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ConcurrentLinkedQueue.java
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/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/*
* This file is available under and governed by the GNU General Public
* License version 2 only, as published by the Free Software Foundation.
* However, the following notice accompanied the original version of this
* file:
*
* Written by Doug Lea and Martin Buchholz with assistance from members of
* JCP JSR-166 Expert Group and released to the public domain, as explained
* at http://creativecommons.org/publicdomain/zero/1.0/
*/
package java.util.concurrent;
import java.io.Serializable;
import java.lang.invoke.MethodHandles;
import java.lang.invoke.VarHandle;
import java.util.AbstractQueue;
import java.util.Arrays;
import java.util.Collection;
import java.util.Iterator;
import java.util.NoSuchElementException;
import java.util.Objects;
import java.util.Queue;
import java.util.Spliterator;
import java.util.Spliterators;
import java.util.function.Consumer;
import java.util.function.Predicate;
/**
* An unbounded thread-safe {@linkplain Queue queue} based on linked nodes.
* This queue orders elements FIFO (first-in-first-out).
* The <em>head</em> of the queue is that element that has been on the
* queue the longest time.
* The <em>tail</em> of the queue is that element that has been on the
* queue the shortest time. New elements
* are inserted at the tail of the queue, and the queue retrieval
* operations obtain elements at the head of the queue.
* A {@code ConcurrentLinkedQueue} is an appropriate choice when
* many threads will share access to a common collection.
* Like most other concurrent collection implementations, this class
* does not permit the use of {@code null} elements.
*
* <p>This implementation employs an efficient <em>non-blocking</em>
* algorithm based on one described in
* <a href="http://www.cs.rochester.edu/~scott/papers/1996_PODC_queues.pdf">
* Simple, Fast, and Practical Non-Blocking and Blocking Concurrent Queue
* Algorithms</a> by Maged M. Michael and Michael L. Scott.
*
* <p>Iterators are <i>weakly consistent</i>, returning elements
* reflecting the state of the queue at some point at or since the
* creation of the iterator. They do <em>not</em> throw {@link
* java.util.ConcurrentModificationException}, and may proceed concurrently
* with other operations. Elements contained in the queue since the creation
* of the iterator will be returned exactly once.
*
* <p>Beware that, unlike in most collections, the {@code size} method
* is <em>NOT</em> a constant-time operation. Because of the
* asynchronous nature of these queues, determining the current number
* of elements requires a traversal of the elements, and so may report
* inaccurate results if this collection is modified during traversal.
*
* <p>Bulk operations that add, remove, or examine multiple elements,
* such as {@link #addAll}, {@link #removeIf} or {@link #forEach},
* are <em>not</em> guaranteed to be performed atomically.
* For example, a {@code forEach} traversal concurrent with an {@code
* addAll} operation might observe only some of the added elements.
*
* <p>This class and its iterator implement all of the <em>optional</em>
* methods of the {@link Queue} and {@link Iterator} interfaces.
*
* <p>Memory consistency effects: As with other concurrent
* collections, actions in a thread prior to placing an object into a
* {@code ConcurrentLinkedQueue}
* <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
* actions subsequent to the access or removal of that element from
* the {@code ConcurrentLinkedQueue} in another thread.
*
* <p>This class is a member of the
* <a href="{@docRoot}/java.base/java/util/package-summary.html#CollectionsFramework">
* Java Collections Framework</a>.
*
* @since 1.5
* @author Doug Lea
* @param <E> the type of elements held in this queue
*/
/*
* 链式无界单向队列,线程安全(CAS)
*
* 入队/出队时,对头尾结点的更新上采用了懒加载机制
* (非常懒的懒加载,即不到影响操作结果的时刻,不会更新头尾结点)
*/
public class ConcurrentLinkedQueue<E> extends AbstractQueue<E> implements Queue<E>, Serializable {
/*
* This is a modification of the Michael & Scott algorithm,
* adapted for a garbage-collected environment, with support for
* interior node deletion (to support e.g. remove(Object)). For
* explanation, read the paper.
