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References to Supreme Commander 2's approach

MarcoMeter edited this page May 15, 2016 · 2 revisions

Michael Robbins presents the usage of Artificial Neural Networks in Supreme Commander 2:
GDC Vault - Off the Beaten Path: Non-Traditional Uses of Ai

He is also the author of chapter 30 (p. 391) "Using Neural Networks to Control Agent Threat Response" printed in the book:
Rabin, Steven (Ed.): Game AI Pro: Collected Wisdom of Game AI Professionals. 1. CRC Press, 2013.
Game Ai Pro

There is also an additional blog post with comments by Robbins: Blog

Alex J. Champanard from aigamedev.com did an interview with Mike Robbins back in 2010. AiGameDev.net