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The SNES SA-1 Speed Test v5.1 rom from @VitorVilela7 shows some interesting results. This is all tested with the 20220909 release build. These are minor observations, I am not sure if they actually impact gameplay that much at all, but figured it was worth it to document and put here in case it's useful.
MiSTer Results:
Compare these results to the real hardware tests from QcRetro:
Most results are going quite a bit faster than the original hardware (there may be some hardware variation to account for some of this). The ones that stand out are:
Page 3/4 - WRAM - ROM (JMP) is 3 MHz faster on MiSTer.
Page 3/4 - ROM - ROM (JMP) is 1.34MHz faster on MiSTer.
Page 3/4 - WRAM - ROM (JML) is 1.8MHz faster on MiSTer.
Page 3/4 - ROM - ROM (RTL) is 1.5MHz slower on MiSTer.
Page 3/4 - ROM - ROM (RTI) is 2.7MHz faster on MiSTer.
Page 4/4 ROM - I --> BW-RAM P - Core Speed is 9.2MHz slower on MiSTer. (huge difference for some reason, 0.14MHz instead of 10.34MHz)
Page 4/4 ROM - BW --> I-RAM P - Core Speed is 9.26MHz slower on MiSTer. (another huge difference, 0.14MHz instead of 10.40MHz)
I'm not sure if any gameplay is affected by these, just reporting them as @wwark brought it to my attention. There are some other minor differences, but I chose not to include ones that were less than 1MHz difference in the results, since it's possible hardware variance could account for this.
The text was updated successfully, but these errors were encountered:
The SNES SA-1 Speed Test v5.1 rom from @VitorVilela7 shows some interesting results. This is all tested with the 20220909 release build. These are minor observations, I am not sure if they actually impact gameplay that much at all, but figured it was worth it to document and put here in case it's useful.
MiSTer Results:
Compare these results to the real hardware tests from QcRetro:
https://github.com/VitorVilela7/SnesSpeedTest/tree/master/img/hardware#1l8b-10-v51
Most results are going quite a bit faster than the original hardware (there may be some hardware variation to account for some of this). The ones that stand out are:
I'm not sure if any gameplay is affected by these, just reporting them as @wwark brought it to my attention. There are some other minor differences, but I chose not to include ones that were less than 1MHz difference in the results, since it's possible hardware variance could account for this.
The text was updated successfully, but these errors were encountered: