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CMakeLists.txt
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cmake_minimum_required (VERSION 3.5)
project(mrpt-nanogui)
if (POLICY CMP0058)
cmake_policy(SET CMP0058 NEW)
endif()
if (NOT IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/ext/nanovg/src")
message(FATAL_ERROR "The NanoGUI dependency repositories (NANOVG, etc.) are missing! "
"You probably did not clone the project with --recursive. It is possible to recover "
"by calling \"git submodule update --init --recursive\"")
endif()
if (WIN32)
set(NANOGUI_USE_GLAD_DEFAULT ON)
else()
set(NANOGUI_USE_GLAD_DEFAULT OFF)
endif()
set(NANOGUI_BUILD_SHARED_DEFAULT ON)
option(NANOGUI_BUILD_EXAMPLE "Build NanoGUI example application?" OFF)
set(NANOGUI_BUILD_SHARED ${NANOGUI_BUILD_SHARED_DEFAULT} CACHE BOOL "Build NanoGUI as a shared library?" FORCE)
option(NANOGUI_BUILD_PYTHON "Build a Python plugin for NanoGUI?" OFF)
option(NANOGUI_USE_GLAD "Use Glad OpenGL loader library?" ${NANOGUI_USE_GLAD_DEFAULT})
option(NANOGUI_INSTALL "Install NanoGUI on `make install`?" ON)
set(NANOGUI_PYTHON_VERSION "" CACHE STRING "Python version to use for compiling the Python plugin")
# Platform-dependent files for libnanogui
set(LIBNANOGUI_EXTRA_SOURCE "")
set(LIBNANOGUI_PYTHON_EXTRA_SOURCE "")
if(APPLE AND NANOGUI_BUILD_SHARED)
set(CMAKE_MACOSX_RPATH ON)
endif()
include(CheckCXXCompilerFlag)
include(CheckCXXSourceRuns)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to 'Release' as none was specified.")
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release"
"MinSizeRel" "RelWithDebInfo")
endif()
string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE)
macro(CHECK_CXX_COMPILER_AND_LINKER_FLAGS _RESULT _CXX_FLAGS _LINKER_FLAGS)
set(CMAKE_REQUIRED_FLAGS ${_CXX_FLAGS})
set(CMAKE_REQUIRED_LIBRARIES ${_LINKER_FLAGS})
set(CMAKE_REQUIRED_QUIET TRUE)
check_cxx_source_runs("int main(int argc, char **argv) { return 0; }" ${_RESULT})
set(CMAKE_REQUIRED_FLAGS "")
set(CMAKE_REQUIRED_LIBRARIES "")
endmacro()
# GLFW: Build from sources in Windows, use system version in UNIX:
find_package(PkgConfig QUIET)
if (PKG_CONFIG_FOUND)
pkg_search_module(GLFW glfw3)
endif()
if (GLFW_FOUND)
message(STATUS "GLFW: System library found.")
#include_directories(${GLFW_INCLUDE_DIRS})
#target_link_libraries(simple ${GLFW_LIBRARIES})
else()
message(STATUS "GLFW: No system library found, building from sources.")
# Compile GLFW
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL " " FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL " " FORCE)
set(GLFW_BUILD_DOCS OFF CACHE BOOL " " FORCE)
set(GLFW_BUILD_INSTALL OFF CACHE BOOL " " FORCE)
# Install required to export cmake targets
set(GLFW_INSTALL OFF CACHE BOOL " " FORCE)
set(GLFW_USE_CHDIR OFF CACHE BOOL " " FORCE)
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# Quench annoying deprecation warnings when compiling GLFW on OSX
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-deprecated-declarations")
endif()
# Set these variables for glfw, since we cannot control its target directly
# for it being an external project:
set(caod_backup ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
set(crod_backup ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib/")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/")
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/ext/glfw" "ext_build/glfw")