*
* Note that like most non-blocking algorithms in this package,
* this implementation relies on the fact that in garbage
* collected systems, there is no possibility of ABA problems due
* to recycled nodes, so there is no need to use "counted
* pointers" or related techniques seen in versions used in
* non-GC'ed settings.
*
* The fundamental invariants are:
* - There is exactly one (last) Node with a null next reference,
* which is CASed when enqueueing. This last Node can be
* reached in O(1) time from tail, but tail is merely an
* optimization - it can always be reached in O(N) time from
* head as well.
* - The elements contained in the queue are the non-null items in
* Nodes that are reachable from head. CASing the item
* reference of a Node to null atomically removes it from the
* queue. Reachability of all elements from head must remain
* true even in the case of concurrent modifications that cause
* head to advance. A dequeued Node may remain in use
* indefinitely due to creation of an Iterator or simply a
* poll() that has lost its time slice.
*
* The above might appear to imply that all Nodes are GC-reachable
* from a predecessor dequeued Node. That would cause two problems:
* - allow a rogue Iterator to cause unbounded memory retention
* - cause cross-generational linking of old Nodes to new Nodes if
* a Node was tenured while live, which generational GCs have a
* hard time dealing with, causing repeated major collections.
* However, only non-deleted Nodes need to be reachable from
* dequeued Nodes, and reachability does not necessarily have to
* be of the kind understood by the GC. We use the trick of
* linking a Node that has just been dequeued to itself. Such a
* self-link implicitly means to advance to head.
*
* Both head and tail are permitted to lag. In fact, failing to
* update them every time one could is a significant optimization
* (fewer CASes). As with LinkedTransferQueue (see the internal
* documentation for that class), we use a slack threshold of two;
* that is, we update head/tail when the current pointer appears
* to be two or more steps away from the first/last node.
*
* Since head and tail are updated concurrently and independently,
* it is possible for tail to lag behind head (why not)?
*
* CASing a Node's item reference to null atomically removes the
* element from the queue, leaving a "dead" node that should later
* be unlinked (but unlinking is merely an optimization).
* Interior element removal methods (other than Iterator.remove())
* keep track of the predecessor node during traversal so that the
* node can be CAS-unlinked. Some traversal methods try to unlink
* any deleted nodes encountered during traversal. See comments
* in bulkRemove.
*
* When constructing a Node (before enqueuing it) we avoid paying
* for a volatile write to item. This allows the cost of enqueue
* to be "one-and-a-half" CASes.
*
* Both head and tail may or may not point to a Node with a
* non-null item. If the queue is empty, all items must of course
* be null. Upon creation, both head and tail refer to a dummy
* Node with null item. Both head and tail are only updated using
* CAS, so they never regress, although again this is merely an
* optimization.
*/
/**
* A node from which the first live (non-deleted) node (if any)
* can be reached in O(1) time.
* Invariants:
* - all live nodes are reachable from head via succ()
* - head != null
* - (tmp = head).next != tmp || tmp != head
* Non-invariants:
* - head.item may or may not be null.
* - it is permitted for tail to lag behind head, that is, for tail to not be reachable from head!
*/
transient volatile Node<E> head; // 队头
/**
* A node from which the last node on list (that is, the unique
* node with node.next == null) can be reached in O(1) time.
* Invariants:
* - the last node is always reachable from tail via succ()
* - tail != null
* Non-invariants:
* - tail.item may or may not be null.
* - it is permitted for tail to lag behind head, that is, for tail to not be reachable from head!
* - tail.next may or may not be self-linked.
*/
private transient volatile Node<E> tail; // 队尾
/**
* Tolerate this many consecutive dead nodes before CAS-collapsing.
* Amortized cost of clear() is (1 + 1/MAX_HOPS) CASes per element.
