string(TIMESTAMP DATE %d/%m/%Y)
### PARAMETERS #################################################################
if(OS_WINDOWS) # Windows
# OpenGaze
# TODO: GazePoint client uses MFC which results in a linker error, as MFC has to be linked before CRT but no idea how to
# set(CLIENT_BUILD_OPEN_GAZE_PLUGIN ON CACHE BOOL "Build plugin for OpenGaze API.")
# SMI iViewX
set(CLIENT_BUILD_SMI_IVIEWX_PLUGIN ON CACHE BOOL "Build plugin for SMI iViewX.")
set(CLIENT_SMI_IVIEWX_SDK_PATH "C:/Program Files (x86)/SMI/iView X SDK" CACHE PATH "Path to SMI iViewX SDK.")
# Visual Interaction myGaze
set(CLIENT_BUILD_VI_MYGAZE_PLUGIN ON CACHE BOOL "Build plugin for Visual Interaction myGaze.")
set(CLIENT_VI_MYGAZE_SDK_PATH "C:/Program Files (x86)/Visual Interaction/myGaze SDK" CACHE PATH "Path to Visual Interaction myGaze SDK.")
# Tobii EyeX
set(CLIENT_BUILD_TOBII_EYEX_PLUGIN ON CACHE BOOL "Build plugin for Tobii EyeX.")
set(CLIENT_TOBII_EYEX_SDK_PATH "C:/TobiiEyeXSDK-CPP/TobiiEyeXSDK" CACHE PATH "Path to Tobii EyeX SDK.")
# Tobii Pro
set(CLIENT_BUILD_TOBII_PRO_PLUGIN OFF CACHE BOOL "Build plugin for Tobii Pro.")
set(CLIENT_TOBII_PRO_SDK_PATH "C:/tobii_research" CACHE PATH "Path to Tobii Pro SDK.")
# Sensor Lib integration
set(CLIENT_SENSOR_LIB_INTEGRATION OFF CACHE BOOL "Integrate Sensor Lib.")
endif()
# Deployment prepares ready to share binary version
set(CLIENT_DEPLOYMENT OFF CACHE BOOL "Setup for Deployment.")
if(${CLIENT_DEPLOYMENT})
add_definitions(-DCLIENT_DEPLOYMENT)
endif()
# Create Installer prepares Script to create an installer.
set(CLIENT_CREATE_INSTALLER OFF CACHE BOOL "Setup for installer creation.")
# Debug mode
set(CLIENT_DEBUG OFF CACHE BOOL "Setup for Debugging.")
if(${CLIENT_DEBUG})
add_definitions(-DCLIENT_DEBUG)
endif()
# Demo mode
set(CLIENT_DEMO OFF CACHE BOOL "Setup for Demonstration.")
if(${CLIENT_DEMO})
add_definitions(-DCLIENT_DEMO)
endif()
# Sensor Lib integration
if(${CLIENT_SENSOR_LIB_INTEGRATION})
add_definitions(-DCLIENT_SENSOR_LIB_INTEGRATION)
endif()
if(OS_LINUX) # Linux
add_definitions(-Doff_t=__off_t)
endif()
if(OS_WINDOWS) # Windows
add_definitions(/MT) # Do not use MSVC RUNTIME_LIBRARY_DLL but static one. And no MTd, as CEF only uses MT.
add_definitions(-D_HAS_EXCEPTIONS=0) # CEF settings disable exceptions. Tell it VS, so no warnings are generated.
endif()
### CONTENT ####################################################################
# Only used when NOT in deployment mode
set(CLIENT_CONTENT_PATH ${CMAKE_CURRENT_LIST_DIR}/content CACHE PATH "Path to content folder.")