# Two targets have now been defined: `glfw_objects`, which will be merged into
# NanoGUI at the end, and `glfw`. The `glfw` target is the library itself
# (e.g., libglfw.so), but can be skipped as we do not need to link against it
# (because we merge `glfw_objects` into NanoGUI). Skipping is required for
# XCode, but preferable for all build systems (reduces build artifacts).
# JLBC 2020: This leads to runtime weird errors in MSVC: disabled.
#set_target_properties(glfw PROPERTIES EXCLUDE_FROM_ALL 1 EXCLUDE_FROM_DEFAULT_BUILD 1)
#set(OPTIONAL_GLFW_OBJECTS $<TARGET_OBJECTS:glfw_objects>)
set(GLFW_LIBRARIES glfw)
# undo changes of global variables:
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${caod_backup})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${crod_backup})
unset(caod_backup)
unset(crod_backup)
endif()
if (MSVC)
# Disable annoying MSVC warnings (all targets)
add_definitions(/D "_CRT_SECURE_NO_WARNINGS")
# Parallel build on MSVC (all targets)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
if (NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:SSE2")
# Disable Eigen vectorization for Windows 32 bit builds (issues with unaligned access segfaults)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /DNANOGUI_EIGEN_DONT_ALIGN")
endif()
endif()
# Compile with compiler warnings turned on
if(MSVC)
if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
endif()
elseif (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "^(GNU|Clang|Intel)$")
CHECK_CXX_COMPILER_FLAG("-std=c++14" HAS_CPP14_FLAG)
CHECK_CXX_COMPILER_FLAG("-std=c++11" HAS_CPP11_FLAG)
if (HAS_CPP14_FLAG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
elseif (HAS_CPP11_FLAG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
else()
message(FATAL_ERROR "Unsupported compiler -- pybind11 requires C++11 support!")
endif()
endif()
# Various optimizations for shared library release builds
if (NANOGUI_BUILD_SHARED)
# Disabled by default due to this Eigen issue: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1000780
option(NANOGUI_ENABLE_LINK_TIME_OPTIMIZATION "Enable lto (link time optimization)" OFF)
if (U_CMAKE_BUILD_TYPE MATCHES REL AND CMAKE_CXX_COMPILER_ID MATCHES "^(GNU|Clang)$")
# Set the default symbol visibility to hidden
if (NOT CMAKE_CXX_FLAGS MATCHES "-fvisibility")
set(CMAKE_CXX_FLAGS "-fvisibility=hidden ${CMAKE_CXX_FLAGS}")
endif()
# Enable link time optimization
if (NOT CMAKE_CXX_FLAGS MATCHES "-flto" AND NANOGUI_ENABLE_LINK_TIME_OPTIMIZATION)
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(LTO_CXX_FLAGS "-flto=thin")
set(LTO_LINKER_FLAGS "-flto=thin")
if (NOT APPLE AND U_CMAKE_BUILD_TYPE MATCHES MINSIZEREL)
# Clang Gold plugin does not support -Os
set(LTO_CXX_FLAGS "${LTO_CXX_FLAGS} -O3")
endif()
else()
set(LTO_CXX_FLAGS "-flto -fno-fat-lto-objects")
set(LTO_LINKER_FLAGS "-flto")
endif()
CHECK_CXX_COMPILER_AND_LINKER_FLAGS(HAS_LTO ${LTO_CXX_FLAGS} ${LTO_LINKER_FLAGS})
if (HAS_LTO)
message(STATUS "NanoGUI: LTO support enabled.")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${LTO_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${LTO_LINKER_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${LTO_CXX_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LTO_CXX_FLAGS}")
else()
message(STATUS "NanoGUI: LTO not supported by the compiler.")
endif()
endif()
elseif(MSVC)
set(Configurations RELEASE RELWITHDEBINFO MINSIZEREL)
set(LinkTypes EXE SHARED MODULE STATIC)
foreach(Configuration ${Configurations})
set("CMAKE_CXX_FLAGS_${Configuration}" "${CMAKE_CXX_FLAGS_${Configuration}} /GL")
foreach(LinkType ${LinkTypes})
set("CMAKE_${LinkType}_LINKER_FLAGS_${Configuration}" "${CMAKE_${LinkType}_LINKER_FLAGS_${Configuration}} /LTCG")
endforeach()
endforeach()
message(STATUS "NanoGUI: LTO support enabled.")
endif()
endif()
# Always use libc++ on Clang
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
CHECK_CXX_COMPILER_AND_LINKER_FLAGS(HAS_LIBCPP "-stdlib=libc++" "-stdlib=libc++")
if (HAS_LIBCPP AND APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -stdlib=libc++")
CHECK_CXX_COMPILER_AND_LINKER_FLAGS(HAS_LIBCPPABI "-stdlib=libc++" "-stdlib=libc++ -lc++abi")
if(HAS_LIBCPPABI)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -lc++abi")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -lc++abi")
message(STATUS "NanoGUI: using libc++ and libc++abi.")
else()
message(STATUS "NanoGUI: using libc++.")
endif()
else()
message(STATUS "NanoGUI: NOT using libc++.")
if (NOT ("${CMAKE_SYSTEM_NAME}" STREQUAL "Emscripten")) # just use defaults in Emscripten
# From: https://stackoverflow.com/a/16788372/1631514
# I would use the native library for each OS i.e. libstdc++ on GNU/Linux and libc++ on Mac OS X.
# libc++ is not 100% complete on GNU/Linux, and there's no real advantage to using it when libstdc++
# is more complete. Also, if you want to link to any other libraries written in C++ they will almost certainly have been built with libstdc++ so you'll need to link with that too to use them.