*/
private static final int MAX_HOPS = 8;
// VarHandle mechanics
private static final VarHandle HEAD;
private static final VarHandle TAIL;
static final VarHandle ITEM;
static final VarHandle NEXT;
static {
try {
MethodHandles.Lookup l = MethodHandles.lookup();
HEAD = l.findVarHandle(ConcurrentLinkedQueue.class, "head", Node.class);
TAIL = l.findVarHandle(ConcurrentLinkedQueue.class, "tail", Node.class);
ITEM = l.findVarHandle(Node.class, "item", Object.class);
NEXT = l.findVarHandle(Node.class, "next", Node.class);
} catch(ReflectiveOperationException e) {
throw new ExceptionInInitializerError(e);
}
}
/*▼ 构造器 ████████████████████████████████████████████████████████████████████████████████┓ */
/**
* Creates a {@code ConcurrentLinkedQueue} that is initially empty.
*/
public ConcurrentLinkedQueue() {
head = tail = new Node<E>();
}
/**
* Creates a {@code ConcurrentLinkedQueue}
* initially containing the elements of the given collection,
* added in traversal order of the collection's iterator.
*
* @param c the collection of elements to initially contain
*
* @throws NullPointerException if the specified collection or any
* of its elements are null
*/
public ConcurrentLinkedQueue(Collection<? extends E> c) {
Node<E> h = null, t = null;
for(E e : c) {
Node<E> newNode = new Node<E>(Objects.requireNonNull(e));
if(h == null) {
h = t = newNode;
} else {
t.appendRelaxed(t = newNode);
}
}
if(h == null) {
h = t = new Node<E>();
}
head = h;
tail = t;
}
/*▲ 构造器 ████████████████████████████████████████████████████████████████████████████████┛ */
/*▼ 入队 ████████████████████████████████████████████████████████████████████████████████┓ */
/**
* Inserts the specified element at the tail of this queue.
* As the queue is unbounded, this method will never return {@code false}.
*
* @return {@code true} (as specified by {@link Queue#offer})
*
* @throws NullPointerException if the specified element is null
*/
// 入队,不会队满,不会阻塞(线程安全)
public boolean offer(E e) {
// 创建结点
final Node<E> newNode = new Node<E>(Objects.requireNonNull(e));
for(Node<E> t = tail, p = t; ; ) {
Node<E> q = p.next;
if(q == null) {
/* p是最后一个结点 */
// 将新结点添加到队尾
if(NEXT.compareAndSet(p, null, newNode)) {
/*
* Successful CAS is the linearization point for e to become an element of this queue,
* and for newNode to become "live".
*/
// 如果队尾滞后,更新队尾到新的末端
if(p != t) {
// hop two nodes at a time; failure is OK
TAIL.weakCompareAndSet(this, t, newNode);
}
return true;
}
// Lost CAS race to another thread; re-read next
} else if(p == q) {
/*
* We have fallen off list.
* If tail is unchanged, it will also be off-list,
* in which case we need to jump to head,
* from which all live nodes are always reachable.
* Else the new tail is a better bet.
*/
p = (t != (t = tail)) ? t : head;
} else {
// Check for tail updates after two hops.
p = (p != t && t != (t = tail)) ? t : q;
}
}
}
/**
* Inserts the specified element at the tail of this queue.
* As the queue is unbounded, this method will never throw
* {@link IllegalStateException} or return {@code false}.
*
* @return {@code true} (as specified by {@link Collection#add})
*
* @throws NullPointerException if the specified element is null
*/
// 入队/添加,不会队满,不会阻塞(线程安全)
public boolean add(E e) {
return offer(e);
}
/**
* Appends all of the elements in the specified collection to the end of
* this queue, in the order that they are returned by the specified
* collection's iterator. Attempts to {@code addAll} of a queue to
* itself result in {@code IllegalArgumentException}.
*
* @param c the elements to be inserted into this queue
*
* @return {@code true} if this queue changed as a result of the call
*
* @throws NullPointerException if the specified collection or any
* of its elements are null
* @throws IllegalArgumentException if the collection is this queue
*/
// 将容器中所有元素复制到队列当中
public boolean addAll(Collection<? extends E> c) {
if(c == this) {
// As historically specified in AbstractQueue#addAll
throw new IllegalArgumentException();
}
// Copy c into a private chain of Nodes
Node<E> beginningOfTheEnd = null, last = null;
for(E e : c) {
Node<E> newNode = new Node<E>(Objects.requireNonNull(e));
if(beginningOfTheEnd == null) {
beginningOfTheEnd = last = newNode;
} else {
last.appendRelaxed(last = newNode);
}
}
if(beginningOfTheEnd == null) {
return false;
}
// Atomically append the chain at the tail of this collection
for(Node<E> t = tail, p = t; ; ) {
Node<E> q = p.next;
if(q == null) {
// p is last node
if(NEXT.compareAndSet(p, null, beginningOfTheEnd)) {
// Successful CAS is the linearization point
// for all elements to be added to this queue.