add_definitions(-DCONTENT_PATH="${CLIENT_CONTENT_PATH}")
add_subdirectory("${CLIENT_CONTENT_PATH}")
### SOURCES ####################################################################
# Paths
set(CLIENT_SRC_PATH "${CMAKE_CURRENT_LIST_DIR}/src")
set(CLIENT_COMMON_PATH "${CMAKE_CURRENT_LIST_DIR}/common")
# Include directory
include_directories("${CMAKE_CURRENT_LIST_DIR}")
# Collect own code
file(GLOB_RECURSE SOURCES
"${CLIENT_SRC_PATH}/*.js"
"${CLIENT_SRC_PATH}/*.cpp"
"${CLIENT_SRC_PATH}/*.c"
"${CLIENT_COMMON_PATH}/*.cpp"
"${CLIENT_COMMON_PATH}/*.c")
file(GLOB_RECURSE HEADERS
"${CLIENT_SRC_PATH}/*.h"
"${CLIENT_COMMON_PATH}/*.h")
### EXTERNALS ##################################################################
# Set path to externals
set(EXTERNALS_DIR "${CMAKE_CURRENT_LIST_DIR}/externals")
# Add OpenGLLoader
file(GLOB OGL
"${EXTERNALS_DIR}/OGL/*.c")
include_directories(externals/OGL)
# LabStreamingLayer
set(LIBLSL_DIRECTORY "${EXTERNALS_DIR}/liblsl")
include_directories("${LIBLSL_DIRECTORY}/include")
if(OS_WINDOWS) # Windows
# LabStreamingLayer (dynamic linking)
set(LIBLSL_LIBRARIES "${LIBLSL_DIRECTORY}/lib-vs2015_x86_release/liblsl32.lib")
elseif(OS_LINUX) # Linux
# LabStreamingLayer (static linking)
set(LIBLSL_LIBRARIES_DEBUG "${LIBLSL_DIRECTORY}/lib-gcc_x64_debug/liblsl.a")
set(LIBLSL_LIBRARIES_RELEASE "${LIBLSL_DIRECTORY}/lib-gcc_x64_release/liblsl.a")
set(LIBLSL_BOOST_LIBRARIES_DEBUG "${LIBLSL_DIRECTORY}/lib-gcc_x64_debug/libboost.a")
set(LIBLSL_BOOST_LIBRARIES_RELEASE "${LIBLSL_DIRECTORY}/lib-gcc_x64_release/libboost.a")
# Add liblsl to debug and release builds
ADD_LOGICAL_TARGET("lsl_lib" "${LIBLSL_LIBRARIES_DEBUG}" "${LIBLSL_LIBRARIES_RELEASE}")
ADD_LOGICAL_TARGET("lsl_boost_lib" "${LIBLSL_BOOST_LIBRARIES_DEBUG}" "${LIBLSL_BOOST_LIBRARIES_RELEASE}")
endif()
# CURL
if(WIN32) # Windows
set(CURL_DIRECTORY "${EXTERNALS_DIR}/curl")
set(CURL_INCLUDE_DIR "${CURL_DIRECTORY}/include")
set(CURL_LIBRARIES_RELEASE "${CURL_DIRECTORY}/lib/static-release-x86/libcurl_a.lib")
set(CURL_LIBRARIES_DEBUG "${CURL_DIRECTORY}/lib/static-debug-x86/libcurl_a_debug.lib")
ADD_LOGICAL_TARGET("curl_lib" "${CURL_LIBRARIES_DEBUG}" "${CURL_LIBRARIES_RELEASE}")
add_definitions(-DCURL_STATICLIB) # tell MSVC to use static lib of curl
else() # Linux
# ${CURL_LIBRARIES}
# ${CURL_INCLUDE_DIR}
find_package(CURL REQUIRED)
endif()
include_directories(${CURL_INCLUDE_DIR})
# go-speech-recognition-lib
if(WIN32) # Windows
set(GO_SPEECH_DIRECTORY "${EXTERNALS_DIR}/go-speech-recognition-lib")
set(GO_SPEECH_INCLUDE_DIR "${GO_SPEECH_DIRECTORY}")
else() # Linux
# TODO future
endif()
include_directories(${GO_SPEECH_INCLUDE_DIR})
### SUBMODULES #################################################################
# Set path to submodules
set(SUBMODULES_DIR "${CMAKE_CURRENT_LIST_DIR}/submodules")
# eyeGUI
set(EYEGUI_DIRECTORY "${SUBMODULES_DIR}/eyeGUI")
include_directories("${EYEGUI_DIRECTORY}/include")
add_subdirectory(${EYEGUI_DIRECTORY})
# GLFW3
set(GLFW_BUILD_EXAMPLES OFF CACHE INTERNAL "GLFW build examples." )
set(GLFW_BUILD_TESTS OFF CACHE INTERNAL "GLFW build tests.")