# Use the libstdc++ lib vs. libc++, to avoid some build errors in MacOS
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libstdc++")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libstdc++")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -stdlib=libstdc++")
endif()
endif()
endif()
if (NANOGUI_USE_GLAD)
# Build and include GLAD on Windows
list(APPEND LIBNANOGUI_EXTRA_SOURCE
"${CMAKE_CURRENT_SOURCE_DIR}/ext/glad/src/glad.c"
"${CMAKE_CURRENT_SOURCE_DIR}/ext/glad/include/glad/glad.h"
"${CMAKE_CURRENT_SOURCE_DIR}/ext/glad/include/KHR/khrplatform.h")
if (MSVC)
set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/ext/glad/src/glad.c"
PROPERTIES COMPILE_FLAGS "/wd4055 ")
endif()
endif()
if (${CMAKE_SYSTEM_NAME} MATCHES "BSD")
include_directories(/usr/local/include)
link_directories(/usr/local/lib)
if(${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD")
include_directories(/usr/X11R6/include/)
link_directories(/usr/X11R6/lib)
endif()
endif()
# Run simple cmake converter to put font files into the data segment
# Search fonts from system packages first, rely on built-in as last resource.
# This avoid shipping dupplicated & copyrighted files in Debian packages:
# * Roboto-Bold.ttf, Roboto-Regular.ttf => apt install fonts-roboto-fontface
# * entypo+ is a custom font from: https://github.com/svenevs/nanogui-entypo
# (it is NOT the same one as provided by the entypo debian package)
find_file(ENTYPO_TTF_FILE entypo.ttf PATHS "${CMAKE_CURRENT_SOURCE_DIR}/resources" REQUIRED)
find_file(ROBOTO_BOLD_TTF_FILE Roboto-Bold.ttf PATHS /usr/share/fonts/truetype/roboto-fontface/roboto/ "${CMAKE_CURRENT_SOURCE_DIR}/resources" REQUIRED)
find_file(ROBOTO_REGULAR_TTF_FILE Roboto-Regular.ttf PATHS /usr/share/fonts/truetype/roboto-fontface/roboto/ "${CMAKE_CURRENT_SOURCE_DIR}/resources" REQUIRED)
# Glob up resource files
set(resources ${ENTYPO_TTF_FILE} ${ROBOTO_BOLD_TTF_FILE} ${ROBOTO_REGULAR_TTF_FILE})
message(STATUS "Font resources: ${resources}")
# Concatenate resource files into a comma separated string
string (REGEX REPLACE "([^\\]|^);" "\\1," resources_string "${resources}")
string (REGEX REPLACE "[\\](.)" "\\1" resources_string "${resources_string}")
# Create command line for running bin2c cmake script
set(bin2c_cmdline
-DOUTPUT_C=nanogui_resources.cpp
-DOUTPUT_H=nanogui_resources.h
"-DINPUT_FILES=${resources_string}"
-P "${CMAKE_CURRENT_SOURCE_DIR}/resources/bin2c.cmake")
# Run bin2c on resource files
add_custom_command(
OUTPUT nanogui_resources.cpp nanogui_resources.h
COMMAND ${CMAKE_COMMAND} ARGS ${bin2c_cmdline}
DEPENDS ${resources}
COMMENT "Running bin2c"
PRE_BUILD VERBATIM)
# Needed to generated files
include_directories(${CMAKE_CURRENT_BINARY_DIR})
# Set library type
if (NANOGUI_BUILD_SHARED)
set(NANOGUI_LIBRARY_TYPE "SHARED")
else()
set(NANOGUI_LIBRARY_TYPE "STATIC")
endif()
if (APPLE OR CMAKE_SYSTEM MATCHES "Linux")
# Include coroutine support for running the mainloop in detached mode
add_definitions(-DCORO_SJLJ)
include_directories(ext/coro)
list(APPEND LIBNANOGUI_PYTHON_EXTRA_SOURCE ext/coro/coro.c)
endif()
if (APPLE)
# Use automatic reference counting for Objective-C portions
add_compile_options(-fobjc-arc)
endif()
if (APPLE)
list(APPEND LIBNANOGUI_EXTRA_SOURCE src/darwin.mm)
endif()
# For older cmake versions:
if(NOT MSVC AND NOT COMMAND target_link_options)
#target_link_options(${PROJECT_NAME} PRIVATE -fPIC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -fPIC")
endif()
