[Development]: Thirst Mechanics #127
Labels
- Indev
Groups topics into a development stage
Development
This is a post for development plans or tasks to keep us on track!
Milestone
Discussed in #76
Originally posted by northwesttreesgaming January 21, 2024
Overview
Eating food is important but drinking is way more important as it can cause death over time.
Dimensions
Consumable Fluids
Fluids offer custom saturation for hydronation for the player and in some cases status effects.
Juice Ideas
Water Ideas
Wine Ideas
Other Ideas
Player Fluid Saturation
Saturation acts as the general time until the fluid bar starts to decrease in its main level.
Decreasing Ideas
Increasing Ideas
Player Fluid
Player Fluid controls the HUD icons which range from zero to twenty (0-20).
When the bar reaches zero the player will start to take some dehydrated damage.
Tasks
Config
Config should be made to control some settings as mentioned below.
Settings
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