From 273d7f6f5e9b310754b9b92ea5165374bfc4d362 Mon Sep 17 00:00:00 2001 From: Max <10167995+MaxAkito@users.noreply.github.com> Date: Sun, 10 Jul 2022 10:58:41 -0400 Subject: [PATCH] fuck you github --- EN/grpdat/command/cmddef.ini | 1046 +++++++++++++++++----------------- 1 file changed, 523 insertions(+), 523 deletions(-) diff --git a/EN/grpdat/command/cmddef.ini b/EN/grpdat/command/cmddef.ini index 6bbcca8..b2801ae 100644 --- a/EN/grpdat/command/cmddef.ini +++ b/EN/grpdat/command/cmddef.ini @@ -1,524 +1,524 @@ -[color] -00 = FFCC00 -01 = FFCC00 -02 = 00FFFF -03 = 00FFFF -04 = 00FFFF -06 = C0C0C0 -07 = 808080 -08 = 80FFFF -09 = FFFF80 - -// ”Δ—p•ΆŽš -[data] -def_ex_n = *0[Unique Attacks]* -def_ex_i = -def_sp_n = *1[Special Attacks]* -def_sp_i = If you have at least 1 full gauge, /nactivating a Special with /x03 by pressing @C@ will trigger an EX Special. -def_spex_n = *2[EX Special Attacks]* -def_spex_i = Must have at least 1 full gauge to use EX Specials. -def_iw_n = *3[Arc Drive]* -def_iw_i = Must have at least 3 full gauges to use an Arc Drive. -def_iwex_n = *4[Last Arc]* -def_iwex_i = Activate with 4 full gauges following a Last Arc. -def_in_n = *0[Blowback Edge Moves]* -def_in_i = A skill which can be changed by holding down the button used when activating the skill. -def_bc_n = *1[Moon Skill]* -def_bc_i = Moon Skills can be used when there are remaining moon icons. - -// ???????? -def_splo_i = This is a Low Attack (cannot be defended against with standing guard or standing shield). -def_spl1_i = Hit 1 of the attack is a low attack. -def_spl2_i = Hit 2 of the attack is a low attack. -def_spl3_i = Hit 3 of the attack is a low attack. -def_spl4_i = Hit 4 of the attack is a low attack. -def_spl5_i = Hit 5 of the attack is a low attack. -def_sp14_i = Hit 1-4 of the attack is a low attack. -def_splo_a_i = @A@variation is a low attack. -def_spl1_a_i = Hit 1 of the @A@variation is a low attack. -def_spl2_a_i = Hit 2 of the @A@variation is a low attack. -def_spl3_a_i = Hit 3 of the @A@variation is a low attack. -def_spl4_a_i = Hit 4 of the @A@variation is a low attack. -def_spl5_a_i = Hit 5 of the @A@variation is a low attack. -def_splo_b_i = @B@variation is a low attack. -def_splo_ex_i = EX Special Attacks is a low attack. -def_spl1_ex_i = Hit 1 of the EX Special Attacks is a low attack. - -def_sphe_i = This is an overhead attack (cannot be defended against with crouching guard or crouching shield). -def_sph1_i = Hit 1 of the attack is an overhead attack. -def_sph2_i = Hit 2 of the attack is an overhead attack. -def_sph3_i = Hit 3 of the attack is an overhead attack. -def_sph4_i = Hit 4 of the attack is an overhead attack. -def_sph5_i = Hit 5 of the attack is an overhead attack. -def_sh23_i = Hit 2-3 of the attack is an overhead attack. +[color] +00 = FFCC00 +01 = FFCC00 +02 = 00FFFF +03 = 00FFFF +04 = 00FFFF +06 = C0C0C0 +07 = 808080 +08 = 80FFFF +09 = FFFF80 + +// ”Δ—p•ΆŽš +[data] +def_ex_n = *0[Unique Attacks]* +def_ex_i = +def_sp_n = *1[Special Attacks]* +def_sp_i = If you have at least 1 full gauge, /nactivating a Special with /x03 by pressing @C@ will trigger an EX Special. +def_spex_n = *2[EX Special Attacks]* +def_spex_i = Must have at least 1 full gauge to use EX Specials. +def_iw_n = *3[Arc Drive]* +def_iw_i = Must have at least 3 full gauges to use an Arc Drive. +def_iwex_n = *4[Last Arc]* +def_iwex_i = Activate with 4 full gauges following a Last Arc. +def_in_n = *0[Blowback Edge Moves]* +def_in_i = A skill which can be changed by holding down the button used when activating the skill. +def_bc_n = *1[Moon Skill]* +def_bc_i = Moon Skills can be used when there are remaining moon icons. + +// ???????? +def_splo_i = This is a Low Attack (cannot be defended against with standing guard or standing shield). +def_spl1_i = Hit 1 of the attack is a low attack. +def_spl2_i = Hit 2 of the attack is a low attack. +def_spl3_i = Hit 3 of the attack is a low attack. +def_spl4_i = Hit 4 of the attack is a low attack. +def_spl5_i = Hit 5 of the attack is a low attack. +def_sp14_i = Hit 1-4 of the attack is a low attack. +def_splo_a_i = @A@variation is a low