set(GLFW_BUILD_DOCS OFF CACHE INTERNAL "GLFW build docs.")
set(GLFW_INSTALL OFF CACHE INTERNAL "GLFW install.")
set(GLFW_DOCUMENT_INTERNALS OFF CACHE INTERNAL "GLFW document internals.")
set(GLFW_USE_EGL OFF CACHE INTERNAL "GLFW use EGL.")
set(GLFW_USE_HYBRID_HPG OFF CACHE INTERNAL "GLFW use hybrid HPG.")
set(USE_MSVC_RUNTIME_LIBRARY_DLL OFF CACHE INTERNAL "MSCV runtime library dll.")
set(GLFW_VULKAN_STATIC OFF CACHE INTERNAL "Use the Vulkan loader statically linked into application.")
set(LIB_SUFFIX "" CACHE INTERNAL "Suffix of lib.")
set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "GLFW build shared libs.")
add_subdirectory(${SUBMODULES_DIR}/glfw)
# GLM
include_directories("${SUBMODULES_DIR}/GLM")
# spdlog
include_directories("${SUBMODULES_DIR}/spdlog/include")
# spdlog
include_directories("${SUBMODULES_DIR}/spdlog/include")
# TinyXML2 already included in eyeGUI
# OpenGL (found this way on all systems)
# ${OPENGL_LIBRARIES}
# ${OPENGL_INCLUDE_DIR}
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
### CREATION AND LINKING #######################################################
# Collect all code
set(ALL_CODE
${SOURCES}
${HEADERS}
${OGL})
# Logical target used to link the libcef library
ADD_LOGICAL_TARGET("libcef_lib" "${CEF_LIB_DEBUG}" "${CEF_LIB_RELEASE}")
# Determine the target output directory
SET_CEF_TARGET_OUT_DIR()
if(OS_WINDOWS) # Windows
# Sensor Lib integration
if(${CLIENT_SENSOR_LIB_INTEGRATION})
set(SENSOR_LIB_DIRECTORY "${EXTERNALS_DIR}/sensorLib")
# Include path
include_directories("${SENSOR_LIB_DIRECTORY}/include")
# Library to link
set(SENSOR_LIB_LIBRARIES "${SENSOR_LIB_DIRECTORY}/lib/SensorLibrary.lib")
endif()
# TODO: find reason for that console output instead of just not displaying it
set(CMAKE_SHARED_LINKER_FLAGS ${CMAKE_SHARED_LINKER_FLAGS} "/NODEFAULTLIB:LIBCMT" )
# Resource file
set(RESOURCE_FILE "${CMAKE_CURRENT_LIST_DIR}/Resources.rc")
# Creation of executable
add_executable(${CEF_TARGET} WIN32 ${ALL_CODE} ${RESOURCE_FILE})
SET_EXECUTABLE_TARGET_PROPERTIES(${CEF_TARGET})
# TODO: put resources in extra source group
# Add dependencies
add_dependencies(${CEF_TARGET} libcef_dll_wrapper)
# Linking of libraries
target_link_libraries(
${CEF_TARGET}
${OPENGL_LIBRARIES}
glfw
eyeGUI
${LIBLSL_LIBRARIES}
${SENSOR_LIB_LIBRARIES}
curl_lib
libcef_lib
libcef_dll_wrapper
${CEF_STANDARD_LIBS})
if(USE_SANDBOX)
# Logical target used to link the cef_sandbox library
ADD_LOGICAL_TARGET("cef_sandbox_lib" "${CEF_SANDBOX_LIB_DEBUG}" "${CEF_SANDBOX_LIB_RELEASE}")
SET_TARGET_PROPERTIES(${CEF_TARGET} PROPERTIES LINK_FLAGS -LTCG) # CEF compilation output tells one to do so
target_link_libraries(${CEF_TARGET} cef_sandbox_lib ${CEF_SANDBOX_STANDARD_LIBS} )
endif()
# Add the custom manifest files to the executable
ADD_WINDOWS_MANIFEST("${CMAKE_CURRENT_SOURCE_DIR}" "${CEF_TARGET}" "exe")
