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Crash when network game starts if built with -D_GLIBCXX_ASSERTIONS #309
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I opened a separate issue on the Arch repo https://gitlab.archlinux.org/archlinux/packaging/packages/megaglest/-/issues/1 |
This the output when a network game starts, when MG is built with '-fsanitize=address,undefined' using gcc
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When a network game starts, after the loading screen, the game freezes for a moment, then crashes.
The console output is similar to
I got this output now when trying megaglest from the Manjaro package (on Manjaro). I cloned the MegaGlest Arch PKGBUILD repo and built with
makepkg
. I see by default MG is being built with -D_GLIBCXX_ASSERTIONS.I noticed this when working on the meson PR (#256) and added the b_ndebug=true option:
which removes -D_GLIBCXX_ASSERTIONS from the build.
MegaGlest should work as expected whether that flag is added or not. This issue needs to be debugged and fixed.
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