attack. +def_spl1_a_i = Hit 1 of the @A@variation is a low attack. +def_spl2_a_i = Hit 2 of the @A@variation is a low attack. +def_spl3_a_i = Hit 3 of the @A@variation is a low attack. +def_spl4_a_i = Hit 4 of the @A@variation is a low attack. +def_spl5_a_i = Hit 5 of the @A@variation is a low attack. +def_splo_b_i = @B@variation is a low attack. +def_splo_ex_i = EX Special Attacks is a low attack. +def_spl1_ex_i = Hit 1 of the EX Special Attacks is a low attack. + +def_sphe_i = This is an overhead attack (cannot be defended against with crouching guard or crouching shield). +def_sph1_i = Hit 1 of the attack is an overhead attack. +def_sph2_i = Hit 2 of the attack is an overhead attack. +def_sph3_i = Hit 3 of the attack is an overhead attack. +def_sph4_i = Hit 4 of the attack is an overhead attack. +def_sph5_i = Hit 5 of the attack is an overhead attack. +def_sh23_i = Hit 2-3 of the attack is an overhead attack. def_sh25_i = Hit 2-5 of the attack is an overhead attack. -def_sh23_b_i = Hit 2-3 of the @B@variation is an overhead attack. -def_sphe_b_i = @B@variation is an overhead attack. -def_sph1_b_i = Hit 1 of the @B@variation is an overhead attack. -def_sph2_b_i = Hit 2 of the @B@variation is an overhead attack. -def_sph3_b_i = Hit 3 of the @B@variation is an overhead attack. -def_sph4_b_i = Hit 4 of the @B@variation is an overhead attack. -def_sph5_b_i = Hit 5 of the @B@variation is an overhead attack. -def_sphe_c_i = @C@variation is an overhead attack. -def_sph3_214b_add_i = Hit 3 of @214B@ additional inputs is an overhead attack. -def_sphe_gro_i = If on the ground, it is an overhead attack. -def_sph1_gro_i = If on the ground, hit 1 of the attack is an overhead attack. - -def_spgb_i = This attack cannot be defended against with a guard. -def_shlb_i = This attack cannot be defended against with a guard or crouching shield. -def_shhb_i = This attack cannot be defended against with a guard or standing shield. - -def_jumc_i = This attack can be jump canceled. -def_jumg_i = This attack can be jump canceled only when you deal damage or are guarded against. -def_jumd_i = This attack can be jump canceled only when you deal damage. -def_jumc_a_i = The @A@variation can be jump canceled. -def_jumc_b_i = The @B@variation can be jump canceled. -def_jumd_a_i = The @A@variation can be jump canceled only when you deal damage. -def_jumd_b_i = The @B@variation can be jump canceled only when you deal damage. -def_jumd_ex_i = The EX Special Attacks can be jump canceled only when you deal damage. -def_jumd_bex_i = The @B@ variant EX Special can be jump canceled only when you deal damage. -def_jumc_air_i = The aerial variation can be jump canceled. -def_jumg_air_i = This attack can be jump canceled only when you deal aerial damage or are guarded against. - -def_cmth_i = This is a command throw (cannot be defended against with guard and shield). -def_cmth_b_i = The @B@variation is a command throw. - -def_use_shi = *6([Boundary Perception] activated)* - -def_use_his = *6(Hisui Lead)* -def_use_koh = *6(Kohaku Lead)* - -def_cmd_IW = @236+B+C@ -def_cmd_IW02 = @214+B+C@ -def_inf_IW = -def_cmd_IWE = @A+B+C+D@ or @D@ in a Blood Heat - -n_Add = Additional input -n_Add1 = Additional input 1 -n_Add2 = Additional input 2 -n_Add3 = Additional input 3 -n_Add4 = Additional input 4 - -c_InAir = Mid-Air -c_Add = /x00 -c_Add2 = @/x00 -c_Add3 = @@/x00 -c_AirOK = /x04 -c_Sepa = ^ -c_Hold = /x05 - -c_A = @A@ -c_B = @B@ -c_C = @C@ -c_2B = @2+B@ -c_2C = @2+C@ -c_3B = @3+B@ -c_3C = @3+C@ -c_4B = @4+B@ -c_4C = @4+C@ -c_6C = @6+C@ -c_AorB = @AorB@ -c_AorBorC = @AorBorC@ -c_6AorBorC = @6+AorBorC@ -c_4AorBorC = @4+AorBorC@ - -c_236AorBorC_Ex = @236+AorBorC@ /x03 -c_236A = @236+A@ -c_236B = @236+B@ -c_236C = @236+C@ -c_236C_ExOnly = @236+C@ /x02 -c_236BorC_Ex = @236+BorC@ /x03 -c_236A_AddA = @236+A>A@ -c_236A_AddB = @236+A>B@ -c_236A_AddC = @236+A>C@ -c_236B_AddA = @236+B>A@ -c_236B_AddB = @236+B>B@ -c_236B_AddC = @236+B>C@ -c_236A_Add_AddA = @236+A>A>A@ - -c_623AorBorC_Ex = @623+AorBorC@ /x03 -c_623BorC_Ex = @623+BorC@ /x03 -c_623A = @623+A@ -c_623B = @623+B@ - -c_214AorBorC_Ex = @214+AorBorC@ /x03 -c_214AorBorC = @214+AorBorC@ -c_214A = @214+A@ -c_214B = @214+B@ -c_214C = @214+C@ -c_214BorC_Ex = @214+BorC@ /x03 -c_214C_ExOnly = @214+C@ /x02 -c_236C_214C_ExOnly = @236+Cor214+C@ /x02 -c_214A_AddA = @214+A>A@ - -c_22AorBorC_Ex = @22+AorBorC@ /x03 -c_22AorB = @22+AorB@ -c_22A = @22+A@ -c_22B = @22+B@ -c_22C = @22+C@ -c_22C_ExOnly = @22+C@ /x02 -c_22D = @22+D@ - -c_421AorBorC = @421+AorBorC@ -c_421AorBorC_Hold = @421+AorBorC@ /x05 -c_421A = @421+A@ -c_421B = @421+B@ -c_421C = @421+C@ - -c_63214C_ExOnly = @63214+C@ /x02 -c_632146C_ExOnly = @632146+C@ /x02 -c_66C_ExOnly = @66+C@ /x02 -c_66AorBorC_Ex = @66+AorBorC@ /x02 - -c_A_A = @A>A@ -c_B_B = @B>B@ -c_B_2B = @B>2+B@ -c_C_C = @C>C@ -c_C_4C = @C>4+C@ -c_6C_6C = @6+C>6+C@ -c_6C_6C_6C = @6+C>6+C>6+C@ -c_6C_C_C = @6+C>C>C@ -c_2C_2C = @2+C>2+C@ - -c_AD2 = @2@ while throwing -c_44_44 = @44>44@ - -c_236BC = @6+B+C@ -c_214BC = @4+B+C@ -c_623BC = @3+B+C@ -c_421BC = @1+B+C@ -c_22BC = @2+B+C@ - -c_66 = @66@ -c_66_6AB = @6+A+B@ while dashing -c_66_6AB_Near = @6+A+B@ while near an opponent who is using dash -c_214AorBAddAdd = @214+AorB@>@AorBorC@>@AorBorC@ - -n = /n - -[basic] -sys_n = *0[System Controls]* -sys_i = Shared Character Controls. - -walk_n = Advance / Retreat -walk_c = @6@ ^ @4@ -walk_i = On the directional buttons, hold @6@ to advance or @4@ to retreat. -croc_n = Crouch -croc_c = @1or2or3@ -croc_i = Hold down on the directional buttons to crouch./nNormal attacks while crouched are considered crouch attacks. -jump_n = Jump -jump_c = @7or8or9@ -jump_i = Press up on the directional buttons to jump. /nNormal attacks during a jump are considered jump attacks. -dash_n = Dash -dash_c = @66or6+A+B@ /x04 -dash_i = Tap @6@ on the directional buttons quickly twice to dash./nIf on the ground, you cannot dash through an opponent. -back_n = Backstep -back_c = @44or4+A+B@ /x04 -back_i = Tap @4@ on the directional buttons quickly twice to backstep./nIf on the ground, this has a brief period of invincibility. - -jum2_n = Double Jump -jum2_c = Mid-Air@7or8or9@ -jum2_i = Press up on the directional buttons while in the air to perform a double jump./nNormal attacks during a double jump are considered jump attacks. - -hjum_n = High Jump -hjum_c = @28@ /x04 -hjum_i = Quickly press down then up on the directional buttons to perform a high jump./nNormal attacks during a high jump are considered jump attacks. - -guar_n = Guard -guar_c = @1or4@ /x04 -guar_i = Guards against enemy attacks. Press @4@ for a standing guard,/n@1@ for a crouching guard, or @4@ while in the air for a mid-air guard. - -thro_n = Throw -thro_c = When opponent is close @A+D@ /x04 -thro_i = You can grab and throw them. When close enough on the ground,/npress @4+A+D@ to throw them in the opposite direction. -tech_n = Teching -tech_c = The instant you are grabbed @A+D@ /x04 -tech_i = You can shake off the attack and guard. - -reco_n = Recovery -reco_c = Hold @AorBorCorD@ when blown back -reco_i = You can face forward or backward as well./nIf you continuously press @D@, you will perform a ground recovery, and not an aerial recovery. -natk_n = Normal Skills -natk_c = @AorBorC@ -natk_i = Attacks performed by pressing @A@, @B@, or @C@ are normal skills. /nPress @A@ for a weak attack, @B@ for a medium attack, or @C@ for a strong attack. - -atka_n = Weak Attacks -atka_c = @A@ -atka_i = Normal skills that are fast, but not very powerful. - -atkb_n = Medium Attacks -atkb_c = @B@ -atkb_i = Normal skills that are moderately powerful. - -atkc_n = Strong Attacks -atkc_c = @C@ -atkc_i = Normal skills that are powerful, but slow. - -shie_n = Shield -shie_c = @D@ -shie_i = Shields against attacks from an opponent. - - -pass_n = Beat Edge -pass_c = Press @A@, @B@, and @C@ in any order -pass_i = Combine @A>B>C@ or any combination of normal skills when an attack lands to perform a series of/nattacks. -smar_n = Rapid Beat -smar_c = Rapidly press @A@ or @B@ or @C@ -smar_i = When an attack connects, repeatedly press that button to perform a series of attacks. - -veil_n = Forced Release -veil_c = @A+B+C@ /x07 -veil_i = Enter Heat Mode and recover health. If activated with 4 full gauges, it