# Copy binary and resource files to the target output directory
COPY_FILES("${CEF_TARGET}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR}" "${CEF_TARGET_OUT_DIR}")
COPY_FILES("${CEF_TARGET}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
# Copy LabStreamingLayer library to output folder
add_custom_command(TARGET ${CEF_TARGET} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${LIBLSL_DIRECTORY}/lib-vs2015_x86_release/liblsl32.dll"
$<TARGET_FILE_DIR:${CEF_TARGET}>)
# Copy Go speech library to output folder
add_custom_command(TARGET ${CEF_TARGET} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${GO_SPEECH_DIRECTORY}/go-speech-recognition.dll"
$<TARGET_FILE_DIR:${CEF_TARGET}>)
# Copy Sensor Lib library and dependencies to output folder (relies on liblsl.dll provided by GTW)
if(${CLIENT_SENSOR_LIB_INTEGRATION})
# Copy all dependencies....
macro(SimpleCopy arg)
add_custom_command(TARGET ${CEF_TARGET} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${SENSOR_LIB_DIRECTORY}/bin/${arg}"
$<TARGET_FILE_DIR:${CEF_TARGET}>)
endmacro()
# Libraries
SimpleCopy("SensorLibrary.dll")
SimpleCopy("EBNeuro.Galileo.Hardware.Communication.Device.GSR.dll")
SimpleCopy("EBNeuro.Galileo.Hardware.IO.dll")
SimpleCopy("EBNeuro.Galileo.Hardware.Ut.dll")
SimpleCopy("MathNet.Numerics.dll")
SimpleCopy("SDK_Shimmer.dll")
SimpleCopy("ShimmerClosedLibraryRev0_4.dll")
# Licenses
SimpleCopy("LICENSE-EBNeuro.x.txt")
SimpleCopy("LICENSE-MathNet.Numerics.txt")
SimpleCopy("LICENSE-SDK_Shimmer.txt")
SimpleCopy("LICENSE-SensorLibrary.txt")
SimpleCopy("LICENSE-ShimmerClosedLibraryRev0_4.txt")
endif()
elseif(OS_LINUX) # Linux
# Add custom compiler flags (necessary for spdlog)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexceptions" )
# Creation of executeable
add_executable(${CEF_TARGET} ${ALL_CODE})
SET_EXECUTABLE_TARGET_PROPERTIES(${CEF_TARGET})
# Add dependencies
add_dependencies(${CEF_TARGET} libcef_dll_wrapper)
# Linking of libraries
target_link_libraries(
${CEF_TARGET}
${OPENGL_LIBRARIES}
glfw
eyeGUI
lsl_lib
lsl_boost_lib
${CURL_LIBRARIES}
libcef_lib
libcef_dll_wrapper
${CEF_STANDARD_LIBS})
# Set rpath so that libraries can be placed next to the executable
set_target_properties(${CEF_TARGET} PROPERTIES INSTALL_RPATH "$ORIGIN")
set_target_properties(${CEF_TARGET} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
set_target_properties(${CEF_TARGET} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CEF_TARGET_OUT_DIR})
# Copy binary and resource files to the target output directory
COPY_FILES("${CEF_TARGET}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR}" "${CEF_TARGET_OUT_DIR}")
COPY_FILES("${CEF_TARGET}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
# Set SUID permissions on the chrome-sandbox target
SET_LINUX_SUID_PERMISSIONS("${CEF_TARGET}" "${CEF_TARGET_OUT_DIR}/chrome-sandbox")
endif()
### FILTERING ##################################################################
# Filtering for Visual Studio
if(MSVC)