if(!TAIL.weakCompareAndSet(this, t, last)) {
// Try a little harder to update tail,
// since we may be adding many elements.
t = tail;
if(last.next == null)
TAIL.weakCompareAndSet(this, t, last);
}
return true;
}
// Lost CAS race to another thread; re-read next
} else if(p == q)
// We have fallen off list. If tail is unchanged, it
// will also be off-list, in which case we need to
// jump to head, from which all live nodes are always
// reachable. Else the new tail is a better bet.
p = (t != (t = tail)) ? t : head;
else {
// Check for tail updates after two hops.
p = (p != t && t != (t = tail)) ? t : q;
}
}
}
/*▲ 入队 ████████████████████████████████████████████████████████████████████████████████┛ */
/*▼ 出队 ████████████████████████████████████████████████████████████████████████████████┓ */
// 出队,队空时返回null,不会阻塞(线程安全)
public E poll() {
restartFromHead:
for(; ; ) {
for(Node<E> h = head, p = h, q; ; p = q) {
final E item = p.item;
// 原子地更新item域为null
if(item != null && p.casItem(item, null)) {
/* Successful CAS is the linearization point for item to be removed from this queue */
// 如果p!=h,说明p初始指向的位置是个无效结点
if(p != h) {
// 更新head,一次跳两个结点
updateHead(h, ((q = p.next) != null) ? q : p);
}
// 返回拿到的结点
return item;
} else if((q = p.next) == null) {
/* 至此,说明p已经是最后一个结点,更新头结点,并返回null */
updateHead(h, p);
return null;
} else {
/* 至此,说明p指向的结点中没有有效数据(被其他线程取走了) */
if(p == q) {
/* 至此,说明p指向的结点成了无效结点(next域指向了自身),这时候需要重新定位头结点 */
continue restartFromHead;
}
}
}
}
}
/**
* Removes a single instance of the specified element from this queue,
* if it is present. More formally, removes an element {@code e} such
* that {@code o.equals(e)}, if this queue contains one or more such
* elements.
* Returns {@code true} if this queue contained the specified element
* (or equivalently, if this queue changed as a result of the call).
*
* @param o element to be removed from this queue, if present
*
* @return {@code true} if this queue changed as a result of the call
*/
// 移除元素,不阻塞(线程安全)
public boolean remove(Object o) {
if(o == null) {
return false;
}
restartFromHead:
for(; ; ) {
for(Node<E> p = head, pred = null; p != null; ) {
Node<E> q = p.next;
final E item = p.item;
if(item != null) {
if(o.equals(item) && p.casItem(item, null)) {
skipDeadNodes(pred, p, p, q);
return true;
}
pred = p;
p = q;
continue;
}
for(Node<E> c = p; ; q = p.next) {
if(q == null || q.item != null) {
pred = skipDeadNodes(pred, c, p, q);
p = q;
break;
}
if(p == (p = q)) {
continue restartFromHead;
}
}
}
return false;
}
}
/**
* @throws NullPointerException {@inheritDoc}
*/
// 移除所有满足过滤条件的元素,不阻塞(线程安全)
public boolean removeIf(Predicate<? super E> filter) {
Objects.requireNonNull(filter);
return bulkRemove(filter);
}
/**
* @throws NullPointerException {@inheritDoc}
*/
// (匹配则移除)移除队列中所有与给定容器中的元素匹配的元素,不阻塞(线程安全)
public boolean removeAll(Collection<?> c) {
Objects.requireNonNull(c);
return bulkRemove(e -> c.contains(e));
}
/**
* @throws NullPointerException {@inheritDoc}
*/
// (不匹配则移除)移除队列中所有与给定容器中的元素不匹配的元素,不阻塞(线程安全)
public boolean retainAll(Collection<?> c) {
Objects.requireNonNull(c);
return bulkRemove(e -> !c.contains(e));
}
// 清空,即移除所有元素,不阻塞(线程安全)
public void clear() {
bulkRemove(e -> true);
}
/*▲ 出队 ████████████████████████████████████████████████████████████████████████████████┛ */
/*▼ 取值 ████████████████████████████████████████████████████████████████████████████████┓ */
// 获取队头元素,线程安全
public E peek() {
restartFromHead:
for(; ; ) {
for(Node<E> h = head, p = h, q; ; p = q) {
final E item;
if((item = p.item) != null || (q = p.next) == null) {
updateHead(h, p);
return item;
} else if(p == q) {
continue restartFromHead;
}
}
}
}
/*▲ 取值 ████████████████████████████████████████████████████████████████████████████████┛ */
/*▼ 包含查询 ████████████████████████████████████████████████████████████████████████████████┓ */
/**
* Returns {@code true} if this queue contains the specified element.
