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New feature ideas
Marcin edited this page Oct 11, 2020
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This page contains random ideas that might end up on roadmap.
- There can be many obstacles types, each type makes snake gain N body segments, N=1, 2, 3.
- Other type of obstacles would make snake moves slower or faster (0.5x or 2x speed gain).
- There would be one to make snake body transparent for some time, ie it cannot hit itself, or the wall (it this mode board is a kinds of circular buffer). If transparency ends and snake it in collision, player looses.
- Two human players playing at once on the same board, using different keys to control their snakes (e.g. arrows and WSAD).
- Challenge mode: to win each player needs to achieve given score limit (e.g. 100 or 0.05% of board surface). The collisions are in place for players snakes, so they need to avoid each other, but they can plan to make some surrounding tactics to get other snake in trap.
- Free For All: there are no collisions, neither snakes nor walls makes player looses. There's a time limit (5 minutes) in which two players needs to grow snake as much as possible. The players can compete by stealing food in front of somebody's snake. Also in this mode special obstacles can be dropped by snake to slow other player snake.