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nodedata.cpp
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/*
CrazyAra, a deep learning chess variant engine
Copyright (C) 2018 Johannes Czech, Moritz Willig, Alena Beyer
Copyright (C) 2019-2020 Johannes Czech
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/*
* @file: nodedata.cpp
* Created on 25.04.2020
* @author: queensgambit
*/
#include "nodedata.h"
#include "util/blazeutil.h"
#include "constants.h"
void NodeData::add_empty_node()
{
append(childNumberVisits, 0U);
append(qValues, Q_INIT);
append(virtualLossCounter, uint8_t(0));
append(nodeTypes, UNSOLVED);
childNodes.emplace_back(nullptr);
}
void NodeData::reserve_initial_space()
{
const int initSize = min(PRESERVED_ITEMS, int(numberUnsolvedChildNodes));
// # visit count of all its child nodes
childNumberVisits.reserve(initSize);
// q: combined action value which is calculated by the averaging over all action values
// u: exploration metric for each child node
// (the q and u values are stacked into 1 list in order to speed-up the argmax() operation
qValues.reserve(initSize);
childNodes.reserve(initSize);
virtualLossCounter.reserve(initSize);
nodeTypes.reserve(initSize);
add_empty_node();
if (initSize > 1) {
add_empty_node();
++noVisitIdx;
}
}
NodeData::NodeData():
freeVisits(0),
visitSum(0),
checkmateIdx(NO_CHECKMATE),
endInPly(0),
noVisitIdx(1),
nodeType(UNSOLVED),
inspected(false)
{
}
NodeData::NodeData(size_t numberChildNodes):
NodeData()
{
numberUnsolvedChildNodes = numberChildNodes;
reserve_initial_space();
}
auto NodeData::get_q_values()
{
return blaze::subvector(qValues, 0, noVisitIdx);
}
bool is_unsolved_or_tablebase(NodeType nodeType)
{
return nodeType > LOSS;
}
bool is_loss_node_type(NodeType nodeType)
{
#ifdef MCTS_TB_SUPPORT
return nodeType == LOSS || nodeType == TB_LOSS;
#else
return nodeType == LOSS;
#endif
}
bool is_win_node_type(NodeType nodeType)
{
#ifdef MCTS_TB_SUPPORT
return nodeType == WIN || nodeType == TB_WIN;
#else
return nodeType == WIN;
#endif
}
bool is_draw_node_type(NodeType nodeType)
{
#ifdef MCTS_TB_SUPPORT
return nodeType == DRAW || nodeType == TB_DRAW;
#else
return nodeType == DRAW;
#endif
}