* More formally, returns {@code true} if and only if this queue contains
* at least one element {@code e} such that {@code o.equals(e)}.
*
* @param o object to be checked for containment in this queue
*
* @return {@code true} if this queue contains the specified element
*/
// 判断队列中是否包含元素o
public boolean contains(Object o) {
if(o == null) {
return false;
}
restartFromHead:
for(; ; ) {
for(Node<E> p = head, pred = null; p != null; ) {
Node<E> q = p.next;
final E item;
if((item = p.item) != null) {
if(o.equals(item))
return true;
pred = p;
p = q;
continue;
}
for(Node<E> c = p; ; q = p.next) {
if(q == null || q.item != null) {
pred = skipDeadNodes(pred, c, p, q);
p = q;
break;
}
if(p == (p = q)) {
continue restartFromHead;
}
}
}
return false;
}
}
/*▲ 包含查询 ████████████████████████████████████████████████████████████████████████████████┛ */
/*▼ 只读 ████████████████████████████████████████████████████████████████████████████████┓ */
/**
* Returns an array containing all of the elements in this queue, in
* proper sequence.
*
* <p>The returned array will be "safe" in that no references to it are
* maintained by this queue. (In other words, this method must allocate
* a new array). The caller is thus free to modify the returned array.
*
* <p>This method acts as bridge between array-based and collection-based
* APIs.
*
* @return an array containing all of the elements in this queue
*/
public Object[] toArray() {
return toArrayInternal(null);
}
/**
* Returns an array containing all of the elements in this queue, in
* proper sequence; the runtime type of the returned array is that of
* the specified array. If the queue fits in the specified array, it
* is returned therein. Otherwise, a new array is allocated with the
* runtime type of the specified array and the size of this queue.
*
* <p>If this queue fits in the specified array with room to spare
* (i.e., the array has more elements than this queue), the element in
* the array immediately following the end of the queue is set to
* {@code null}.
*
* <p>Like the {@link #toArray()} method, this method acts as bridge between
* array-based and collection-based APIs. Further, this method allows
* precise control over the runtime type of the output array, and may,
* under certain circumstances, be used to save allocation costs.
*
* <p>Suppose {@code x} is a queue known to contain only strings.
* The following code can be used to dump the queue into a newly
* allocated array of {@code String}:
*
* <pre> {@code String[] y = x.toArray(new String[0]);}</pre>
*
* Note that {@code toArray(new Object[0])} is identical in function to
* {@code toArray()}.
*
* @param a the array into which the elements of the queue are to
* be stored, if it is big enough; otherwise, a new array of the
* same runtime type is allocated for this purpose
*
* @return an array containing all of the elements in this queue
*
* @throws ArrayStoreException if the runtime type of the specified array
* is not a supertype of the runtime type of every element in
* this queue
* @throws NullPointerException if the specified array is null
*/
@SuppressWarnings("unchecked")
public <T> T[] toArray(T[] a) {
Objects.requireNonNull(a);
return (T[]) toArrayInternal(a);
}
/*▲ 只读 ████████████████████████████████████████████████████████████████████████████████┛ */
/*▼ 迭代 ████████████████████████████████████████████████████████████████████████████████┓ */
/**
* @throws NullPointerException {@inheritDoc}
*/
// 遍历所有元素,并执行相应的择取操作
public void forEach(Consumer<? super E> action) {
Objects.requireNonNull(action);
forEachFrom(action, head);
}
/**
* Returns an iterator over the elements in this queue in proper sequence.
