From 7fb5019f4bf4b7bf7c01f5092bda41cd3d04b5e9 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 9 Apr 2019 11:52:38 +1000 Subject: [PATCH] Move a definition down a bit --- mod/quake/server/weapons.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mod/quake/server/weapons.qc b/mod/quake/server/weapons.qc index e61bcff33..dc668e4cc 100644 --- a/mod/quake/server/weapons.qc +++ b/mod/quake/server/weapons.qc @@ -13,7 +13,6 @@ void SpawnBlood(vector org, vector vel, float damage); void SuperDamageSound(entity this); // called by worldspawn -void placebullethole(vector pos); PRECACHE(Weapons) { precache_sound("weapons/r_exp3.wav"); // new rocket explosion @@ -640,6 +639,7 @@ Used by shotgun, super shotgun, and enemy soldier firing Go to the trouble of combining multiple pellets into a single damage call. ================ */ +void placebullethole(vector pos); void FireBullets(entity this, int shotcount, vector dir, vector spread) { bool bullet = false; // hipnotic bullet holes