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Poly2Tri.csproj
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Poly2Tri.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C5E5802D-6A45-4FE9-BAE7-5F0AE91D72C1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Poly2Tri</RootNamespace>
<AssemblyName>Poly2Tri</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkSubset>
</TargetFrameworkSubset>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="P2T.cs" />
<Compile Include="Polygon\Polygon.cs" />
<Compile Include="Polygon\PolygonPoint.cs" />
<Compile Include="Polygon\PolygonSet.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Triangulation\Delaunay\DelaunayTriangle.cs" />
<Compile Include="Triangulation\Delaunay\Sweep\AdvancingFront.cs" />
<Compile Include="Triangulation\Delaunay\Sweep\AdvancingFrontNode.cs" />
<Compile Include="Triangulation\Delaunay\Sweep\DTSweep.cs" />
<Compile Include="Triangulation\Delaunay\Sweep\DTSweepBasin.cs" />
<Compile Include="Triangulation\Delaunay\Sweep\DTSweepConstraint.cs" />
<Compile Include="Triangulation\Delaunay\Sweep\DTSweepContext.cs" />
<Compile Include="Triangulation\Delaunay\Sweep\DTSweepDebugContext.cs" />
<Compile Include="Triangulation\Delaunay\Sweep\DTSweepEdgeEvent.cs" />
<Compile Include="Triangulation\Delaunay\Sweep\DTSweepPointComparator.cs" />
<Compile Include="Triangulation\Delaunay\Sweep\PointOnEdgeException.cs" />
<Compile Include="Triangulation\Orientation.cs" />
<Compile Include="Triangulation\Sets\ConstrainedPointSet.cs" />
<Compile Include="Triangulation\Sets\PointSet.cs" />
<Compile Include="Triangulation\ITriangulatable.cs" />
<Compile Include="Triangulation\TriangulationAlgorithm.cs" />
<Compile Include="Triangulation\TriangulationConstraint.cs" />
<Compile Include="Triangulation\TriangulationContext.cs" />
<Compile Include="Triangulation\TriangulationDebugContext.cs" />
<Compile Include="Triangulation\TriangulationMode.cs" />
<Compile Include="Triangulation\TriangulationPoint.cs" />
<Compile Include="Triangulation\TriangulationUtil.cs" />
<Compile Include="Triangulation\Util\PointGenerator.cs" />
<Compile Include="Triangulation\Util\PolygonGenerator.cs" />
<Compile Include="Utility\FixedArray3.cs" />
<Compile Include="Utility\FixedBitArray3.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>