diff --git a/AquaMai/AquaMai.toml b/AquaMai/AquaMai.toml index 6aed4500..abf0af21 100644 --- a/AquaMai/AquaMai.toml +++ b/AquaMai/AquaMai.toml @@ -80,12 +80,6 @@ JudgeAdjustA=0.0 JudgeAdjustB=0.0 # Touch screen delay, unit is milliseconds, one second = 1000 milliseconds. Must be an integer TouchDelay=0 -# Window the game -Windowed=false -# Width and height for windowed mode, rendering resolution for fullscreen mode -# If set to 0, windowed mode will remember the user-set size, fullscreen mode will use the current display resolution -Width=0 -Height=0 # Show detail of selected song in music selection screen SelectionDetail=true # Display framerate @@ -114,6 +108,16 @@ SkipTrackStart=true # Show reason when net icon is gray ShowNetErrorDetail=true +[WindowState] +# If not enabled, no operations will be performed on the game window +Enable=false +# Window the game +Windowed=false +# Width and height for windowed mode, rendering resolution for fullscreen mode +# If set to 0, windowed mode will remember the user-set size, fullscreen mode will use the current display resolution +Width=0 +Height=0 + [TouchSensitivity] # Enable custom sensitivity # When enabled, the settings in Test mode will not take effect @@ -159,3 +163,27 @@ E5=20 E6=20 E7=20 E8=20 + +[CustomKeyMap] +Enable = false +# These settings will work regardless of whether you have enabled segatools' io4 emulation +Test = "ScrollLock" +Service = "Pause" +Button1_1P = "W" +Button2_1P = "E" +Button3_1P = "D" +Button4_1P = "C" +Button5_1P = "X" +Button6_1P = "Z" +Button7_1P = "A" +Button8_1P = "Q" +Select_1P = "Alpha3" +Button1_2P = "Keypad8" +Button2_2P = "Keypad9" +Button3_2P = "Keypad6" +Button4_2P = "Keypad3" +Button5_2P = "Keypad2" +Button6_2P = "Keypad1" +Button7_2P = "Keypad4" +Button8_2P = "Keypad7" +Select_2P = "KeypadMultiply" diff --git a/AquaMai/AquaMai.zh.toml b/AquaMai/AquaMai.zh.toml index 1e4cc113..316df68e 100644 --- a/AquaMai/AquaMai.zh.toml +++ b/AquaMai/AquaMai.zh.toml @@ -96,12 +96,6 @@ JudgeAdjustA=0.0 JudgeAdjustB=0.0 # 触摸屏延迟,单位为毫秒,一秒 = 1000 毫秒。必须是整数 TouchDelay=0 -# 窗口化游戏 -Windowed=false -# 宽度和高度窗口化时为游戏窗口大小,全屏时为渲染分辨率 -# 如果设为 0,窗口化将记住用户设定的大小,全屏时将使用当前显示器分辨率 -Width=0 -Height=0 # 选歌界面显示选择的歌曲的详情 SelectionDetail=true # 出现灰网时显示原因 @@ -131,6 +125,16 @@ SkipGameOverScreen=true # 跳过乐曲开始界面 SkipTrackStart=true +[WindowState] +# 不启用的话,不会对游戏窗口做任何操作 +Enable=false +# 窗口化游戏 +Windowed=false +# 宽度和高度窗口化时为游戏窗口大小,全屏时为渲染分辨率 +# 如果设为 0,窗口化将记住用户设定的大小,全屏时将使用当前显示器分辨率 +Width=0 +Height=0 + [TouchSensitivity] # 是否启用自定义灵敏度 # 这里启用之后 Test 里的就不再起作用了 @@ -176,3 +180,27 @@ E5=20 E6=20 E7=20 E8=20 + +[CustomKeyMap] +Enable = false +# 这里的设置无论你是否启用了 segatools 的 io4 模拟都会工作 +Test = "ScrollLock" +Service = "Pause" +Button1_1P = "W" +Button2_1P = "E" +Button3_1P = "D" +Button4_1P = "C" +Button5_1P = "X" +Button6_1P = "Z" +Button7_1P = "A" +Button8_1P = "Q" +Select_1P = "Alpha3" +Button1_2P = "Keypad8" +Button2_2P = "Keypad9" +Button3_2P = "Keypad6" +Button4_2P = "Keypad3" +Button5_2P = "Keypad2" +Button6_2P = "Keypad1" +Button7_2P = "Keypad4" +Button8_2P = "Keypad7" +Select_2P = "KeypadMultiply"