# http://stackoverflow.com/questions/9701387/cmake-source-group-multiple-files
foreach(f ${ALL_CODE})
# Get the path of the file relative to ${CMAKE_CURRENT_SOURCE_DIR},
# then alter it (not compulsory)
file(RELATIVE_PATH SRCGR "${CMAKE_CURRENT_SOURCE_DIR}" ${f})
set(SRCGR "${SRCGR}")
# Extract the folder, ie remove the filename part
string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
# Source_group expects \\ (double antislash), not / (slash)
string(REPLACE / \\ SRCGR ${SRCGR})
source_group("${SRCGR}" FILES ${f})
endforeach()
endif(MSVC)
### DEPLOYMENT #################################################################
if(CLIENT_DEPLOYMENT)
# Create text file with version information
configure_file(VERSION.in ${CMAKE_BINARY_DIR}/VERSION) # first, create it in build folder
add_custom_command(TARGET ${CEF_TARGET} PRE_BUILD # then, copy it to specific binary folder (direct creation there does not work)
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_BINARY_DIR}/VERSION
$<TARGET_FILE_DIR:${CEF_TARGET}>/VERSION)
# Generate end-user readme
configure_file(README.in ${CMAKE_BINARY_DIR}/README.txt) # first, create it in build folder
add_custom_command(TARGET ${CEF_TARGET} PRE_BUILD # then, copy it to specific binary folder (direct creation there does not work)
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_BINARY_DIR}/README.txt
$<TARGET_FILE_DIR:${CEF_TARGET}>/README.txt)
# Copy List of Voice Commands
configure_file(VoiceCommands.in ${CMAKE_BINARY_DIR}/VoiceCommands.txt)
add_custom_command(TARGET ${CEF_TARGET} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_BINARY_DIR}/VoiceCommands.txt
$<TARGET_FILE_DIR:${CEF_TARGET}>/VoiceCommands.txt)
# Copy content to output folder
add_custom_command(TARGET ${CEF_TARGET} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CLIENT_CONTENT_PATH}
$<TARGET_FILE_DIR:${CEF_TARGET}>/content)
# Copy Windows tile styling
add_custom_command(
TARGET ${CEF_TARGET} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_LIST_DIR}/Client.VisualElementsManifest.xml
$<TARGET_FILE_DIR:${CEF_TARGET}>/Client.VisualElementsManifest.xml)
endif(CLIENT_DEPLOYMENT)
if(CLIENT_CREATE_INSTALLER)
if (NOT CLIENT_DEPLOYMENT)
message(WARNING "CLIENT_DEPLOYMENT wasn't set, it's needed to be set to properly create the installer.") # i.e. the installer script depends on the existence of the "VERSION" file
endif (NOT CLIENT_DEPLOYMENT)
configure_file(InstallerCreator.in ${CMAKE_BINARY_DIR}/InstallerCreator.nsi @ONLY)
configure_file(LICENSE ${CMAKE_BINARY_DIR}/LICENSE COPYONLY)
add_custom_command(TARGET ${CEF_TARGET} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_BINARY_DIR}/LICENSE
$<TARGET_FILE_DIR:${CEF_TARGET}>/LICENSE)
endif(CLIENT_CREATE_INSTALLER)
### EYETRACKER PLUGINS #########################################################
set(EYETRACKER_PLUGIN_DIRECTORY "${CMAKE_CURRENT_LIST_DIR}/plugins/Eyetracker")
# Plugin for OpenGaze API (broken, as MFC do not work here. use other implementation for networking)
if(${CLIENT_BUILD_OPEN_GAZE_PLUGIN})
