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main.py
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import pygame as pg
from random import randrange
pg.init()
WINDOW = 1000
background_image = pg.image.load("images/background.png")
screen = pg.display.set_mode([WINDOW] * 2)
pg.display.set_caption("Cool Snake")
clock = pg.time.Clock()
def game():
WINDOW = 1000
TILE_SIZE = 50
RANGE = (TILE_SIZE // 2, WINDOW - TILE_SIZE // 2, TILE_SIZE)
get_random_position = lambda: [randrange(*RANGE), randrange(*RANGE)]
snake = pg.rect.Rect([0, 0, TILE_SIZE - 2, TILE_SIZE - 2])
snake.center = get_random_position()
length = 1
segments = [snake.copy()]
snake_dir = (0, 0)
time, time_step = 0, 110
food = snake.copy()
food.center = get_random_position()
game_over_show = 0
font = pg.font.Font('freesansbold.ttf', 90)
font2 = pg.font.Font('freesansbold.ttf', 80)
select_button = 1
game_over_text = font.render('GAME OVER!', True, 'blue')
game_over_textRect = game_over_text.get_rect()
game_over_textRect.center = (WINDOW // 2, WINDOW // 2 - 200)
restart_text = font2.render('Restart', True, 'blue')
restart_textRect = restart_text.get_rect()
restart_textRect.center = (WINDOW // 2, WINDOW // 2 + 90)
menu_text = font2.render('Main Menu', True, 'blue')
menu_textRect = menu_text.get_rect()
menu_textRect.center = (WINDOW // 2 + 80, WINDOW // 2 + 170)
x_text = font2.render('X', True, 'white')
x_textRect = x_text.get_rect()
x_textRect.center = (WINDOW // 2 - 180, WINDOW // 2 + 90)
while True:
for event in pg.event.get():
if event.type == pg.QUIT:
exit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_w:
snake_dir = (0, -TILE_SIZE)
if event.key == pg.K_s:
snake_dir = (0, TILE_SIZE)
if event.key == pg.K_a:
snake_dir = (-TILE_SIZE, 0)
if event.key == pg.K_d:
snake_dir = (TILE_SIZE, 0)
if game_over_show == 1 and event.key == pg.K_DOWN:
x_textRect.center = (WINDOW // 2 -180, WINDOW // 2 + 170)
select_button = 2
if game_over_show == 1 and event.key == pg.K_UP:
x_textRect.center = (WINDOW // 2 - 180, WINDOW // 2 + 90)
select_button = 1
if game_over_show == 1 and select_button == 1 and event.key == pg.K_RETURN:
snake.center, food.center = get_random_position(), get_random_position()
length, snake_dir = 1, (0, 0)
segments = [snake.copy()]
game_over_show = 0
if game_over_show == 1 and select_button == 2 and event.key == pg.K_RETURN:
main_menu()
screen.fill('black')
screen.blit(background_image, (0, 0))
self_eating = pg.Rect.collidelist(snake, segments[:-1]) != -1
if snake.left < 0 or snake.right > WINDOW or snake.top < 0 or snake.bottom > WINDOW or self_eating:
game_over_show = 1
snake.right = 5000000
food.right = 5000000
pg.draw.rect(screen, 'red', food)
[pg.draw.rect(screen, 'green', segment) for segment in segments]
if game_over_show == 1:
screen.blit(game_over_text, game_over_textRect)
screen.blit(restart_text, restart_textRect)
screen.blit(x_text, x_textRect)
screen.blit(menu_text, menu_textRect)
if snake.center == food.center:
food.center = get_random_position()
length += 1
time_now = pg.time.get_ticks()
if time_now - time > time_step:
time = time_now
snake.move_ip(snake_dir)
segments.append(snake.copy())
segments = segments[-length:]
pg.display.flip()
clock.tick(60)
def main_menu():
select_option = 1
font = pg.font.Font('freesansbold.ttf', 100)
font2 = pg.font.Font('freesansbold.ttf', 90)
font3 = pg.font.Font('freesansbold.ttf', 60)
font4 = pg.font.Font('freesansbold.ttf', 20)
game_name_text = font.render('Cool Snake', True, 'blue')
game_name_textRect = game_name_text.get_rect()
game_name_textRect.center = (WINDOW // 2, WINDOW // 2 - 300)
start_text = font2.render('Start', True, 'blue')
start_textRect = start_text.get_rect()
start_textRect.center = (WINDOW // 2, WINDOW // 2)
exit_text = font2.render('Exit', True, 'blue')
exit_textRect = exit_text.get_rect()
exit_textRect.center = (WINDOW // 2 - 15, WINDOW // 2 + 110)
x_text = font2.render('X', True, 'white')
x_textRect = x_text.get_rect()
x_textRect.center = (WINDOW // 2 - 160, WINDOW // 2)
creator_text = font3.render('Made by MikeyDevStuff', True, 'white')
creator_textRect = creator_text.get_rect()
creator_textRect.center = (500, 960)
control_text = font4.render('Controls: WASD to move, Up and down arrow keys to choose option,Enter to confirm your choice', True, 'white')
control_textRect = control_text.get_rect()
control_textRect.center = (500, 20)
while True:
for event in pg.event.get():
if event.type == pg.QUIT:
exit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_DOWN:
select_option = 2
x_textRect.center = (WINDOW // 2 - 160, WINDOW // 2 + 110)
if event.key == pg.K_UP:
select_option = 1
x_textRect.center = (WINDOW // 2 - 160, WINDOW // 2)
if select_option == 1 and event.key == pg.K_RETURN:
game()
if select_option == 2 and event.key == pg.K_RETURN:
exit()
screen.fill('black')
screen.blit(background_image, (0,0))
screen.blit(game_name_text, game_name_textRect)
screen.blit(start_text, start_textRect)
screen.blit(x_text, x_textRect)
screen.blit(exit_text, exit_textRect)
screen.blit(creator_text, creator_textRect)
screen.blit(control_text, control_textRect)
pg.display.flip()
clock.tick(60)
main_menu()