* The elements will be returned in order from first (head) to last (tail).
*
* <p>The returned iterator is
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>.
*
* @return an iterator over the elements in this queue in proper sequence
*/
// 返回当前队列的迭代器
public Iterator<E> iterator() {
return new Itr();
}
/**
* Returns a {@link Spliterator} over the elements in this queue.
*
* <p>The returned spliterator is
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>.
*
* <p>The {@code Spliterator} reports {@link Spliterator#CONCURRENT},
* {@link Spliterator#ORDERED}, and {@link Spliterator#NONNULL}.
*
* @return a {@code Spliterator} over the elements in this queue
*
* @implNote The {@code Spliterator} implements {@code trySplit} to permit limited
* parallelism.
* @since 1.8
*/
// 返回描述此队列中元素的Spliterator
@Override
public Spliterator<E> spliterator() {
return new CLQSpliterator();
}
/*▲ 迭代 ████████████████████████████████████████████████████████████████████████████████┛ */
/*▼ 杂项 ████████████████████████████████████████████████████████████████████████████████┓ */
/**
* Returns the number of elements in this queue. If this queue
* contains more than {@code Integer.MAX_VALUE} elements, returns
* {@code Integer.MAX_VALUE}.
*
* <p>Beware that, unlike in most collections, this method is
* <em>NOT</em> a constant-time operation. Because of the
* asynchronous nature of these queues, determining the current
* number of elements requires an O(n) traversal.
* Additionally, if elements are added or removed during execution
* of this method, the returned result may be inaccurate. Thus,
* this method is typically not very useful in concurrent
* applications.
*
* @return the number of elements in this queue
*/
// 返回队列中元素数量
public int size() {
restartFromHead:
for(; ; ) {
int count = 0;
for(Node<E> p = first(); p != null; ) {
if(p.item != null) {
if(++count == Integer.MAX_VALUE) {
break; // @see Collection.size()
}
}
if(p == (p = p.next)) {
continue restartFromHead;
}
}
return count;
}
}
/**
* Returns {@code true} if this queue contains no elements.
*
* @return {@code true} if this queue contains no elements
*/
// 判断队列是否为null
public boolean isEmpty() {
return first() == null;
}
/*▲ 杂项 ████████████████████████████████████████████████████████████████████████████████┛ */
/*▼ 序列化 ████████████████████████████████████████████████████████████████████████████████┓ */
private static final long serialVersionUID = 196745693267521676L;
/**
* Saves this queue to a stream (that is, serializes it).
*
* @param s the stream
*
* @throws java.io.IOException if an I/O error occurs
* @serialData All of the elements (each an {@code E}) in
* the proper order, followed by a null
*/
private void writeObject(java.io.ObjectOutputStream s) throws java.io.IOException {
// Write out any hidden stuff
s.defaultWriteObject();
// Write out all elements in the proper order.
for(Node<E> p = first(); p != null; p = succ(p)) {
final E item;
if((item = p.item) != null)
s.writeObject(item);
}
// Use trailing null as sentinel
s.writeObject(null);
}
/**
* Reconstitutes this queue from a stream (that is, deserializes it).
