-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathWizardWar.py
284 lines (252 loc) · 11.6 KB
/
WizardWar.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
# Wizard War
# In light of the new "Grumbledorf" character
# I have made a war just for him.
import bs
import random
import math
import bsVector
import bsUtils
def bsGetAPIVersion():
return 4
def bsGetGames():
return [WizardWar]
def bsGetLevels():
return [bs.Level('Wizard War',
displayName='${GAME}',
gameType=WizardWar,
settings={},
previewTexName='courtyardPreview')]
class ExplodeMessage(object):
pass
class ArmMessage(object):
pass
class WarnMessage(object):
pass
class DieMessage(object):
pass
class _BombDiedMessage(object):
pass
# A special type of bomb that is cast from the player's body.
# It is shaped like an orb and is colored according to the player's team
class WWBomb(bs.Bomb):
def __init__(self,position=(0,1,0),velocity=(0,0,0),bombType='normal',blastRadius=2,sourcePlayer=None,owner=None):
if not sourcePlayer.isAlive(): return
bs.Actor.__init__(self)
factory = self.getFactory()
if not bombType in ('ice','impact','landMine','normal','sticky','tnt'): raise Exception("invalid bomb type: " + bombType)
self.bombType = bombType
self._exploded = False
self.blastRadius = blastRadius
self._explodeCallbacks = []
self.sourcePlayer = sourcePlayer
self.hitType = 'explosion'
self.hitSubType = self.bombType
if owner is None: owner = bs.Node(None)
self.owner = owner
materials = (factory.bombMaterial, bs.getSharedObject('objectMaterial'))
materials = materials + (factory.impactBlastMaterial,)
players = self.getActivity().players
i = 0
# This gives each player a unique orb color, made possible by the powerup textures within the game.
while players[i] != sourcePlayer:
i+=1
color = ("powerupIceBombs","powerupPunch","powerupStickyBombs","powerupBomb","powerupCurse","powerupHealth","powerupShield","powerupLandMines")[i]
if isinstance(self.getActivity().getSession(), bs.TeamsSession): # unless we're on teams, so we'll overide the color to be the team's color
if sourcePlayer in self.getActivity().teams[0].players:
color = "powerupIceBombs" # for blue
else:
color = "powerupPunch" # for red
self.node = bs.newNode('prop',
delegate=self,
attrs={'position':position,
'velocity':velocity,
'body':'sphere',
'model':bs.getModel("shield"),
'shadowSize':0.3,
'density':1,
'bodyScale':3,
'colorTexture':bs.getTexture(color),
'reflection':'soft',
'reflectionScale':[1.5],
'materials':materials})
self.armTimer = bs.Timer(200,bs.WeakCall(self.handleMessage,ArmMessage()))
self.node.addDeathAction(bs.WeakCall(self.handleMessage,_BombDiedMessage()))
bsUtils.animate(self.node,"modelScale",{0:0, 200:1.3, 260:1})
def _handleImpact(self,m):
node,body = bs.getCollisionInfo("opposingNode","opposingBody")
if node is None: return
try: player = node.getDelegate().getPlayer()
except Exception: player = None
if self.getActivity().settings["Orbs Explode Other Orbs"]:
if isinstance(node.getDelegate(),WWBomb) and node.getNodeType() == 'prop' and (node.getDelegate().sourcePlayer.getTeam() is not self.sourcePlayer.getTeam()):
self.handleMessage(ExplodeMessage())
if (player is not None) and (player.getTeam() is not self.sourcePlayer.getTeam()):
self.handleMessage(ExplodeMessage())
def handleMessage(self, m):
if isinstance(m, _BombDiedMessage):
self.sourcePlayer.actor._orbNum -= 1
elif isinstance(m, ExplodeMessage): self.explode()
else:
bs.Bomb.handleMessage(self,m)
class WWSpaz(bs.PlayerSpaz):
def onPunchPress(self):
self.getActivity().shootBomb(self)
class WizardWar(bs.TeamGameActivity):
@classmethod
def getName(cls):
return "Wizard War"
@classmethod
def getDescription(cls, sessionType):
return "Punch to summon magic orbs\nLast mage standing wins"
@classmethod
def getScoreInfo(cls):
return{'scoreType':'points'}
@classmethod
def getSettings(cls, sessionType):
return [("Epic Mode", {'default': False}),
("Enable Running", {'default': False}),
("Enable Jumping", {'default': False}),
("Enable Punching", {'default': False}),
("Enable Picking Up", {'default': False}),
("Orbs Explode Other Orbs", {'default':True}),
("Orb Limit", {
'choices': [
('1 Orb', 1),
('2 Orbs', 2),
