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L3DEX.cpp
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#include "glN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"
#include "L3D.h"
#include "L3DEX.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"
void L3DEX_Line3D(u32 w0, u32 w1)
{
u32 wd = _SHIFTR(w1, 0, 8);
if (wd == 0)
gSPLine3D(_SHIFTR(w1, 17, 7), _SHIFTR(w1, 9, 7), 0);
else
gSPLineW3D(_SHIFTR(w1, 17, 7), _SHIFTR(w1, 9, 7), wd, 0);
}
void L3DEX_Init()
{
// Set GeometryMode flags
GBI_InitFlags(F3DEX);
GBI.PCStackSize = 18;
// GBI Command Command Value Command Function
GBI_SetGBI(G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp);
GBI_SetGBI(G_MTX, F3D_MTX, F3D_Mtx);
GBI_SetGBI(G_RESERVED0, F3D_RESERVED0, F3D_Reserved0);
GBI_SetGBI(G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem);
GBI_SetGBI(G_VTX, F3D_VTX, F3DEX_Vtx);
GBI_SetGBI(G_RESERVED1, F3D_RESERVED1, F3D_Reserved1);
GBI_SetGBI(G_DL, F3D_DL, F3D_DList);
GBI_SetGBI(G_RESERVED2, F3D_RESERVED2, F3D_Reserved2);
GBI_SetGBI(G_RESERVED3, F3D_RESERVED3, F3D_Reserved3);
GBI_SetGBI(G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base);
// GBI_SetGBI( G_TRI1, F3D_TRI1, F3DEX_Tri1 );
GBI_SetGBI(G_CULLDL, F3D_CULLDL, F3DEX_CullDL);
GBI_SetGBI(G_POPMTX, F3D_POPMTX, F3D_PopMtx);
GBI_SetGBI(G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord);
GBI_SetGBI(G_TEXTURE, F3D_TEXTURE, F3D_Texture);
GBI_SetGBI(G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H);
GBI_SetGBI(G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L);
GBI_SetGBI(G_ENDDL, F3D_ENDDL, F3D_EndDL);
GBI_SetGBI(G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode);
GBI_SetGBI(G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode);
GBI_SetGBI(G_LINE3D, L3D_LINE3D, L3DEX_Line3D);
GBI_SetGBI(G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1);
GBI_SetGBI(G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2);
GBI_SetGBI(G_MODIFYVTX, F3DEX_MODIFYVTX, F3DEX_ModifyVtx);
// GBI_SetGBI( G_TRI2, F3DEX_TRI2, F3DEX_Tri2 );
GBI_SetGBI(G_BRANCH_Z, F3DEX_BRANCH_Z, F3DEX_Branch_Z);
GBI_SetGBI(G_LOAD_UCODE, F3DEX_LOAD_UCODE, F3DEX_Load_uCode);
}