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glN64.cpp
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#include <windows.h>
#include <commctrl.h>
#include <GL/glew.h>
//#include <gl/gl.h>
//#include <gl/glu.h>
#include <process.h>
#include "glN64.h"
#include "Debug.h"
#include "Zilmar GFX 1.3.h"
#include "OpenGL.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "VI.h"
#include "Config.h"
#include "Textures.h"
#include "Combiner.h"
HWND hWnd;
HWND hStatusBar;
//HWND hFullscreen;
HWND hToolBar;
HINSTANCE hInstance;
char* screenDirectory;
void (*CheckInterrupts)(void);
LONG windowedStyle;
LONG windowedExStyle;
RECT windowedRect;
HMENU windowedMenu;
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
hInstance = hinstDLL;
if (dwReason == DLL_PROCESS_ATTACH)
{
Config_LoadConfig();
RSP.thread = NULL;
OGL.hRC = NULL;
OGL.hDC = NULL;
/* OGL.hPbufferRC = NULL;
OGL.hPbufferDC = NULL;
OGL.hPbuffer = NULL;*/
// hFullscreen = NULL;
}
return TRUE;
}
EXPORT void CALL CaptureScreen(char* Directory)
{
screenDirectory = Directory;
#ifdef RSPTHREAD
if (RSP.thread)
{
SetEvent(RSP.threadMsg[RSPMSG_CAPTURESCREEN]);
WaitForSingleObject(RSP.threadFinished, INFINITE);
}
#else
OGL_SaveScreenshot();
#endif
}
EXPORT void CALL ChangeWindow(void)
{
#ifdef RSPTHREAD
// Textures seem to get corrupted when changing video modes (at least on my Radeon), so destroy them
SetEvent(RSP.threadMsg[RSPMSG_DESTROYTEXTURES]);
WaitForSingleObject(RSP.threadFinished, INFINITE);
if (!OGL.fullscreen)
{
DEVMODE fullscreenMode;
memset(&fullscreenMode, 0, sizeof(DEVMODE));
fullscreenMode.dmSize = sizeof(DEVMODE);
fullscreenMode.dmPelsWidth = OGL.fullscreenWidth;
fullscreenMode.dmPelsHeight = OGL.fullscreenHeight;
fullscreenMode.dmBitsPerPel = OGL.fullscreenBits;
fullscreenMode.dmDisplayFrequency = OGL.fullscreenRefresh;
fullscreenMode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
if (ChangeDisplaySettings(&fullscreenMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
MessageBox(NULL, "Failed to change display mode", PLUGIN_NAME, MB_ICONERROR | MB_OK);
return;
}
ShowCursor(FALSE);
windowedMenu = GetMenu(hWnd);
if (windowedMenu)
SetMenu(hWnd, NULL);
if (hStatusBar)
ShowWindow(hStatusBar, SW_HIDE);
windowedExStyle = GetWindowLong(hWnd, GWL_EXSTYLE);
windowedStyle = GetWindowLong(hWnd, GWL_STYLE);
SetWindowLong(hWnd, GWL_EXSTYLE, WS_EX_APPWINDOW | WS_EX_TOPMOST);
SetWindowLong(hWnd, GWL_STYLE, WS_POPUP);
GetWindowRect(hWnd, &windowedRect);
OGL.fullscreen = TRUE;
OGL_ResizeWindow();
}
else
{
ChangeDisplaySettings(NULL, 0);
ShowCursor(TRUE);
if (windowedMenu)
SetMenu(hWnd, windowedMenu);
if (hStatusBar)
ShowWindow(hStatusBar, SW_SHOW);
SetWindowLong(hWnd, GWL_STYLE, windowedStyle);
SetWindowLong(hWnd, GWL_EXSTYLE, windowedExStyle);
