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script1.js
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const wordText = document.querySelector(".word"),
hintText = document.querySelector(".hint span"),
timeText = document.querySelector(".time b"),
inputField = document.querySelector("input"),
refreshBtn = document.querySelector(".refresh-word"),
checkBtn = document.querySelector(".check-word");
let correctWord, timer;
const initTimer = maxTime => {
clearInterval(timer);
timer = setInterval(() => {
if(maxTime > 0) {
maxTime--;
return timeText.innerText = maxTime;
}
alert(`Time off! ${correctWord.toUpperCase()} was the correct word`);
initGame();
}, 1000);
}
const initGame = () => {
initTimer(30);
let randomObj = words[Math.floor(Math.random() * words.length)];
let wordArray = randomObj.word.split("");
for (let i = wordArray.length - 1; i > 0; i--) {
let j = Math.floor(Math.random() * (i + 1));
[wordArray[i], wordArray[j]] = [wordArray[j], wordArray[i]];
}
wordText.innerText = wordArray.join("");
hintText.innerText = randomObj.hint;
correctWord = randomObj.word.toLowerCase();;
inputField.value = "";
inputField.setAttribute("maxlength", correctWord.length);
}
initGame();
const checkWord = () => {
let userWord = inputField.value.toLowerCase();
if(!userWord) return alert("Please enter the word to check!");
if(userWord !== correctWord) return alert(`Oops! ${userWord} is not a correct word`);
alert(`Congrats! ${correctWord.toUpperCase()} is the correct word`);
initGame();
}
refreshBtn.addEventListener("click", initGame);
checkBtn.addEventListener("click", checkWord);