will result in a Blood/nHeat. When activated, you will knock back your opponent and briefly be invincible. - -moon_n = Moon Drive -moon_c = When the moon icon is blinking@B+C@ /x04 -moon_i = You enter Moon Drive, and in this state your magic circuit gauge fills more quickly. It has/npowerful effects, such as boosting Moon Skills and possible jumps. - -mooc_n = Moon Drive Counter -mooc_c = @B+C@in the moment a Moon Drive /x04 -mooc_i = Cancel and enter Moon Drive./nCan be used when the moon icon is blinking. - -moch_n = Moon Charge -moch_c = @2+A+B@ /x05 -moch_i = Fills your moon icon and magic circuit gauge./nIt consumes a slight amount of life while in use. - -incr_n = Blowback Edge -incr_c = Hold down a button used to perform a skill -incr_i = Continually pressing the attack button will change the type of attacks. Normal Skills and/nFinishers that can be charged vary by character. - -shch_n = Shield Counter -shch_c = Shield Success @A or C@^@B@^@B+C@ /x04 -shch_i = Perform an invincible counterattack./nWhen the moon icon is blinking, the @B+C@ shield counter can be used. - -// -[chr000] -sp00_n = Out Of My Way! -sp01_n = There! -sp02_n = It's over! -sp03_n = Sink! -sp04_n = What're You Doing?! -sp06_n = Ready, Go! -sp07_n = Shut Up And Fly! -sp08_n = Shut Up And Disappear! - -iw_n = Melty Blood -iwex_n = Marble Phantasm - Event Storage - -[chr001] -sp00_n = Sturdy Ladle -sp04_n = Pardon Me -sp06_n = Watch Your Step -sp07_n = Well-Deserved Rest -sp08_n = Please Have A Seat - -iw_n = Dark Hisui Fist -iwex_n = Tohno Blade - Shramana Tree - -[chr002] -sp00_n = Effulgence - Flickered Wheel -sp01_n = Painting the Moon -sp02_n = Effulgence - Redolent Sunset -sp03_n = Breaking Beasts -sp04_n = Effulgence - Bell-flowered Gordonia - -iw_n = Red Mistress - Locks of Hair -iwex_n = Red Mistress Enlightemorphosis - Crimson Hammer - -[chr003] -sp00_n = Sheath Flicker - One Fathom -sp01_n = Feet Flicker - Six Fish -sp02_n = Feet Flicker - Two Fold -sp04_n = Sheath Flicker - Eight Penetrate -sp04_i = Usable only after activating [Boundary Perception]. -sp05_n = Sheath Flicker - Seven Nights -sp06_n = Sheath Flicker - Eight Point Thrust - -iw_n = Boundary Perception -iwex_n = Reattestation - Seventeen Dissection - -[chr004] -sp00_n = Quick-draw - Secret Blade -sp01_n = Quick-draw - Table Reversal -sp02_n = Magical Amber Missile -sp03_n = Look What I Grew τ - -iw_n = Kaida-Koujin Kohaku Kick -iwex_n = Quick-Draw Finisher - Happy New Year's Comet - -[chr005] -sp00_n = Thunder Needle -sp01_n = Thunder Needle - Instant -sp02_n = Rising Thunder -sp03_n = Thunderclap -sp04_n = Effulgence - Oni-tail - -iw_n = Thundering Collapse of Heaven -iwex_n = Hollow Voyage - Seventeen Reincarnations - -[chr006] -sp00_n = Three-point Comet -sp03_n = Two-point Comet -sp04_n = Pulverize -sp05_n = Pulverize - Itinerant Wanderer -sp06_n = Lone-Horn - Seeking Sukhavati in Flame -sp07_n = God-helm - -iw_n = Lone-Horn - Jambudvipa in Flames -iwex_n = Judgement of the Yama -[chr007] -sp00_n = Sisterly Bond - Birth - -//γՉ -hsp00_n = Sturdy Ladle -hsp04_n = Pardon Me -hsp06_n = Sisterly Bond - Foundation -hsp07_n = Well-Deserved Rest -hsp08_n = Please Have A Seat - -hiw_n = Dark Hisui Fist -hiwex_n = Tohno Blade - Shramana Tree - -//ΰζΰί -ksp00_n = Quick-Draw - Hidden Blade -ksp01_n = Quick-Draw - Clean Sweep -ksp02_n = Sisterly Bond - Storm Clouds -ksp03_n = Look What I Grew τ -ksp04_n = Magical Amber Missile - -kiw_n = Kaida-Koujin Kohaku Kick -kiwex_n = Quick-Draw Finisher - Happy New Year's Comet - - -[chr008] -sp00_n = Black Key (Monotone) -sp01_n = Heavy Punishment -sp02_n = Heavy Thrust -sp03_n = Rampaging Sister -sp04_n = Noel Somersault - -iw_n = Super Repentance Time -iwex_n = Art Ye Smug Triangular Temple - -[chr009] -sp00_n = Flame, Disease ^ Ice, Memory -sp01_n = Burya Tigr -sp02_n = Burya Drakon -sp03_n = Homeward, Disease ^ Homeward, Memory - -iw_n = Mania, Blaze ^ Depths, North-seas -iwex_n = Javol Kopiy - -[chr010] -sp00_n = Alte Nagel -sp01_n = Weiss Katze -sp02_n = Alte Schule - -iw_n = Erde Seele Seufzer -iwex_n = Lightform - - -[chr011] -sp00_n = Halo -sp02_n = Blade Thrust -sp03_n = Black Key Throw -sp04_n = Verse Two -sp05_n = Verse Seven -sp06_n = Ciel Somersault -sp08_n = Aerial Black Key Throw -sp09_n = Black Key - Judgment (First Note) -sp10_n = Black Key - Judgment (Second Note) -sp11_n = Black Key - Judgment (Third Note) -sp12_n = Angelic Halo -sp13_n = Black Key - Judgment (Third Note) - -iw_n = The Seventh Scripture - Death by Judgment -iwex_n = The Seventh Scripture - Death by Smiting - -[chr012] -sp00_n = First Air -sp01_n = Second Air - Hold -sp02_n = Second Air - Defeat -sp03_n = Third Air - Ground -sp04_n = Third Air - Break -sp05_n = Wing Air -sp06_n = Elfin Dance -sp08_n = Maul of the Wind God - Strike Air -sp09_n = Slash Air - -iw_n = Sword of Promised Victory - Excalibur -iw02_n = All but a Distant Utopia - Avalon -iwex_n = Sword of Promised Victory - Sword Dance - - -[chr013] -sp00_n = Elbow Strike -sp01_n = Iron Palm -sp02_n = Divine Flash -sp03_n = Zen Smash -sp04_n = Double Kick -sp05_n = Arrow Fist -sp06_n = Quake Stomp -sp07_n = Five Form Fist -sp09_n = Thousand Year Smash - -iw_n = Ultimate Super Move -iwex_n = Super Special Thunder Move - Gentle Smash Fist - - -[chr014] -sp00_n = Skewered Pigeon -sp01_n = Skewered Piggy -sp02_n = Noel Somersault - Neige -sp03_n = Dazzling Echo -sp04_n = Foul Rain -ex01_n = Cloche - -iw_n = Pest Extermination Expert Paranodahlia -iwex_n = Slumbering Rose Princess Rozay-en - - -[chr015] -sp00_n = Browning Starmine -sp01_n = Browning Starmine additional attack 1 -sp02_n = Browning Starmine additional attack 2 -sp03_n = I'll send you flying! -sp04_n = I'll trip you up! -sp05_n = I'll send you flying! additional attack -sp06_n = Floating Starmine -sp08_n = Blazing Starmine -sp09_n = Raining Starmine -sp10_n = Browning Starbow -ex00_n = Good morning cardio routine -ex01_n = Good morning cardio routine additional attack 1 -ex02_n = Good morning cardio routine additional attack 2 - -iw_n = Severe Break Slider -iwex_n = Retrogalaxy - Genesis Light Year - - -[chr016] -sp00_n = The Seventh Scripture - Blaze -sp01_n = Blaze Turn -sp02_n = Blaze Out -sp03_n = The Seventh Scripture - Blade -sp04_n = Blade II -sp05_n = Blade III -sp06_n = The Seventh Scripture - Break -sp07_n = Shaft Lander -sp08_n = Gematria - Lightning - -iw_n = The Seventh Scripture - Four Cause Pilgrimage -iwex_n = Idea Guillotine: Calvaria Galgalim - - -[chr017] -sp00_n = Feroce -sp01_n = Feroce Pesante -sp02_n = Feroce Morendo -sp03_n = Fantasma -sp04_n = Danza - Corrente -sp05_n = Danza - Polonaise -sp06_n = Einsatz - -iw_n = Puppetmaster -iwex_n = Peoplemaster +def_sh23_b_i = Hit 2-3 of the @B@variation is an overhead attack. +def_sphe_b_i = @B@variation is an overhead attack. +def_sph1_b_i = Hit 1 of the @B@variation is an overhead attack. +def_sph2_b_i = Hit 2 of the @B@variation is an overhead attack. +def_sph3_b_i = Hit 3 of the @B@variation is an overhead attack. +def_sph4_b_i = Hit 4 of the @B@variation is an overhead attack. +def_sph5_b_i = Hit 5 of the @B@variation is an overhead attack. +def_sphe_c_i = @C@variation is an overhead attack. +def_sph3_214b_add_i = Hit 3 of @214B@ additional inputs is an overhead attack. +def_sphe_gro_i = If on the ground, it is an overhead attack. +def_sph1_gro_i = If on the ground, hit 1 of the attack is an overhead attack. + +def_spgb_i = This attack cannot be defended against with a guard. +def_shlb_i = This attack cannot be defended against with a guard or crouching shield. +def_shhb_i = This attack cannot be defended against with a guard or standing shield. + +def_jumc_i = This attack can be jump canceled. +def_jumg_i = This attack can be jump canceled only when you deal damage or are guarded against. +def_jumd_i = This attack can be jump canceled only when you deal damage. +def_jumc_a_i = The @A@variation can be jump canceled. +def_jumc_b_i = The @B@variation can be jump canceled. +def_jumd_a_i = The @A@variation can be jump canceled only when you deal damage. +def_jumd_b_i = The @B@variation can be jump canceled only when you deal damage. +def_jumd_ex_i = The EX Special Attacks can be jump canceled only when you deal damage. +def_jumd_bex_i = The @B@ variant