# Plugin project
add_library(
OpenGazePlugin
MODULE
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/Eyetracker.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerSample.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerInfo.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerGeometry.h
${EYETRACKER_PLUGIN_DIRECTORY}/Common/EyetrackerData.h
${EYETRACKER_PLUGIN_DIRECTORY}/Common/EyetrackerData.cpp
${EYETRACKER_PLUGIN_DIRECTORY}/OpenGaze/OpenGazeImpl.cpp
${EYETRACKER_PLUGIN_DIRECTORY}/OpenGaze/include/GPClient.cpp
${CLIENT_COMMON_PATH}/LabStream/LabStream.cpp)
# Link LSL
target_link_libraries(OpenGazePlugin ${LIBLSL_LIBRARIES})
# Tell user about it
message(STATUS "Plugin for OpenGaze API will be built.")
endif()
# Plugin for SMI iViewX
if(${CLIENT_BUILD_SMI_IVIEWX_PLUGIN})
# Check for SDK path
if(EXISTS ${CLIENT_SMI_IVIEWX_SDK_PATH})
# SMI iViewX SDK
include_directories("${CLIENT_SMI_IVIEWX_SDK_PATH}/include")
set(SMI_IVIEWX_SDK_LIBRARIES "${CLIENT_SMI_IVIEWX_SDK_PATH}/lib/iViewXAPI.lib")
# Plugin project
add_library(
SMIiViewXPlugin
MODULE
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/Eyetracker.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerSample.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerInfo.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerGeometry.h
${EYETRACKER_PLUGIN_DIRECTORY}/Common/EyetrackerData.h
${EYETRACKER_PLUGIN_DIRECTORY}/Common/EyetrackerData.cpp
${EYETRACKER_PLUGIN_DIRECTORY}/SMIiViewX/SMIiViewXImpl.cpp
${CLIENT_COMMON_PATH}/LabStream/LabStream.cpp)
# Link SDK and LSL
target_link_libraries(SMIiViewXPlugin ${SMI_IVIEWX_SDK_LIBRARIES} ${LIBLSL_LIBRARIES})
# Tell user about it
message(STATUS "Plugin for SMI iViewX will be built.")
else()
message(WARNING "SMI iViewX SDK directory not found, plugin will *not* be built.")
endif()
endif()
# Plugin for Visual Interaction myGaze
if(${CLIENT_BUILD_VI_MYGAZE_PLUGIN})
# Check for SDK path
if(EXISTS ${CLIENT_VI_MYGAZE_SDK_PATH})
# Visual Interaction myGaze SDK
include_directories("${CLIENT_VI_MYGAZE_SDK_PATH}/include")
set(VI_MYGAZE_SDK_LIBRARIES "${CLIENT_VI_MYGAZE_SDK_PATH}/lib/myGazeAPI.lib")
# Plugin project
add_library(
VImyGazePlugin
MODULE
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/Eyetracker.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerSample.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerInfo.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerGeometry.h
${EYETRACKER_PLUGIN_DIRECTORY}/Common/EyetrackerData.h
${EYETRACKER_PLUGIN_DIRECTORY}/Common/EyetrackerData.cpp
${EYETRACKER_PLUGIN_DIRECTORY}/VImyGaze/VImyGazeImpl.cpp
${CLIENT_COMMON_PATH}/LabStream/LabStream.cpp)
# Link SDK and LSL
target_link_libraries(VImyGazePlugin ${VI_MYGAZE_SDK_LIBRARIES} ${LIBLSL_LIBRARIES})
# Tell user about it
message(STATUS "Plugin for Visual Interaction myGaze will be built.")
