My rendition of Minecraft from scratch in java using opengl.
- Make Minecraft from scratch in java
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create a voxel graphics libary from lwjgl or libgdx
- create a quad
- create a voxel (multiple quads)
- create multiple voxels
- textured voxels
- sprite sheet sys
- basic lighting
- create a camera sys
- dynamic lighting
- skybox
- particle system
-
nessacary i/o
- get multi platformed input and mabey an event sys idk
- preform Audio output
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World Generation
- create chunks
- load chuncks dynamically
- procedualy generate chunks
- landscape
- biomes
- rivers
- caves
- structures
- edit voxels on the fly
- ...
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Implement a networking system ( multiplayer ) <- how dunno?
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Implement multiple threads <- ???