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ShaderUnitySupportVS.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.2010
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{AFAE7895-82A2-488A-A58B-8A0F0ADE3E65}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShaderUnitySupportVS", "ShaderUnitySupportVS.csproj", "{9368384A-E9A4-47D5-89B5-EC1535D96EB6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9368384A-E9A4-47D5-89B5-EC1535D96EB6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9368384A-E9A4-47D5-89B5-EC1535D96EB6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9368384A-E9A4-47D5-89B5-EC1535D96EB6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9368384A-E9A4-47D5-89B5-EC1535D96EB6}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7E334566-ECA9-478A-8FBF-03530CE7D9B2}
EndGlobalSection
EndGlobal