diff --git a/docs/latest/migrating.md b/docs/latest/migrating.md index 97eb72f9..1dfb5e32 100644 --- a/docs/latest/migrating.md +++ b/docs/latest/migrating.md @@ -170,6 +170,7 @@ These are mods that are more dependant on personal preference than importance. | [Dropped Item Tweaks](https://modrinth.com/mod/droppeditemtweaks) | Small changes to the way dropped items render. | [MicrocontrollersDev](https://github.com/MicrocontrollersDev) | [Fabric API](https://modrinth.com/mod/fabric-api), [YACL](https://modrinth.com/mod/yacl) | | [Render Tweaks](https://modrinth.com/mod/rendertweaks) | Customization of some in-world visuals. | [MicrocontrollersDev](https://github.com/MicrocontrollersDev) | [Fabric API](https://modrinth.com/mod/fabric-api), [YACL](https://modrinth.com/mod/yacl) | | [Inventory Scale](https://modrinth.com/mod/inventoryscale) | Allows customizing your inventory and container scaling independent of GUI scale. | [MicrocontrollersDev](https://github.com/MicrocontrollersDev) | [Fabric API](https://modrinth.com/mod/fabric-api), [YACL](https://modrinth.com/mod/yacl) | +| [Numerical Enchantments](https://modrinth.com/mod/numerical-enchantments) | Converts roman numerals to arabic numbers in enchantment tooltips to make them easier to read at a glance! No resource pack required. | [MicrocontrollersDev](https://github.com/MicrocontrollersDev) | [Fabric API](https://modrinth.com/mod/fabric-api), [YACL](https://modrinth.com/mod/yacl) | | [Custom Block Highlight](https://modrinth.com/mod/custom-block-highlight) | Change how your selected block outline looks, featuring fancy rendering options and animation! | [Tektonikal](https://github.com/Tektonikal) | [Fabric API](https://modrinth.com/mod/fabric-api), [YACL](https://modrinth.com/mod/yacl) | | [Chunks Fade In](https://modrinth.com/mod/chunks-fade-in) | Adds a fade-in animation to chunks similar to Bedrock Edition. | [kerudion](https://github.com/kerudion) | | Nvidium (chunks don't fade) | | [Distant Horizons](https://modrinth.com/mod/distanthorizons) | Adds LODs to Minecraft, allowing for much further render distances without a big tank on performance. | [James Seibel](https://gitlab.com/jeseibel) | | | Many shaders may cause LODs to not load or be black. |