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F3DEX.h
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#ifndef F3DEX_H
#define F3DEX_H
#define F3DEX_MTX_STACKSIZE 18
#define F3DEX_MTX_MODELVIEW 0x00
#define F3DEX_MTX_PROJECTION 0x01
#define F3DEX_MTX_MUL 0x00
#define F3DEX_MTX_LOAD 0x02
#define F3DEX_MTX_NOPUSH 0x00
#define F3DEX_MTX_PUSH 0x04
#define F3DEX_TEXTURE_ENABLE 0x00000002
#define F3DEX_SHADING_SMOOTH 0x00000200
#define F3DEX_CULL_FRONT 0x00001000
#define F3DEX_CULL_BACK 0x00002000
#define F3DEX_CULL_BOTH 0x00003000
#define F3DEX_CLIPPING 0x00800000
#define F3DEX_MV_VIEWPORT 0x80
#define F3DEX_MWO_aLIGHT_1 0x00
#define F3DEX_MWO_bLIGHT_1 0x04
#define F3DEX_MWO_aLIGHT_2 0x20
#define F3DEX_MWO_bLIGHT_2 0x24
#define F3DEX_MWO_aLIGHT_3 0x40
#define F3DEX_MWO_bLIGHT_3 0x44
#define F3DEX_MWO_aLIGHT_4 0x60
#define F3DEX_MWO_bLIGHT_4 0x64
#define F3DEX_MWO_aLIGHT_5 0x80
#define F3DEX_MWO_bLIGHT_5 0x84
#define F3DEX_MWO_aLIGHT_6 0xa0
#define F3DEX_MWO_bLIGHT_6 0xa4
#define F3DEX_MWO_aLIGHT_7 0xc0
#define F3DEX_MWO_bLIGHT_7 0xc4
#define F3DEX_MWO_aLIGHT_8 0xe0
#define F3DEX_MWO_bLIGHT_8 0xe4
// F3DEX commands
#define F3DEX_MODIFYVTX 0xB2
#define F3DEX_TRI2 0xB1
#define F3DEX_BRANCH_Z 0xB0
#define F3DEX_LOAD_UCODE 0xAF // 0xCF
void F3DEX_Vtx(u32 w0, u32 w1);
void F3DEX_Tri1(u32 w0, u32 w1);
void F3DEX_CullDL(u32 w0, u32 w1);
void F3DEX_ModifyVtx(u32 w0, u32 w1);
void F3DEX_Tri2(u32 w0, u32 w1);
void F3DEX_Branch_Z(u32 w0, u32 w1);
void F3DEX_Load_uCode(u32 w0, u32 w1);
void F3DEX_Init();
#endif