*
* @param s the stream
*
* @throws ClassNotFoundException if the class of a serialized object
* could not be found
* @throws java.io.IOException if an I/O error occurs
*/
private void readObject(java.io.ObjectInputStream s) throws java.io.IOException, ClassNotFoundException {
s.defaultReadObject();
// Read in elements until trailing null sentinel found
Node<E> h = null, t = null;
for(Object item; (item = s.readObject()) != null; ) {
@SuppressWarnings("unchecked")
Node<E> newNode = new Node<E>((E) item);
if(h == null)
h = t = newNode;
else
t.appendRelaxed(t = newNode);
}
if(h == null)
h = t = new Node<E>();
head = h;
tail = t;
}
/*▲ 序列化 ████████████████████████████████████████████████████████████████████████████████┛ */
// 注:该方法会改变队列的结构,所以可能会导致调试过程中结果与预期不一致
public String toString() {
String[] a = null;
restartFromHead:
for(; ; ) {
int charLength = 0;
int size = 0;
// 让p指向头结点
for(Node<E> p = first(); p != null; ) {
final E item = p.item ;
if(item != null) {
if(a == null) {
a = new String[4];
} else if(size == a.length) {
a = Arrays.copyOf(a, 2 * size);
}
String s = item.toString();
a[size++] = s;
charLength += s.length();
}
if(p == (p = p.next)) {
continue restartFromHead;
}
}
if(size == 0) {
return "[]";
}
return Helpers.toString(a, size, charLength);
}
}
/**
* Tries to CAS head to p.
* If successful, repoint old head to itself as sentinel for succ(), below.
*/
// 更新队头head到p,并丢弃旧的队头(丢弃结点的next域会指向自身,这个特性很重要,会影响后续的判断)
final void updateHead(Node<E> h, Node<E> p) {
// assert h != null && p != null && (h == p || h.item == null);
if(h != p && HEAD.compareAndSet(this, h, p)) {
NEXT.setRelease(h, h);
}
}
/**
* Returns the first live (non-deleted) node on list, or null if none.
* This is yet another variant of poll/peek; here returning the
* first node, not element. We could make peek() a wrapper around
* first(), but that would cost an extra volatile read of item,
* and the need to add a retry loop to deal with the possibility
* of losing a race to a concurrent poll().
*/
// 获取头结点。如果头结点指向无效结点(存储了空值),则需要先更新头结点
Node<E> first() {
restartFromHead:
for(; ; ) {
for(Node<E> h = head, p = h, q; ; p = q) {
boolean hasItem = (p.item != null);
// 如果遇到了有效的头结点,或者p已经是最后一个结点,则可以返回了
if(hasItem || (q = p.next) == null) {
// 如果head==h,则令head=p,且丢弃h
updateHead(h, p);
return hasItem ? p : null;
} else {
/* 至此,说明p指向的结点中没有有效数据(被其他线程取走了) */
if(p == q) {
/* 至此,说明p指向的结点成了无效结点(next域指向了自身),这时候需要重新定位头结点 */
continue restartFromHead;
}
}
}
}
}
/**
* Runs action on each element found during a traversal starting at p.
* If p is null, the action is not run.
*/
void forEachFrom(Consumer<? super E> action, Node<E> p) {
for(Node<E> pred = null; p != null; ) {
Node<E> q = p.next;
final E item;
if((item = p.item) != null) {
action.accept(item);
pred = p;
p = q;
continue;
}
for(Node<E> c = p; ; q = p.next) {
if(q == null || q.item != null) {
pred = skipDeadNodes(pred, c, p, q);
p = q;
break;
}
if(p == (p = q)) {
pred = null;
p = head;
break;
}
}
}
}
/**
* Returns the successor of p, or the head node if p.next has been
* linked to self, which will only be true if traversing with a
* stale pointer that is now off the list.
*/
final Node<E> succ(Node<E> p) {
if(p == (p = p.next)) {
p = head;
}
return p;
}
/**
* Tries to CAS pred.next (or head, if pred is null) from c to p.
* Caller must ensure that we're not unlinking the trailing node.
*/
// 尝试将pred的后继从c更新为p(pred==null时,代表操作头结点)
private boolean tryCasSuccessor(Node<E> pred, Node<E> c, Node<E> p) {
// assert p != null;
// assert c.item == null;
// assert c != p;
if(pred != null) {
return NEXT.compareAndSet(pred, c, p);
}
if(HEAD.compareAndSet(this, c, p)) {
// 将结点c作废(next域指向自身)
NEXT.setRelease(c, c);
return true;
}
return false;
}