diff --git a/PublishData/PublishConfig.pbt b/PublishData/PublishConfig.pbt index 6d255ee..976ed3a 100644 --- a/PublishData/PublishConfig.pbt +++ b/PublishData/PublishConfig.pbt @@ -1,14 +1,14 @@ GameId: "bce549479dec489890d8256dfa35be55" ClientVersion: "1.0.121-prod-s" Name: "NPC AI Kit" -Description: "v0.13.0 - 2022/04/30\r\n\r\nThis is the map I use for development of the NPC Kit." +Description: "v1.0.0 - 2022/12/13\r\n\r\nThis is the map I use for development of the NPC Kit.\r\n\r\nRelease notes at:\r\nhttps://github.com/ManticoreGamesInc/NPC-AI-Kit/blob/development/Release%20Notes.txt" MaxPlayers: 8 IsOpenForEdit: true Tags: "Action" Tags: "RPG" Tags: "Strategy" Tags: "Fantasy" -ScreenshotPaths: "C:\\Users\\gbsus\\Documents\\My Games\\CORE\\Saved\\Maps\\NPC-AI-Kit\\Screenshots\\Screenshot0003.png" +ScreenshotPaths: "D:\\CORE\\Maps\\NPC-AI-Kit\\Screenshots\\Screenshot0003.png" OwnerId: "b4c6e32137e54571814b5e8f27aa2fcd" SerializationVersion: 4 PublishedState: Public diff --git a/Release Notes.txt b/Release Notes.txt index 5510adc..6f90adf 100644 --- a/Release Notes.txt +++ b/Release Notes.txt @@ -213,7 +213,30 @@ The Carlos Blade - v2.4.0 v0.10 was developed as part of the Survival Starter Kit, then migrated to v0.11, circa 2020/11/12. -v0.9 was developed as part of the D&D framework that later developed into the Dungeon Crawler framework, circa 2020/08/15. +v0.9.4 +- Fixed an issue where costume attachments could be misplaced depending on the execution order of client scripts. + + +v0.9.3 +- Added path finding optimization (by DarkDev). +- Fixed an animation blending glitch when NPCs were patrolling waypoints. + + +v0.9.1 +- Fixed a crash in CombatWrapNPC.FindInSphere() +- Fixed an issue where some NPC ranged attacks were not hitting anything. + + +v0.9.0 +Was developed as part of the D&D framework that later developed into the Dungeon Crawler framework, circa 2020/08/15. + +- The combat wrapper now fires a "GoingToTakeDamage" event that allows for some advanced weapon designs. +- Added the option for spawn camps to reset when a round starts or ends. +- Improved NavMesh integration. + + +v0.8.1 +- Eliminated conflicts between assets in the dragon projectile and the projectile from Spellshock's fire staff. v0.8.0 - 2020/03/13