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Set flag for depthStencilPacked when creating.
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Tom-Ski committed Feb 17, 2023
1 parent 93d1994 commit 0459aa6
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Original file line number Diff line number Diff line change
Expand Up @@ -150,6 +150,7 @@ protected void build () {
gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, depthStencilPackedBufferHandle);
gl.glRenderbufferStorage(GL20.GL_RENDERBUFFER, bufferBuilder.packedStencilDepthRenderBufferSpec.internalFormat, width,
height);
hasDepthStencilPackedBuffer = true;
}

isMRT = bufferBuilder.textureAttachmentSpecs.size > 1;
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