# Compile main NanoGUI library
add_library(${PROJECT_NAME} ${NANOGUI_LIBRARY_TYPE}
# Merge NanoVG into the NanoGUI library
ext/nanovg/src/nanovg.c
# Merge GLAD into the NanoGUI library (only if needed)
${LIBNANOGUI_EXTRA_SOURCE}
# Fonts etc.
nanogui_resources.cpp
include/nanogui/glutil.h src/glutil.cpp
include/nanogui/common.h src/common.cpp
include/nanogui/widget.h src/widget.cpp
include/nanogui/theme.h src/theme.cpp
include/nanogui/layout.h src/layout.cpp
include/nanogui/screen.h src/screen.cpp
include/nanogui/label.h src/label.cpp
include/nanogui/window.h src/window.cpp
include/nanogui/popup.h src/popup.cpp
include/nanogui/checkbox.h src/checkbox.cpp
include/nanogui/button.h src/button.cpp
include/nanogui/popupbutton.h src/popupbutton.cpp
include/nanogui/combobox.h src/combobox.cpp
include/nanogui/progressbar.h src/progressbar.cpp
include/nanogui/slider.h src/slider.cpp
include/nanogui/messagedialog.h src/messagedialog.cpp
include/nanogui/textbox.h src/textbox.cpp
include/nanogui/imagepanel.h src/imagepanel.cpp
include/nanogui/imageview.h src/imageview.cpp
include/nanogui/vscrollpanel.h src/vscrollpanel.cpp
include/nanogui/colorwheel.h src/colorwheel.cpp
include/nanogui/colorpicker.h src/colorpicker.cpp
include/nanogui/graph.h src/graph.cpp
include/nanogui/stackedwidget.h src/stackedwidget.cpp
include/nanogui/tabheader.h src/tabheader.cpp
include/nanogui/tabwidget.h src/tabwidget.cpp
include/nanogui/glcanvas.h src/glcanvas.cpp
include/nanogui/formhelper.h
include/nanogui/toolbutton.h
include/nanogui/opengl.h
include/nanogui/nanogui.h
include/nanogui/serializer/core.h
include/nanogui/serializer/opengl.h
include/nanogui/serializer/sparse.h
src/serializer.cpp
${OPTIONAL_GLFW_OBJECTS}
)
# Enable GLES3 in nanovg, if we are in Emscripten:
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Emscripten")
target_compile_definitions(${PROJECT_NAME} PRIVATE NANOVG_GLES3_IMPLEMENTATION)
endif()
# create alias to make CMake scripts to work as if the project has been really imported:
add_library(mrpt::nanogui ALIAS ${PROJECT_NAME})
if (NOT TARGET Eigen3::Eigen)
find_package(Eigen3)
endif()
target_link_libraries(${PROJECT_NAME} PUBLIC Eigen3::Eigen)
# The next flag leads to -fPIE, but we ned -fPIC:
#set_property(TARGET ${PROJECT_NAME} PROPERTY POSITION_INDEPENDENT_CODE ON)
# for gcc and clang, we must build libraries as fPIC:
if(NOT MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE -fPIC)
if (COMMAND target_link_options)
target_link_options(${PROJECT_NAME} PRIVATE -fPIC)
endif()
endif()
# Required core libraries on various platforms
if (WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE opengl32)
elseif (APPLE)
find_library(cocoa_library Cocoa)
find_library(opengl_library OpenGL)
find_library(corevideo_library CoreVideo)
find_library(iokit_library IOKit)
target_link_libraries(${PROJECT_NAME} PRIVATE ${cocoa_library} ${opengl_library} ${corevideo_library} ${iokit_library})
elseif(CMAKE_SYSTEM MATCHES "Linux" OR CMAKE_SYSTEM_NAME MATCHES "BSD")
# Read: https://cmake.org/cmake/help/latest/module/FindOpenGL.html
# Prefer the "new" GLVND lib if possible:
find_package(OpenGL)
if (NOT "${CMAKE_VERSION}" VERSION_LESS "3.8.2")
set(NANOGUI_GL_LIB OpenGL::GL)
else()
set(NANOGUI_GL_LIB ${OPENGL_gl_LIBRARY})
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE ${NANOGUI_GL_LIB} Xxf86vm Xrandr X11 pthread) # Xinerama Xcursor Xi
if (NOT CMAKE_SYSTEM_NAME MATCHES "OpenBSD")
target_link_libraries(${PROJECT_NAME} PRIVATE rt)
