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F3DDKR.cpp
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#include "glN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DDKR.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"
void F3DDKR_DMA_Mtx(u32 w0, u32 w1)
{
if (_SHIFTR(w0, 0, 16) != 64)
{
// GBI_DetectUCode(); // Something's wrong
#ifdef DEBUG
DebugMsg( DEBUG_MEDIUM | DEBUG_HIGH | DEBUG_ERROR, "G_MTX: address = 0x%08X length = %i params = 0x%02X\n", w1, _SHIFTR( w0, 0, 16 ), _SHIFTR( w0, 16, 8 ) );
#endif
return;
}
u32 index = _SHIFTR(w0, 16, 4);
u32 multiply;
if (index == 0) // DKR
{
index = _SHIFTR(w0, 22, 2);
multiply = 0;
}
else // Gemini
{
multiply = _SHIFTR(w0, 23, 1);
}
gSPDMAMatrix(w1, index, multiply);
}
void F3DDKR_DMA_Vtx(u32 w0, u32 w1)
{
if ((w0 & F3DDKR_VTX_APPEND))
{
if (gSP.matrix.billboard)
gSP.vertexi = 1;
}
else
gSP.vertexi = 0;
u32 n = _SHIFTR(w0, 19, 5) + 1;
gSPDMAVertex(w1, n, gSP.vertexi + _SHIFTR(w0, 9, 5));
gSP.vertexi += n;
}
void F3DDKR_DMA_Tri(u32 w0, u32 w1)
{
gSPDMATriangles(w1, _SHIFTR(w0, 4, 12));
gSP.vertexi = 0;
}
void F3DDKR_DMA_DList(u32 w0, u32 w1)
{
gSPDMADisplayList(w1, _SHIFTR(w0, 16, 8));
}
void F3DDKR_DMA_Offsets(u32 w0, u32 w1)
{
gSPSetDMAOffsets(_SHIFTR(w0, 0, 24), _SHIFTR(w1, 0, 24));
}
void F3DDKR_MoveWord(u32 w0, u32 w1)
{
switch (_SHIFTR(w0, 0, 8))
{
case 0x02:
gSP.matrix.billboard = w1 & 1;
break;
case 0x0A:
gSP.matrix.modelViewi = _SHIFTR(w1, 6, 2);
gSP.changed |= CHANGED_MATRIX;
break;
default:
F3D_MoveWord(w0, w1);
break;
}
}
void F3DDKR_Init()
{
// Set GeometryMode flags
GBI_InitFlags(F3D);
GBI.PCStackSize = 10;
// GBI Command Command Value Command Function
GBI_SetGBI(G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp);
GBI_SetGBI(G_DMA_MTX, F3DDKR_DMA_MTX, F3DDKR_DMA_Mtx);
GBI_SetGBI(G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem);
GBI_SetGBI(G_DMA_VTX, F3DDKR_DMA_VTX, F3DDKR_DMA_Vtx);
GBI_SetGBI(G_DL, F3D_DL, F3D_DList);
GBI_SetGBI(G_DMA_DL, F3DDKR_DMA_DL, F3DDKR_DMA_DList);
GBI_SetGBI(G_DMA_TRI, F3DDKR_DMA_TRI, F3DDKR_DMA_Tri);
GBI_SetGBI(G_DMA_OFFSETS, F3DDKR_DMA_OFFSETS, F3DDKR_DMA_Offsets);
GBI_SetGBI(G_CULLDL, F3D_CULLDL, F3D_CullDL);
GBI_SetGBI(G_MOVEWORD, F3D_MOVEWORD, F3DDKR_MoveWord);
GBI_SetGBI(G_TEXTURE, F3D_TEXTURE, F3D_Texture);
GBI_SetGBI(G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H);
GBI_SetGBI(G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L);
GBI_SetGBI(G_ENDDL, F3D_ENDDL, F3D_EndDL);
GBI_SetGBI(G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode);
GBI_SetGBI(G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode);
GBI_SetGBI(G_QUAD, F3D_QUAD, F3D_Quad);
GBI_SetGBI(G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1);
GBI_SetGBI(G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2);
GBI_SetGBI(G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont);
GBI_SetGBI(G_TRI4, F3D_TRI4, F3D_Tri4);
gSPSetDMAOffsets(0, 0);
}