SetWindowPos(hWnd, NULL, windowedRect.left, windowedRect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE);
OGL.fullscreen = FALSE;
OGL_ResizeWindow();
}
SetEvent(RSP.threadMsg[RSPMSG_INITTEXTURES]);
WaitForSingleObject(RSP.threadFinished, INFINITE);
#endif
}
EXPORT void CALL CloseDLL(void)
{
}
EXPORT void CALL DllAbout(HWND hParent)
{
MessageBox(hParent, "Fork of glN64 by Madghostek and Aurumaker72, originally by Orkin\nGithub: https://github.com/Madghostek/better-gln64", PLUGIN_NAME, MB_OK | MB_ICONINFORMATION);
}
EXPORT void CALL DllConfig(HWND hParent)
{
Config_Show(hParent);
}
EXPORT void CALL DllTest(HWND hParent)
{
}
EXPORT void CALL DrawScreen(void)
{
}
EXPORT void CALL GetDllInfo(PLUGIN_INFO* PluginInfo)
{
PluginInfo->Version = 0x103;
PluginInfo->Type = PLUGIN_TYPE_GFX;
strcpy(PluginInfo->Name, PLUGIN_NAME);
PluginInfo->NormalMemory = FALSE;
PluginInfo->MemoryBswaped = TRUE;
}
BOOL CALLBACK FindToolBarProc(HWND hWnd, LPARAM lParam)
{
if (GetWindowLong(hWnd, GWL_STYLE) & RBS_VARHEIGHT)
{
hToolBar = hWnd;
return FALSE;
}
return TRUE;
}
EXPORT BOOL CALL InitiateGFX(GFX_INFO Gfx_Info)
{
hWnd = (HWND)Gfx_Info.hWnd;
hStatusBar = (HWND)Gfx_Info.hStatusBar;
hToolBar = NULL;
EnumChildWindows(hWnd, FindToolBarProc, 0);
DMEM = Gfx_Info.DMEM;
IMEM = Gfx_Info.IMEM;
RDRAM = Gfx_Info.RDRAM;
REG.MI_INTR = Gfx_Info.MI_INTR_REG;
REG.DPC_START = Gfx_Info.DPC_START_REG;
REG.DPC_END = Gfx_Info.DPC_END_REG;
REG.DPC_CURRENT = Gfx_Info.DPC_CURRENT_REG;
REG.DPC_STATUS = Gfx_Info.DPC_STATUS_REG;
REG.DPC_CLOCK = Gfx_Info.DPC_CLOCK_REG;
REG.DPC_BUFBUSY = Gfx_Info.DPC_BUFBUSY_REG;
REG.DPC_PIPEBUSY = Gfx_Info.DPC_PIPEBUSY_REG;
REG.DPC_TMEM = Gfx_Info.DPC_TMEM_REG;
REG.VI_STATUS = Gfx_Info.VI_STATUS_REG;
REG.VI_ORIGIN = Gfx_Info.VI_ORIGIN_REG;
REG.VI_WIDTH = Gfx_Info.VI_WIDTH_REG;
REG.VI_INTR = Gfx_Info.VI_INTR_REG;
REG.VI_V_CURRENT_LINE = Gfx_Info.VI_V_CURRENT_LINE_REG;
REG.VI_TIMING = Gfx_Info.VI_TIMING_REG;
REG.VI_V_SYNC = Gfx_Info.VI_V_SYNC_REG;
REG.VI_H_SYNC = Gfx_Info.VI_H_SYNC_REG;
REG.VI_LEAP = Gfx_Info.VI_LEAP_REG;
REG.VI_H_START = Gfx_Info.VI_H_START_REG;
REG.VI_V_START = Gfx_Info.VI_V_START_REG;
REG.VI_V_BURST = Gfx_Info.VI_V_BURST_REG;
REG.VI_X_SCALE = Gfx_Info.VI_X_SCALE_REG;
REG.VI_Y_SCALE = Gfx_Info.VI_Y_SCALE_REG;
CheckInterrupts = Gfx_Info.CheckInterrupts;
return TRUE;
}
EXPORT void CALL MoveScreen(int xpos, int ypos)
{
}
EXPORT void CALL ProcessDList(void)
{
#ifdef RSPTHREAD
if (RSP.thread)
{
SetEvent(RSP.threadMsg[RSPMSG_PROCESSDLIST]);
WaitForSingleObject(RSP.threadFinished, INFINITE);
}
#else
RSP_ProcessDList();
#endif
}
EXPORT void CALL ProcessRDPList(void)
{
//*REG.DPC_CURRENT = *REG.DPC_START;
/* RSP.PCi = 0;
RSP.PC[RSP.PCi] = *REG.DPC_CURRENT;
RSP.halt = FALSE;