else()
message(WARNING "Visual Interaction myGaze SDK directory not found, plugin will *not* be built.")
endif()
endif()
# Plugin for Tobii EyeX
if(${CLIENT_BUILD_TOBII_EYEX_PLUGIN})
# Check for SDK path
if(EXISTS ${CLIENT_TOBII_EYEX_SDK_PATH})
# Tobii EyeX SDK
include_directories("${CLIENT_TOBII_EYEX_SDK_PATH}/include")
set(TOBII_EYEX_SDK_LIBRARIES "${CLIENT_TOBII_EYEX_SDK_PATH}/lib/x86/Tobii.EyeX.Client.lib")
# Plugin project
add_library(
TobiiEyeXPlugin
MODULE
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/Eyetracker.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerSample.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerInfo.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerGeometry.h
${EYETRACKER_PLUGIN_DIRECTORY}/Common/EyetrackerData.h
${EYETRACKER_PLUGIN_DIRECTORY}/Common/EyetrackerData.cpp
${EYETRACKER_PLUGIN_DIRECTORY}/TobiiEyeX/TobiiEyeXImpl.cpp
${CLIENT_COMMON_PATH}/LabStream/LabStream.cpp)
# Link SDK and LSL
target_link_libraries(TobiiEyeXPlugin ${TOBII_EYEX_SDK_LIBRARIES} ${LIBLSL_LIBRARIES})
# Tell user about it
message(STATUS "Plugin for Tobii EyeX will be built.")
# Copy Tobii EyeX library to output folder
add_custom_command(TARGET TobiiEyeXPlugin POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CLIENT_TOBII_EYEX_SDK_PATH}/lib/x86/Tobii.EyeX.Client.dll"
$<TARGET_FILE_DIR:TobiiEyeXPlugin>)
else()
message(WARNING "Tobii EyeX SDK directory not found, plugin will *not* be built.")
endif()
endif()
# Plugin for Tobii Pro
if(${CLIENT_BUILD_TOBII_PRO_PLUGIN})
# Check for SDK path
if(EXISTS ${CLIENT_TOBII_PRO_SDK_PATH})
# Tobii Pro SDK
include_directories("${CLIENT_TOBII_PRO_SDK_PATH}/32/include")
set(TOBII_PRO_SDK_LIBRARIES "${CLIENT_TOBII_PRO_SDK_PATH}/32/lib/tobii_research.lib")
# Plugin project
add_library(
TobiiProPlugin
MODULE
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/Eyetracker.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerSample.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerInfo.h
${EYETRACKER_PLUGIN_DIRECTORY}/Interface/EyetrackerGeometry.h
${EYETRACKER_PLUGIN_DIRECTORY}/Common/EyetrackerData.h
${EYETRACKER_PLUGIN_DIRECTORY}/Common/EyetrackerData.cpp
${EYETRACKER_PLUGIN_DIRECTORY}/TobiiPro/TobiiProImpl.cpp
${CLIENT_COMMON_PATH}/LabStream/LabStream.cpp)
# Link SDK and LSL
target_link_libraries(TobiiProPlugin ${TOBII_PRO_SDK_LIBRARIES} ${LIBLSL_LIBRARIES})
# Tell user about it
message(STATUS "Plugin for Tobii Pro will be built.")
# Copy Tobii Pro library to output folder
add_custom_command(TARGET TobiiProPlugin POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CLIENT_TOBII_PRO_SDK_PATH}/32/lib/tobii_research.dll"
$<TARGET_FILE_DIR:TobiiProPlugin>)
else()
message(WARNING "Tobii Pro SDK directory not found, plugin will *not* be built.")
endif()
endif()