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After network switch client's IP can change. TCP connection will die after this. And it looks like Ruffles connection will die too. So to keep player connected i have to reconnect and keep my own queue of delivered messages over reliable channel.
Is there any way to keep connection alive after IP change? Or some way to copy reliable channels data to new connection?
Or may be you know if any other library support such feature?
The text was updated successfully, but these errors were encountered:
After network switch client's IP can change. TCP connection will die after this. And it looks like Ruffles connection will die too. So to keep player connected i have to reconnect and keep my own queue of delivered messages over reliable channel.
Is there any way to keep connection alive after IP change? Or some way to copy reliable channels data to new connection?
Or may be you know if any other library support such feature?
The text was updated successfully, but these errors were encountered: