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SharpQuake.sln
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SharpQuake.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28803.156
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpQuake", "SharpQuake\SharpQuake.csproj", "{0FC3229A-25C5-49F9-80C6-237A3BC319B1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpQuake.Framework", "SharpQuake.Framework\SharpQuake.Framework.csproj", "{6CF287D3-D413-4C9B-ABAC-01E78D6CCADB}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpQuake.Renderer", "SharpQuake.Renderer\SharpQuake.Renderer.csproj", "{44FDF305-A5F5-4A4F-A285-D2DD0AF98C5F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpQuake.Renderer.OpenGL", "SharpQuake.Renderer.OpenGL\SharpQuake.Renderer.OpenGL.csproj", "{C2CA7B76-9CA5-4B24-B0B1-7F0AA5A39EED}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SharpQuake.Game", "SharpQuake.Game\SharpQuake.Game.csproj", "{5C497D12-3411-4DF9-99CA-5F176EA024E8}"
EndProject
Global
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HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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