Algorithm: Floyd Warshall
#include < bits/stdc++.h>
using namespace std ;
#define ll long long
#define vi vector<int >
#define pii pair<int , int >
#define pll pair<ll, ll>
#define vvi vector<vi>
#define vll vector<ll>
#define vvll vector<vector<ll>>
#define vpii vector<pair<int ,int >>
#define vpll vector<pair<ll,ll>>
#define vb vector<bool >
#define vs vector<string>
// /............x...........///
#define all (a ) a.begin(), a.end()
#define allr (a ) a.rbegin(), a.rend()
#define mp (a, b ) make_pair(a, b)
#define pb push_back
#define ff first
#define ss second
#define bg begin ()
#define UNIQUE (X ) (X).erase(unique(all(X)), (X).end())
#define ft cout << " for test" <<endl;
#define read (v, a, n ) for (int i = a; i<n; i++)cin>>v[i];
#define print (v ) for (auto it : v)cout << it<<' ' ;cout << endl;
#define PI acos (-1.0 )
#define yes cout <<" Yes" << endl
#define no cout<<" No" <<endl
#define FIO ios_base::sync_with_stdio (0 );cin.tie(0 );cout.tie(0 );
#define t_c int test, cs = 1 ;cin>>test;while (test--)
#define casep cout<<" Case #" << cs++<<" : " ;
// /................function.....................///
#define D (a ) (double )(a)
#define sqr (a ) (a * a)
#define siz (s ) (int )(s.size())
#define max3 (a, b, c ) max(a, max(b, c))
#define min3 (a, b, c ) min(a, min(b, c))
#define Min (a ) *min_element (all(a))
// /#define mod 1000000007
// /.........Graph.........///
int X[] = {1 , -1 , 0 , 0 };
int Y[] = {0 , 0 , 1 , -1 };
// /........constant........///
const ll N = 1e6 +5 ;
const ll inf = 1e16 ;
int main (){
FIO;
int n,m,q,i,j,k;
cin>>n>>m>>q;
int a,b;
ll dis[n+1 ][n+1 ],c;
for (i=0 ; i<=n; i++){
for (j=0 ; j<=n; j++)
dis[i][j]=inf;
dis[i][i]=0 ;
}
for (i=0 ; i<m; i++){
cin>>a>>b>>c;
dis[a][b]=min (dis[a][b],c);
dis[b][a]=min (dis[a][b],c);
}
for (k=1 ; k<=n; k++){
for (i=1 ; i<=n; i++){
for (j=1 ; j<=n; j++){
dis[i][j] = min (dis[i][j],dis[i][k]+dis[k][j]);
}
}
}
while (q--){
cin>>a>>b;
cout<<((dis[a][b]==inf)?-1 :dis[a][b])<<endl;
}
}