endif()
if(CMAKE_SYSTEM MATCHES "Linux")
target_link_libraries(${PROJECT_NAME} PRIVATE dl)
endif()
endif()
# Python support: add NANOGUI_PYTHON flag to all targets
if (NANOGUI_BUILD_PYTHON)
target_compile_definitions(${PROJECT_NAME} PRIVATE -DNANOGUI_PYTHON)
endif()
# Generate config.h
set(NANOGUI_CONFIG_FILE "${CMAKE_CURRENT_BINARY_DIR}/nanogui-config.h")
set(NANOGUI_CONFIG_FILE_CONTENT "")
string(APPEND NANOGUI_CONFIG_FILE_CONTENT "// Automatically generated do not edit\n\n#pragma once\n\n")
# Compile/link flags for NanoGUI
string(APPEND NANOGUI_CONFIG_FILE_CONTENT "#define NANOGUI_BUILD\n#define NVG_BUILD\n")
if (NANOGUI_USE_GLAD)
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${${PROJECT_NAME}_SOURCE_DIR}/ext/glad/include>
$<INSTALL_INTERFACE:include/mrpt/nanogui/include>
)
#TODO: Install GLAD in Windows to mrpt/gui/include
string(APPEND NANOGUI_CONFIG_FILE_CONTENT "#define NANOGUI_GLAD\n")
endif()
# Don't export ALL symbols for this project, since it seems to cause problems in MSVC:
set_target_properties(${PROJECT_NAME} PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS 0)
# Includes: GLFW
if (GLFW_FOUND)
target_include_directories(${PROJECT_NAME} PUBLIC ${GLFW_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PUBLIC ${GLFW_LIBRARIES})
else()
target_link_libraries(${PROJECT_NAME} PUBLIC ${GLFW_LIBRARIES})
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${${PROJECT_NAME}_SOURCE_DIR}/ext/glfw/include>
$<INSTALL_INTERFACE:include/mrpt/nanogui/include>
)
install(TARGETS glfw EXPORT glfw-targets
RUNTIME DESTINATION bin COMPONENT Libraries
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT Libraries
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT Libraries
)
export(
TARGETS glfw
FILE "${CMAKE_BINARY_DIR}/glfw-targets.cmake"
)
file(WRITE "${CMAKE_BINARY_DIR}/glfw-config.cmake"
"include(\"\${CMAKE_CURRENT_LIST_DIR}/glfw-targets.cmake\")")
install(
EXPORT glfw-targets
DESTINATION share/glfw
)
endif()
# NANOVG:
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${${PROJECT_NAME}_SOURCE_DIR}/ext/nanovg/src>
$<INSTALL_INTERFACE:include/mrpt/nanogui/include>
)
# NANOGUI itself:
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${${PROJECT_NAME}_SOURCE_DIR}/include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}> # For nanogui-config.h
$<INSTALL_INTERFACE:include/mrpt/nanogui/include>
)
# Shared library mode: add dllimport/dllexport flags to all symbols
if (NANOGUI_BUILD_SHARED)
string(APPEND NANOGUI_CONFIG_FILE_CONTENT "#define NANOGUI_SHARED\n")
string(APPEND NANOGUI_CONFIG_FILE_CONTENT "#ifndef NVG_SHARED\n")
string(APPEND NANOGUI_CONFIG_FILE_CONTENT "# define NVG_SHARED\n")
string(APPEND NANOGUI_CONFIG_FILE_CONTENT "#endif\n")
target_compile_definitions(${PROJECT_NAME} PRIVATE GLAD_GLAPI_EXPORT)
target_compile_definitions(${PROJECT_NAME} PRIVATE NVG_SHARED)
endif()
# Ensure we use a valid .so.x.y.z file name according to common use:
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME ${MRPT_LIB_PREFIX}${PROJECT_NAME}${MRPT_DLL_VERSION_POSTFIX}
COMPILE_PDB_NAME "${MRPT_LIB_PREFIX}${PROJECT_NAME}${MRPT_DLL_VERSION_POSTFIX}"
COMPILE_PDB_NAME_DEBUG "${MRPT_LIB_PREFIX}${PROJECT_NAME}${MRPT_DLL_VERSION_POSTFIX}${CMAKE_DEBUG_POSTFIX}"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib/"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/"
VERSION "${CMAKE_MRPT_VERSION_NUMBER_MAJOR}.${CMAKE_MRPT_VERSION_NUMBER_MINOR}.${CMAKE_MRPT_VERSION_NUMBER_PATCH}"
