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main.js
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let board;
let boardHeight = 640;
let boardWidth = 360;
let context;
let birdWidth = 34;
let birdHeight = 24;
let birdX = boardWidth/8;
let birdY = boardHeight/2;
let bird = {
x : birdX,
y : birdY,
height : birdHeight,
width : birdWidth
}
let pipeArray = [];
let pipeWidth = 64;
let pipeHeight = 512;
let pipeX = boardWidth;
let pipeY = 0;
let topPipeImg;
let bottomPipeImg;
let velocityX = -2;
let velocityY = 0;
let gravity = 0.4;
let gameOver = false;
let score = 0;
window.onload = function (){
board = document.getElementById("board");
board.height = boardHeight;
board.width = boardWidth;
context = board.getContext("2d");
birdImg = new Image();
birdImg.src = "./bird.png";
birdImg.onload = function (){
context.drawImage(birdImg, bird.x, bird.y, bird.width, bird.height)
}
topPipeImg = new Image();
topPipeImg.src = "./toppipe.png";
bottomPipeImg = new Image();
bottomPipeImg.src = "./bottompipe.png";
requestAnimationFrame(update)
setInterval(placePipes,1500)
document.addEventListener("keydown",moveBird)
}
function update () {
requestAnimationFrame(update)
if (gameOver){
return;
}
context.clearRect(0,0,board.width,board.height);
velocityY += gravity;
bird.y = Math.max(bird.y + velocityY,0);
context.drawImage(birdImg, bird.x, bird.y, bird.width, bird.height);
if (bird.y > board.height){
gameOver = true;
}
for (let i = 0; i < pipeArray.length; i++) {
let pipe = pipeArray[i]
pipe.x += velocityX
if (!pipe.passed && bird.x > pipe.x + pipe.width){
score += 0.5;
pipe.passed = true;
}
context.drawImage(pipe.img, pipe.x, pipe.y,pipe.width,pipe.height)
if (detectCollison(bird,pipe)){
gameOver = true;
}
}
while (pipeArray.length > 0 && pipeArray[0].x < - pipeWidth ){
pipeArray.shift()
}
context.fillStyle = "white";
context.font = "45px sans-serif";
context.fillText(score,5,45)
if (gameOver){
context.fillText("Game Over",5,90)
}
}
function placePipes() {
if(gameOver){
return;
}
let randomPipeY = pipeY - pipeHeight/4 - Math.random() * (pipeHeight/2);
let openingspace = pipeHeight/4;
let topPipe = {
img : topPipeImg,
x : pipeX,
y : randomPipeY,
width : pipeWidth,
height : pipeHeight,
passed : false
}
pipeArray.push(topPipe)
let bottomPipe = {
img : bottomPipeImg,
x : pipeX,
y : randomPipeY + pipeHeight + openingspace,
width : pipeWidth,
height : pipeHeight,
passed : false
}
pipeArray.push(bottomPipe)
}
function moveBird(e){
if (e.code == "Space" || e.code == "ArrowUp" || e.code == "KeyX") {
velocityY = -6;
if (gameOver){
bird.y = birdY;
pipeArray = [];
score = 0;
gameOver = false;
}
}
}
function detectCollison (a,b){
return a.x < b.x + b.width &&
a.x + a.width > b.x &&
a.y < b.y + b.height &&
a.y + a.height > b.y;
}