EX Special can be jump canceled only when you deal damage. +def_jumc_air_i = The aerial variation can be jump canceled. +def_jumg_air_i = This attack can be jump canceled only when you deal aerial damage or are guarded against. + +def_cmth_i = This is a command throw (cannot be defended against with guard and shield). +def_cmth_b_i = The @B@variation is a command throw. + +def_use_shi = *6([Boundary Perception] activated)* + +def_use_his = *6(Hisui Lead)* +def_use_koh = *6(Kohaku Lead)* + +def_cmd_IW = @236+B+C@ +def_cmd_IW02 = @214+B+C@ +def_inf_IW = +def_cmd_IWE = @A+B+C+D@ or @D@ in a Blood Heat + +n_Add = Additional input +n_Add1 = Additional input 1 +n_Add2 = Additional input 2 +n_Add3 = Additional input 3 +n_Add4 = Additional input 4 + +c_InAir = Mid-Air +c_Add = /x00 +c_Add2 = @/x00 +c_Add3 = @@/x00 +c_AirOK = /x04 +c_Sepa = ^ +c_Hold = /x05 + +c_A = @A@ +c_B = @B@ +c_C = @C@ +c_2B = @2+B@ +c_2C = @2+C@ +c_3B = @3+B@ +c_3C = @3+C@ +c_4B = @4+B@ +c_4C = @4+C@ +c_6C = @6+C@ +c_AorB = @AorB@ +c_AorBorC = @AorBorC@ +c_6AorBorC = @6+AorBorC@ +c_4AorBorC = @4+AorBorC@ + +c_236AorBorC_Ex = @236+AorBorC@ /x03 +c_236A = @236+A@ +c_236B = @236+B@ +c_236C = @236+C@ +c_236C_ExOnly = @236+C@ /x02 +c_236BorC_Ex = @236+BorC@ /x03 +c_236A_AddA = @236+A>A@ +c_236A_AddB = @236+A>B@ +c_236A_AddC = @236+A>C@ +c_236B_AddA = @236+B>A@ +c_236B_AddB = @236+B>B@ +c_236B_AddC = @236+B>C@ +c_236A_Add_AddA = @236+A>A>A@ + +c_623AorBorC_Ex = @623+AorBorC@ /x03 +c_623BorC_Ex = @623+BorC@ /x03 +c_623A = @623+A@ +c_623B = @623+B@ + +c_214AorBorC_Ex = @214+AorBorC@ /x03 +c_214AorBorC = @214+AorBorC@ +c_214A = @214+A@ +c_214B = @214+B@ +c_214C = @214+C@ +c_214BorC_Ex = @214+BorC@ /x03 +c_214C_ExOnly = @214+C@ /x02 +c_236C_214C_ExOnly = @236+Cor214+C@ /x02 +c_214A_AddA = @214+A>A@ + +c_22AorBorC_Ex = @22+AorBorC@ /x03 +c_22AorB = @22+AorB@ +c_22A = @22+A@ +c_22B = @22+B@ +c_22C = @22+C@ +c_22C_ExOnly = @22+C@ /x02 +c_22D = @22+D@ + +c_421AorBorC = @421+AorBorC@ +c_421AorBorC_Hold = @421+AorBorC@ /x05 +c_421A = @421+A@ +c_421B = @421+B@ +c_421C = @421+C@ + +c_63214C_ExOnly = @63214+C@ /x02 +c_632146C_ExOnly = @632146+C@ /x02 +c_66C_ExOnly = @66+C@ /x02 +c_66AorBorC_Ex = @66+AorBorC@ /x02 + +c_A_A = @A>A@ +c_B_B = @B>B@ +c_B_2B = @B>2+B@ +c_C_C = @C>C@ +c_C_4C = @C>4+C@ +c_6C_6C = @6+C>6+C@ +c_6C_6C_6C = @6+C>6+C>6+C@ +c_6C_C_C = @6+C>C>C@ +c_2C_2C = @2+C>2+C@ + +c_AD2 = @2@ while throwing +c_44_44 = @44>44@ + +c_236BC = @6+B+C@ +c_214BC = @4+B+C@ +c_623BC = @3+B+C@ +c_421BC = @1+B+C@ +c_22BC = @2+B+C@ + +c_66 = @66@ +c_66_6AB = @6+A+B@ while dashing +c_66_6AB_Near = @6+A+B@ while near an opponent who is using dash +c_214AorBAddAdd = @214+AorB@>@AorBorC@>@AorBorC@ + +n = /n + +[basic] +sys_n = *0[System Controls]* +sys_i = Shared Character Controls. + +walk_n = Advance / Retreat +walk_c = @6@ ^ @4@ +walk_i = On the directional buttons, hold @6@ to advance or @4@ to retreat. +croc_n = Crouch +croc_c = @1or2or3@ +croc_i = Hold down on the directional buttons to crouch./nNormal attacks while crouched are considered crouch attacks. +jump_n = Jump +jump_c = @7or8or9@ +jump_i = Press up on the directional buttons to jump. /nNormal attacks during a jump are considered jump attacks. +dash_n = Dash +dash_c = @66or6+A+B@ /x04 +dash_i = Tap @6@ on the directional buttons quickly twice to dash./nIf on the ground, you cannot dash through an opponent. +back_n = Backstep +back_c = @44or4+A+B@ /x04 +back_i = Tap @4@ on the directional buttons quickly twice to backstep./nIf on the ground, this has a brief period of invincibility. + +jum2_n = Double Jump +jum2_c = Mid-Air@7or8or9@ +jum2_i = Press up on the directional buttons while in the air to perform a double jump./nNormal attacks during a double jump are considered jump attacks. + +hjum_n = High Jump +hjum_c = @28@ /x04 +hjum_i = Quickly press down then up on the directional buttons to perform a high jump./nNormal attacks during a high jump are considered jump attacks. + +guar_n = Guard +guar_c = @1or4@ /x04 +guar_i = Guards against enemy attacks. Press @4@ for a standing guard,/n@1@ for a crouching guard, or @4@ while in the air for a mid-air