SOVERSION ${CMAKE_MRPT_VERSION_NUMBER_MAJOR}.${CMAKE_MRPT_VERSION_NUMBER_MINOR}
)
if (NANOGUI_USE_GLAD AND NANOGUI_BUILD_SHARED)
string(APPEND NANOGUI_CONFIG_FILE_CONTENT "#ifndef GLAD_GLAPI_EXPORT\n")
string(APPEND NANOGUI_CONFIG_FILE_CONTENT "# define GLAD_GLAPI_EXPORT\n")
string(APPEND NANOGUI_CONFIG_FILE_CONTENT "#endif\n")
target_compile_definitions(${PROJECT_NAME} PRIVATE GLAD_GLAPI_EXPORT_BUILD)
endif()
if (NANOGUI_INSTALL AND EXISTS "${MRPT_SOURCE_DIR}/parse-files/mrpt-xxx-config.cmake.in")
install(TARGETS ${PROJECT_NAME} EXPORT mrpt-nanogui-targets
RUNTIME DESTINATION bin COMPONENT Libraries
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT Libraries
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT Libraries
)
# Create module CMake config file:
# For local usage from the BUILD directory (without "install"):
# 1/3: autogenerated target file:
export(
TARGETS ${PROJECT_NAME}
FILE "${CMAKE_BINARY_DIR}/mrpt-nanogui-targets.cmake"
NAMESPACE mrpt::
)
# 2/3: config file with manual list of dependencies:
set(MRPT_MODULE_NAME nanogui)
if (NOT GLFW_FOUND) # for windows builds, mainly
set(ALL_DEPS_LIST glfw)
endif()
configure_file(
"${MRPT_SOURCE_DIR}/parse-files/mrpt-xxx-config.cmake.in"
"${CMAKE_BINARY_DIR}/mrpt-nanogui-config.cmake" IMMEDIATE @ONLY)
# 3/3: version file:
write_basic_package_version_file(
"${CMAKE_BINARY_DIR}/mrpt-nanogui-config-version.cmake"
VERSION ${CMAKE_MRPT_FULL_VERSION}
COMPATIBILITY AnyNewerVersion
)
# mrpt-xxx-config.cmake file:
# Makes the project importable from installed dir:
# 1/3: autogenerated target file:
install(
EXPORT mrpt-nanogui-targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
NAMESPACE mrpt::
)
# 2/3: config file with manual list of dependencies:
# 3/3: version file:
install(
FILES
"${CMAKE_BINARY_DIR}/mrpt-nanogui-config.cmake"
"${CMAKE_BINARY_DIR}/mrpt-nanogui-config-version.cmake"
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
)
# Install public headers:
set(HEADERS_DIR "${MRPT_SOURCE_DIR}/libs/nanogui/include/")
if (EXISTS "${HEADERS_DIR}") # This is mainly to avoid problems with "virtual module" names
install(
DIRECTORY
"${HEADERS_DIR}"
DESTINATION
${CMAKE_INSTALL_INCLUDEDIR}/mrpt/nanogui/include/
)
endif()
install(
FILES
${NANOGUI_CONFIG_FILE}
DESTINATION
${CMAKE_INSTALL_INCLUDEDIR}/mrpt/nanogui/include/
)
install(DIRECTORY
include/nanogui
DESTINATION
${CMAKE_INSTALL_INCLUDEDIR}/mrpt/nanogui/include/
FILES_MATCHING PATTERN "*.h")
install(FILES
ext/nanovg/src/nanovg_gl_utils.h
ext/nanovg/src/stb_image.h
ext/nanovg/src/nanovg.h
ext/nanovg/src/fontstash.h
ext/nanovg/src/stb_truetype.h
ext/nanovg/src/nanovg_gl.h
DESTINATION
${CMAKE_INSTALL_INCLUDEDIR}/mrpt/nanogui/include/
)
# GLFW3 if not present in the system:
if (NOT GLFW_FOUND)
#
install(DIRECTORY
ext/glfw/include/GLFW
DESTINATION
${CMAKE_INSTALL_INCLUDEDIR}/mrpt/nanogui/include/
)
endif()
endif()
if (NANOGUI_BUILD_SHARED)
# When GLFW is merged into the NanoGUI library, this flag must be specified
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS "GLFW_DLL;NVG_SHARED")
endif()
# Quench warnings while compiling NanoVG
if (CMAKE_COMPILER_IS_GNUCC)
set_source_files_properties(ext/nanovg/src/nanovg.c PROPERTIES COMPILE_FLAGS -Wno-unused-result)
elseif(MSVC)
set_source_files_properties(ext/nanovg/src/nanovg.c PROPERTIES COMPILE_FLAGS "/wd4005 /wd4456 /wd4457")
endif()
# Build example application if desired
if(NANOGUI_BUILD_EXAMPLE)
add_executable(example1 src/example1.cpp)