('3 Orbs', 3),
('5 Orbs', 5),
('Infinite', 300)
],
'default': 3})]
@classmethod
def getSupportedMaps(cls, sessionType):
return bs.getMapsSupportingPlayType('melee')
@classmethod
def supportsSessionType(cls, sessionType):
return True if issubclass(sessionType, bs.FreeForAllSession) or issubclass(sessionType, bs.TeamsSession) else False
def __init__(self,settings):
bs.TeamGameActivity.__init__(self,settings)
if self.settings['Epic Mode']: self._isSlowMotion = True
self.info = bs.NodeActor(bs.newNode('text',
attrs={'vAttach': 'bottom',
'hAlign': 'center',
'vrDepth': 0,
'color': (0,.2,0),
'shadow': 1.0,
'flatness': 1.0,
'position': (0,0),
'scale': 0.8,
'text': "Created by MattZ45986 on Github",
}))
def onTransitionIn(self):
bs.TeamGameActivity.onTransitionIn(self,music='ToTheDeath')
def onBegin(self):
bs.TeamGameActivity.onBegin(self)
s = self.settings
for player in self.players:
player.actor.connectControlsToPlayer(enableBomb=False, enablePickUp = s["Enable Picking Up"], enableRun = s["Enable Running"], enableJump = s["Enable Jumping"])
player.gameData['score'] = 0
pos = player.actor.node.positionCenter
t = bs.newNode('text',
owner=player.actor.node,
attrs={'text':player.getName(),
'inWorld':True,
'color':player.color,
'scale':0.015,
'hAlign':'center',
'position':(pos)})
l = bs.newNode('light',
owner=player.actor.node,
attrs={'color':player.color,
'position':(pos),
'intensity':0.5})
bs.gameTimer(2000,l.delete)
bs.gameTimer(2000,t.delete)
def onPlayerJoin(self, player):
if self.hasBegun():
bs.screenMessage(bs.Lstr(resource='playerDelayedJoinText',subs=[('${PLAYER}',player.getName(full=True))]),color=(0,1,0))
self.checkEnd()
return
else:
self.spawnPlayerSpaz(player)
def spawnPlayerSpaz(self,player,position=(0,5,-3),angle=None):
name = player.getName()
color = player.color
highlight = player.highlight
players = self.players
i = 0
position = self.getMap().getFFAStartPosition(self.players)
angle = 0
spaz = WWSpaz(color=color,
highlight=highlight,
character="Grumbledorf",
player=player)
player.setActor(spaz)
spaz.handleMessage(bs.StandMessage(position,angle))
spaz._orbNum = 0
def shootBomb(self, spaz):
if spaz._orbNum >= self.settings["Orb Limit"]: return
spaz._orbNum += 1
try: spaz.node.handleMessage('celebrate',100)
except Exception: pass
cen = spaz.node.positionCenter
frw = spaz.node.positionForward
direction = [cen[0]-frw[0],frw[1]-cen[1],cen[2]-frw[2]]
direction[1] *= .03
mag = 20.0/bsVector.Vector(*direction).length()
vel = [v * mag for v in direction]
WWBomb(position=(spaz.node.position[0],spaz.node.position[1]+1,spaz.node.position[2]), velocity=vel, sourcePlayer = spaz.getPlayer(), bombType = 'impact').autoRetain()
def handleMessage(self, m):
if isinstance(m, bs.PlayerSpazDeathMessage):
bs.TeamGameActivity.handleMessage(self,m)
bs.gameTimer(1000,bs.Call(self.checkEnd))
m.spaz.getPlayer().actor.disconnectControlsFromPlayer()
if m.how == "fall": pts = 10
elif m.how == "impact": pts = 50
else: pts = 0
self.scoreSet.playerScored(m.killerPlayer,pts,screenMessage=False)
bs.screenMessage(str(m.spaz.getPlayer().getName()) + " died!", m.spaz.getPlayer().color, top=True)
def checkEnd(self):
if isinstance(self.getSession(), bs.FreeForAllSession):
i = 0
for player in self.players:
if player.isAlive():
i += 1
if i <= 1:
self.endGame()
if isinstance(self.getSession(), bs.TeamsSession):
for team in self.teams:
i=0
team.gameData['score'] = 1
for player in team.players:
if player.isAlive():
i += 1
if i == 0:
team.gameData['score'] -= 1
for team in self.teams:
if team.gameData['score'] == 0:
self.endGame()
def endGame(self):
if isinstance(self.getSession(), bs.FreeForAllSession):
for player in self.players:
if player.isAlive():
player.gameData['score'] = 1
else:
player.gameData['score'] = 0
results = bs.TeamGameResults()
for team in self.teams:
for player in team.players:
if player.isAlive():
results.setTeamScore(team, 5)
break
else:
results.setTeamScore(team, 0)
else:
results = bs.TeamGameResults()
for team in self.teams:
results.setTeamScore(team, 0)
for player in team.players:
if player.isAlive():
team.gameData['score'] = 1
results.setTeamScore(team, 10)
self.end(results=results)