while (RSP.PC[RSP.PCi] < *REG.DPC_END)
{
RSP.cmd0 = *(DWORD*)&RDRAM[RSP.PC[RSP.PCi]];
RSP.cmd1 = *(DWORD*)&RDRAM[RSP.PC[RSP.PCi] + 4];
RSP.PC[RSP.PCi] += 8;
/* if ((RSP.cmd0 >> 24) == 0xE9)
{
*REG.MI_INTR |= MI_INTR_DP;
CheckInterrupts();
}
if ((RSP.cmd0 >> 24) == 0xCD)
RSP.cmd0 = RSP.cmd0;
GFXOp[RSP.cmd0 >> 24]();*/
//*REG.DPC_CURRENT += 8;
// }
}
EXPORT void CALL RomClosed(void)
{
#ifdef RSPTHREAD
int i;
if (RSP.thread)
{
// if (OGL.fullscreen)
// ChangeWindow();
if (RSP.busy)
{
RSP.halt = TRUE;
WaitForSingleObject(RSP.threadFinished, INFINITE);
}
SetEvent(RSP.threadMsg[RSPMSG_CLOSE]);
WaitForSingleObject(RSP.threadFinished, INFINITE);
for (i = 0; i < 4; i++)
if (RSP.threadMsg[i])
CloseHandle(RSP.threadMsg[i]);
CloseHandle(RSP.threadFinished);
CloseHandle(RSP.thread);
}
RSP.thread = NULL;
#else
OGL_Stop();
#endif
#ifdef DEBUG
CloseDebugDlg();
#endif
}
EXPORT void CALL RomOpen(void)
{
#ifdef RSPTHREAD
DWORD threadID;
int i;
// Create RSP message events
for (i = 0; i < 7; i++)
{
RSP.threadMsg[i] = CreateEvent(NULL, FALSE, FALSE, NULL);
if (RSP.threadMsg[i] == NULL)
{
MessageBox(hWnd, "Error creating video thread message events, closing video thread...", "glN64 Error", MB_OK | MB_ICONERROR);
return;
}
}
// Create RSP finished event
RSP.threadFinished = CreateEvent(NULL, FALSE, FALSE, NULL);
if (RSP.threadFinished == NULL)
{
MessageBox(hWnd, "Error creating video thread finished event, closing video thread...", "glN64 Error", MB_OK | MB_ICONERROR);
return;
}
RSP.thread = CreateThread(NULL, 4096, RSP_ThreadProc, NULL, NULL, &threadID);
WaitForSingleObject(RSP.threadFinished, INFINITE);
#else
RSP_Init();
#endif
OGL_ResizeWindow();
#ifdef DEBUG
OpenDebugDlg();
#endif
}
EXPORT void CALL ShowCFB(void)
{
}
EXPORT void CALL UpdateScreen(void)
{
#ifdef RSPTHREAD
if (RSP.thread)
{
SetEvent(RSP.threadMsg[RSPMSG_UPDATESCREEN]);
WaitForSingleObject(RSP.threadFinished, INFINITE);
}
#else
VI_UpdateScreen();
#endif
}
EXPORT void CALL ViStatusChanged(void)
{
}
EXPORT void CALL ViWidthChanged(void)
{
}
//not to confuse with readscreen2 from mupen64plus specs (I think)
EXPORT void CALL ReadScreen2(void** dest, long* width, long* height)
{
extern void* gCapturedPixels;
*width = OGL.width;
*height = OGL.height;
*dest = malloc(OGL.height * OGL.width * 3);
if (*dest == 0)
return;
gCapturedPixels = *dest;
if (RSP.thread)
{
SetEvent(RSP.threadMsg[RSPMSG_READPIXELS]);
WaitForSingleObject(RSP.threadFinished, INFINITE);
}
}
void CALL mge_get_video_size(long* width, long* height)
{
*width = OGL.width;
*height = OGL.height;
}
void CALL mge_read_video(void** buffer)
{
extern void* gCapturedPixels;
gCapturedPixels = *buffer;
if (RSP.thread)
{
SetEvent(RSP.threadMsg[RSPMSG_READPIXELS]);
WaitForSingleObject(RSP.threadFinished, INFINITE);
}
}