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Are you using a controller that makes it possible to press "impossible" d-pad combinations like up+down or left+right (e.g. keyboard, Hitbox without SOCD cleaner, gamepad modded to turn the d-pad into independent buttons) ? This game reacts very poorly to those.
I use xbox series /x wireless controller in usb-c-to-a wired mode.
and most games on NES are fine with the left-joycon input.
so commando does something in different way than all the other games.
I wonder would it crash with the original NES and NES gamepad,
when you force both up and right down at same time.
I mean you can control the mister with a flight stick and 4-ways joystick,
any of which will have guaranteed combination directions when moving.
xbox series controller joycon is handled internally as a joystick with directions.
I mean if joystick is not compatible with some NES functionality then there should
be an option to force 4-way input only always. converting each input to the working input.
not just plainly letting it crash. I would say the compatibility adaptation is on the mister side.
for best usability and compatibility. maybe some global or mister core setting for converting the inputs.
Commando (U) will hang after moving around (diagonally) and shooting after about 30 seconds, at least twice so far.
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