guard. + +thro_n = Throw +thro_c = When opponent is close @A+D@ /x04 +thro_i = You can grab and throw them. When close enough on the ground,/npress @4+A+D@ to throw them in the opposite direction. +tech_n = Teching +tech_c = The instant you are grabbed @A+D@ /x04 +tech_i = You can shake off the attack and guard. + +reco_n = Recovery +reco_c = Hold @AorBorCorD@ when blown back +reco_i = You can face forward or backward as well./nIf you continuously press @D@, you will perform a ground recovery, and not an aerial recovery. +natk_n = Normal Skills +natk_c = @AorBorC@ +natk_i = Attacks performed by pressing @A@, @B@, or @C@ are normal skills. /nPress @A@ for a weak attack, @B@ for a medium attack, or @C@ for a strong attack. + +atka_n = Weak Attacks +atka_c = @A@ +atka_i = Normal skills that are fast, but not very powerful. + +atkb_n = Medium Attacks +atkb_c = @B@ +atkb_i = Normal skills that are moderately powerful. + +atkc_n = Strong Attacks +atkc_c = @C@ +atkc_i = Normal skills that are powerful, but slow. + +shie_n = Shield +shie_c = @D@ +shie_i = Shields against attacks from an opponent. + + +pass_n = Beat Edge +pass_c = Press @A@, @B@, and @C@ in any order +pass_i = Combine @A>B>C@ or any combination of normal skills when an attack lands to perform a series of/nattacks. +smar_n = Rapid Beat +smar_c = Rapidly press @A@ or @B@ or @C@ +smar_i = When an attack connects, repeatedly press that button to perform a series of attacks. + +veil_n = Forced Release +veil_c = @A+B+C@ /x07 +veil_i = Enter Heat Mode and recover health. If activated with 4 full gauges, it will result in a Blood/nHeat. When activated, you will knock back your opponent and briefly be invincible. + +moon_n = Moon Drive +moon_c = When the moon icon is blinking@B+C@ /x04 +moon_i = You enter Moon Drive, and in this state your magic circuit gauge fills more quickly. It has/npowerful effects, such as boosting Moon Skills and possible jumps. + +mooc_n = Moon Drive Counter +mooc_c = @B+C@in the moment a Moon Drive /x04 +mooc_i = Cancel and enter Moon Drive./nCan be used when the moon icon is blinking. + +moch_n = Moon Charge +moch_c = @2+A+B@ /x05 +moch_i = Fills your moon icon and magic circuit gauge./nIt consumes a slight amount of life while in use. + +incr_n = Blowback Edge +incr_c = Hold down a button used to perform a skill +incr_i = Continually pressing the attack button will change the type of attacks. Normal Skills and/nFinishers that can be charged vary by character. + +shch_n = Shield Counter +shch_c = Shield Success @A or C@^@B@^@B+C@ /x04 +shch_i = Perform an invincible counterattack./nWhen the moon icon is blinking, the @B+C@ shield counter can be used. + +// +[chr000] +sp00_n = Out Of My Way! +sp01_n = There! +sp02_n = It's over! +sp03_n = Sink! +sp04_n = What're You Doing?! +sp06_n = Ready, Go! +sp07_n = Shut Up And Fly! +sp08_n = Shut Up And Disappear! + +iw_n = Melty Blood +iwex_n = Marble Phantasm - Event Storage + +[chr001] +sp00_n = Sturdy Ladle +sp04_n = Pardon Me +sp06_n = Watch Your Step +sp07_n = Well-Deserved Rest +sp08_n = Please Have A Seat + +iw_n = Dark Hisui Fist +iwex_n = Tohno Blade - Shramana Tree + +[chr002] +sp00_n = Effulgence - Flickered Wheel +sp01_n = Painting the Moon +sp02_n = Effulgence - Redolent Sunset +sp03_n = Breaking Beasts +sp04_n = Effulgence - Bell-flowered Gordonia + +iw_n = Red Mistress - Locks of Hair +iwex_n = Red Mistress Enlightemorphosis - Crimson Hammer + +[chr003] +sp00_n = Sheath Flicker - One Fathom +sp01_n = Feet Flicker - Six Fish +sp02_n = Feet Flicker - Two Fold +sp04_n = Sheath Flicker - Eight Penetrate +sp04_i = Usable only after activating [Boundary Perception]. +sp05_n = Sheath Flicker - Seven Nights +sp06_n = Sheath Flicker - Eight Point Thrust + +iw_n = Boundary Perception +iwex_n = Reattestation - Seventeen Dissection + +[chr004] +sp00_n = Quick-draw - Secret Blade +sp01_n = Quick-draw - Table Reversal +sp02_n = Magical Amber Missile +sp03_n = Look What I Grew τ + +iw_n = Kaida-Koujin Kohaku Kick +iwex_n = Quick-Draw Finisher - Happy New Year's Comet + +[chr005] +sp00_n = Thunder Needle +sp01_n = Thunder Needle - Instant +sp02_n = Rising Thunder +sp03_n = Thunderclap +sp04_n = Effulgence - Oni-tail + +iw_n = Thundering Collapse of Heaven +iwex_n = Hollow Voyage - Seventeen Reincarnations + +[chr006] +sp00_n = Three-point Comet +sp03_n = Two-point Comet +sp04_n = Pulverize +sp05_n = Pulverize - Itinerant Wanderer +sp06_n = Lone-Horn - Seeking Sukhavati in Flame +sp07_n = God-helm + +iw_n = Lone-Horn - Jambudvipa in Flames +iwex_n = Judgement of the Yama +[chr007] +sp00_n = Sisterly Bond - Birth + +//γՉ +hsp00_n = Sturdy Ladle +hsp04_n = Pardon Me +hsp06_n = Sisterly Bond - Foundation +hsp07_n = Well-Deserved Rest +hsp08_n = Please Have A Seat + +hiw_n = Dark Hisui Fist +hiwex_n = Tohno Blade - Shramana Tree + +//ΰζΰί +ksp00_n = Quick-Draw - Hidden Blade +ksp01_n = Quick-Draw - Clean Sweep +ksp02_n = Sisterly Bond - Storm Clouds +ksp03_n = Look What I Grew τ +ksp04_n = Magical Amber Missile + +kiw_n = Kaida-Koujin Kohaku Kick +kiwex_n = Quick-Draw Finisher - Happy New Year's Comet + + +[chr008] +sp00_n = Black Key (Monotone) +sp01_n = Heavy Punishment +sp02_n = Heavy Thrust +sp03_n = Rampaging Sister +sp04_n = Noel Somersault + +iw_n = Super Repentance Time +iwex_n = Art Ye Smug Triangular Temple + +[chr009] +sp00_n = Flame, Disease ^ Ice, Memory +sp01_n = Burya Tigr +sp02_n = Burya Drakon +sp03_n = Homeward, Disease ^ Homeward, Memory + +iw_n = Mania, Blaze ^ Depths, North-seas +iwex_n = Javol Kopiy + +[chr010] +sp00_n = Alte Nagel +sp01_n = Weiss Katze +sp02_n = Alte Schule + +iw_n = Erde Seele Seufzer +iwex_n = Lightform + + +[chr011] +sp00_n = Halo +sp02_n = Blade Thrust +sp03_n = Black Key Throw +sp04_n = Verse Two +sp05_n = Verse Seven +sp06_n = Ciel Somersault +sp08_n = Aerial Black Key Throw +sp09_n = Black Key - Judgment (First Note) +sp10_n = Black Key - Judgment (Second Note) +sp11_n = Black Key - Judgment (Third Note) +sp12_n = Angelic Halo +sp13_n = Black Key - Judgment (Third Note) + +iw_n = The Seventh Scripture - Death by Judgment +iwex_n = The Seventh Scripture - Death by Smiting + +[chr012] +sp00_n = First Air +sp01_n = Second Air - Hold +sp02_n = Second Air - Defeat +sp03_n = Third Air - Ground +sp04_n = Third Air - Break +sp05_n = Wing Air +sp06_n = Elfin Dance +sp08_n = Maul of the Wind God - Strike Air +sp09_n = Slash Air + +iw_n = Sword of Promised Victory - Excalibur +iw02_n = All but a Distant Utopia - Avalon +iwex_n = Sword of Promised Victory - Sword Dance + + +[chr013] +sp00_n = Elbow Strike +sp01_n = Iron Palm +sp02_n = Divine Flash +sp03_n = Zen Smash +sp04_n = Double Kick +sp05_n = Arrow Fist +sp06_n = Quake Stomp +sp07_n = Five Form Fist +sp09_n = Thousand Year Smash + +iw_n = Ultimate Super Move +iwex_n = Super Special Thunder Move - Gentle Smash Fist + + +[chr014] +sp00_n = Skewered Pigeon +sp01_n = Skewered Piggy +sp02_n = Noel Somersault - Neige +sp03_n = Dazzling Echo +sp04_n = Foul Rain +ex01_n = Cloche + +iw_n = Pest Extermination Expert Paranodahlia +iwex_n = Slumbering Rose Princess Rozay-en + + +[chr015] +sp00_n = Browning Starmine +sp01_n = Browning Starmine additional attack 1 +sp02_n = Browning Starmine additional attack 2 +sp03_n = I'll send you flying! +sp04_n = I'll trip you up! +sp05_n = I'll send you flying! additional attack +sp06_n = Floating Starmine +sp08_n = Blazing Starmine +sp09_n = Raining Starmine +sp10_n = Browning Starbow +ex00_n = Good morning cardio routine +ex01_n = Good morning cardio routine additional attack 1 +ex02_n = Good morning cardio routine additional attack 2 + +iw_n = Severe Break Slider +iwex_n = Retrogalaxy - Genesis Light Year + + +[chr016] +sp00_n = The Seventh Scripture - Blaze +sp01_n = Blaze Turn +sp02_n = Blaze Out +sp03_n = The Seventh Scripture - Blade +sp04_n = Blade II +sp05_n = Blade III +sp06_n = The Seventh Scripture - Break +sp07_n = Shaft Lander +sp08_n = Gematria - Lightning + +iw_n = The Seventh Scripture - Four Cause Pilgrimage +iwex_n = Idea Guillotine: Calvaria Galgalim + + +[chr017] +sp00_n = Feroce +sp01_n = Feroce Pesante +sp02_n = Feroce Morendo +sp03_n = Fantasma +sp04_n = Danza - Corrente +sp05_n = Danza - Polonaise +sp06_n = Einsatz + +iw_n = Puppetmaster +iwex_n = Peoplemaster