add_executable(example2 src/example2.cpp)
add_executable(example3 src/example3.cpp)
add_executable(example4 src/example4.cpp)
add_executable(example_icons src/example_icons.cpp)
set(GLLIB "")
if (WIN32)
set(GLLIB opengl32)
elseif (APPLE)
set(GLLIB ${cocoa_library} ${opengl_library} ${corevideo_library} ${iokit_library})
elseif(CMAKE_SYSTEM MATCHES "Linux" OR CMAKE_SYSTEM_NAME MATCHES "BSD")
set(GLLIB GL)
endif()
target_link_libraries(example1 ${PROJECT_NAME} ${GLLIB})
target_link_libraries(example2 ${PROJECT_NAME} ${GLLIB})
target_link_libraries(example3 ${PROJECT_NAME} ${GLLIB})
target_link_libraries(example4 ${PROJECT_NAME} ${GLLIB})
target_link_libraries(example_icons ${PROJECT_NAME} ${GLLIB})
# Copy icons for example application
file(COPY resources/icons DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
endif()
if (NANOGUI_BUILD_PYTHON)
# Detect Python
# Try to autodetect Python (can be overridden manually if needed)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/ext/pybind11/tools")
set(Python_ADDITIONAL_VERSIONS 3.7 3.6 3.5 3.4)
find_package(PythonLibsNew ${NANOGUI_PYTHON_VERSION})
if (NOT PYTHONLIBS_FOUND)
# Python not found -- disable the plugin
set(NANOGUI_BUILD_PYTHON OFF CACHE BOOL "Build a Python plugin for NanoGUI?" FORCE)
message(WARNING "NanoGUI: not building the Python plugin!")
else()
message(STATUS "NanoGUI: building the Python plugin.")
endif()
endif()
if (NANOGUI_BUILD_PYTHON)
# Need PIC code in libnanogui even when compiled as a static library
set_target_properties(${PROJECT_NAME} PROPERTIES POSITION_INDEPENDENT_CODE ON)
include_directories("ext/pybind11/include" ${PYTHON_INCLUDE_DIR})
add_library(nanogui-python-obj OBJECT
python/main.cpp
python/constants_glfw.cpp
python/constants_entypo.cpp
python/eigen.cpp
python/widget.cpp
python/layout.cpp
python/basics.cpp
python/button.cpp
python/tabs.cpp
python/textbox.cpp
python/theme.cpp
python/glcanvas.cpp
python/formhelper.cpp
python/misc.cpp
python/glutil.cpp
python/nanovg.cpp
python/python.h python/py_doc.h
${LIBNANOGUI_PYTHON_EXTRA_SOURCE})
add_library(nanogui-python SHARED $<TARGET_OBJECTS:nanogui-python-obj>)
set_property(TARGET nanogui-python-obj PROPERTY POSITION_INDEPENDENT_CODE ON)
set_target_properties(nanogui-python PROPERTIES OUTPUT_NAME "nanogui")
target_link_libraries(nanogui-python ${PROJECT_NAME} Eigen3::Eigen)
target_link_libraries(nanogui-python-obj PUBLIC Eigen3::Eigen)
target_include_directories(nanogui-python-obj PUBLIC ${${PROJECT_NAME}_SOURCE_DIR}/include)
target_include_directories(nanogui-python-obj PUBLIC ${PROJECT_NAME})
target_include_directories(nanogui-python-obj PUBLIC $<BUILD_INTERFACE:${${PROJECT_NAME}_SOURCE_DIR}/ext/nanovg/src>)
# Quench warnings on GCC
if (CMAKE_COMPILER_IS_GNUCC)
set_property(TARGET nanogui-python-obj APPEND PROPERTY COMPILE_OPTIONS "-Wno-unused-variable")
endif()
set_target_properties(nanogui-python PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/python)
# The prefix and extension are provided by FindPythonLibsNew.cmake
set_target_properties(nanogui-python PROPERTIES PREFIX "${PYTHON_MODULE_PREFIX}")
set_target_properties(nanogui-python PROPERTIES SUFFIX "${PYTHON_MODULE_EXTENSION}")
if (WIN32)
# Set output path
set_target_properties(nanogui-python PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_RELEASE "Release/python")
set_target_properties(nanogui-python PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_DEBUG "Debug/python")
