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status_effects.yml
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# Status effect prototypes.
# Holds no actual logic, just some basic data about the effect.
- type: statusEffect
id: Stun
alert: Stun
- type: statusEffect
id: KnockedDown
alert: Stun
- type: statusEffect
id: SlowedDown
- type: statusEffect
id: Jitter
alwaysAllowed: true
- type: statusEffect
id: Stutter
- type: statusEffect
id: AllCaps
- type: statusEffect
id: SeeingRainbows
- type: statusEffect
id: Electrocution
- type: statusEffect
id: Drunk
- type: statusEffect
id: SlurredSpeech
- type: statusEffect
id: PressureImmunity
- type: statusEffect
id: Muted
alert: Muted
- type: statusEffect
id: Corporeal
alert: Corporeal
- type: statusEffect
id: ForcedSleep #I.e., they will not wake on damage or similar
- type: statusEffect
id: TemporaryBlindness
- type: statusEffect
id: Pacified #cannot attack
- type: statusEffect
id: RatvarianLanguage #Praise him
- type: statusEffect
id: StaminaModifier