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Game1.cs
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Game1.cs
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;
using MemoEngine;
using System;
namespace MonoGame_Zombii
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
Setup.Init(Content, graphics);
Screen.resolution(800, 600);
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
SceneManager.LoadScene(new TestScene());
base.Initialize();
}
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
SceneManager.Update(gameTime);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, null);
SceneManager.Draw(spriteBatch);
// LineBatch.DrawLine(spriteBatch, new Vector2(0, 0), new Vector2(500, 500), Color.Red);
spriteBatch.End();
spriteBatch.Begin();
spriteBatch.End();
base.Draw(gameTime);
}
}
}