set_target_properties(nanogui-python PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_MINSIZEREL "MinSizeRel/python")
set_target_properties(nanogui-python PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO "RelWithDebInfo/python")
set_target_properties(nanogui-python PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "Release/python")
set_target_properties(nanogui-python PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "Debug/python")
set_target_properties(nanogui-python PROPERTIES RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "MinSizeRel/python")
set_target_properties(nanogui-python PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "RelWithDebInfo/python")
# Link against the Python shared library
target_link_libraries(nanogui-python ${PYTHON_LIBRARY})
if (MSVC)
# Optimize for size, /bigobj is needed for due to the heavy template metaprogramming in pybind11
set_property(TARGET nanogui-python-obj APPEND PROPERTY COMPILE_OPTIONS
"/bigobj" "$<$<CONFIG:Release>:/Os>" "$<$<CONFIG:MinSizeRel>:/Os>"
"$<$<CONFIG:RelWithDebInfo>:/Os>")
endif()
elseif(UNIX)
# Optimize for size
if (U_CMAKE_BUILD_TYPE MATCHES REL)
set_property(TARGET nanogui-python-obj APPEND PROPERTY COMPILE_OPTIONS "-Os")
endif()
# Strip unnecessary sections of the binary on Linux/Mac OS
if(APPLE)
set_target_properties(nanogui-python PROPERTIES MACOSX_RPATH ".")
set_target_properties(nanogui-python PROPERTIES LINK_FLAGS "-undefined dynamic_lookup ")
if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEB)
add_custom_command(TARGET nanogui-python POST_BUILD COMMAND strip -u -r $<TARGET_FILE:nanogui-python>)
endif()
else()
if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEB)
add_custom_command(TARGET nanogui-python POST_BUILD COMMAND strip $<TARGET_FILE:nanogui-python>)
endif()
endif()
endif()
if (NANOGUI_INSTALL)
install(TARGETS nanogui-python
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib)
endif()
endif()
get_directory_property(NANOGUI_HAS_PARENT PARENT_DIRECTORY)
if(NANOGUI_HAS_PARENT)
# This project is included from somewhere else. Export NANOGUI_EXTRA_LIBS variable
# 2020: JLBC: changed to cmake exported targets, no need for custom variables.
else()
# Create documentation for python plugin (optional target for developers)
string(REPLACE " " ";" MKDOC_CXX_FLAGS_LIST ${CMAKE_CXX_FLAGS})
get_property(MKDOC_INCLUDE_DIRECTORIES DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY INCLUDE_DIRECTORIES)
get_property(MKDOC_COMPILE_DEFINITIONS DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY COMPILE_DEFINITIONS)
foreach (value ${MKDOC_INCLUDE_DIRECTORIES})
list(APPEND MKDOC_CXX_FLAGS_LIST -I${value})
endforeach()
# Make sure platform specific code gets kept in py_doc.h (specifically __doc_nanogui_chdir_to_bundle_parent)
list(APPEND MKDOC_COMPILE_DEFINITIONS "DOXYGEN_DOCUMENTATION_BUILD")
foreach (value ${MKDOC_COMPILE_DEFINITIONS})
list(APPEND MKDOC_CXX_FLAGS_LIST -D${value})
endforeach()
add_custom_target(mkdoc COMMAND
python3 ${PROJECT_SOURCE_DIR}/docs/mkdoc_rst.py
${MKDOC_CXX_FLAGS_LIST}
${PROJECT_SOURCE_DIR}/include/nanogui/*.h
> ${CMAKE_CURRENT_SOURCE_DIR}/python/py_doc.h)
endif()
# Write nanogui-config.h
set(do_write_config 1)
if (EXISTS ${NANOGUI_CONFIG_FILE})
file(READ ${NANOGUI_CONFIG_FILE} TMP_)
if ("${TMP_}" STREQUAL "${NANOGUI_CONFIG_FILE_CONTENT}")
set(do_write_config 0)
endif()
endif()
if (do_write_config)
file(WRITE ${NANOGUI_CONFIG_FILE} ${NANOGUI_CONFIG_FILE_CONTENT})
endif()
# vim: set et ts=2 sw=2 ft=cmake nospell: