diff --git a/README.md b/README.md
index 82b275c..bf003e9 100644
--- a/README.md
+++ b/README.md
@@ -52,6 +52,73 @@ If feature you are interested in is not in either branch's roadmap, feel free to
### [More detailed algorithms descriptions](content/resources/README_extensions/algorithm_descriptions/README.md)
+
+
+## Algorithm Recommendations:
+
+### Downscaling:
+
+Downscaling is simpler that's why it's first
+In theory the best algorithm to use, supported by this APP is **PIL**'s implementation of `Lanchos` algorithm
+Second best in theory is **PIL**'s implementation of `Bicubic` algorithm
+In practice though the differance is that **Lanchos** will have **sharper** and **contrastier** look,
+ but sometimes it looks like it has some over-sharping artifacts
+If you are looking for even softer look try `Area Average` implementation by **CV2**
+The rest of algorithms might be used as an artistic choice, sometimes with cool and interesting results
+
+### Upscaling:
+
+If you want to quickly scale some images with anything at
+ least a bit better than a default bilinear scaler present in most application,
+ chose either: `Bicubic` or `Lanchos`
+Though **Lanchos** is in theory better it sometimes looks over sharpened and over contrasted
+ in comparison to **Bicubic**
+`FSR` can also result in better image as it better preserves the overall shape of the object in the image,
+ but it will add some noise and grain to the output
+
+If you wish to get the best possible results from the upscaling you can choose 1 of 2 path:
+
+- **AI for realistic images:**
+ There are a lot of AI algorithms to chose from but here are the best overall for realistic images:
+ - `DRLN` implemented by **SI**, *or `DRLN-BAM` if your scaling factor is less than 4*
+ **DRLN** is in theore the bst of the simple scaling AI's that do not add detail to the image.
+ The image will most likely look better than when scaled with classic or smart algorithms,
+ but at larger scales the lack of detail becomes visible :/
+ - `RealESRGAN`
+ **RealESRGAN** adds more detail to the upscaled image and when it works, it works great!
+ But not so rarely it tends to over smooth the image creating flat surfaces where previously was detail
+ and has big tendencies to hallucinate if the input image was too small or there was not enough detail in it
+ **RealESRGAN** can also be used to remove the JPEG artifacts from the image :)
+ - `HSDBTRE`
+ **HSDBTRE** is a simple hybrid of the 2 algorithms above.
+ It starts with applying 2x **DRLN** after which comes 2x **RealESRGAN**.
+
+- **AI for Anime or similar contrast art-style:**
+ - `Anime4K`
+ Designed to upscale old Anime in realtime during playback. Easy to run with mostly good results.
+ - `RealESRGAN`
+ Offers a bit better contrast on the edges, but a bit worse antialiasing, while being a lot slower.
+ Also tends to over smooth the background, removing small detail as e.g. fences or pattern on shirts.
+ - `DRLN`
+ As it focuses on the best upscaling without adding detail, it won't destroy the visuals with many artifacts,
+ while still being better than **Bilinear** scaling in most playback software.
+ Will be the softest of all 3.
+
+- **Edge Detection for pixel art or Anime/similar contrast art-style:**
+ Most edge detection algorithms are really unique, it is really hard to choose the best ones but here we go!
+ - `xBRZ`
+ Personally one of my favourite algorithms, this is the one that inspired me to make this APP :)
+ Creates a palette effect when there are gradients of high frequency detail,
+ usually not visible on anime or similar styles.
+ The simplest way to describe it is that it adds 45 deg lines where there are edges, instead of blurring them.
+ - `Super xBR`
+ Works for more angles than xBRZ, but produces more blurry output
+ - `NEDI`
+ The overall bluriness and shape are similar to **Super xBR**, but it adds detail in artistic way.
+ May produce some visible artifacts.
+ The edge detection radius can be fine-tuned with `Nedi_m` config option. *(Default and recommended minimum is 4)*
+
+
## Installation:
diff --git a/content/resources/README_extensions/quality_comparison/README.md b/content/resources/README_extensions/quality_comparison/README.md
index b7e3694..a1457b8 100644
--- a/content/resources/README_extensions/quality_comparison/README.md
+++ b/content/resources/README_extensions/quality_comparison/README.md
@@ -116,72 +116,6 @@ images coming soon
images coming soon
-
-
-## Recommendations:
-
-### Downscaling:
-
-Downscaling is simpler that's why it's first
-In theory the best algorithm to use, supported by this APP is **PIL**'s implementation of `Lanchos` algorithm
-Second best in theory is **PIL**'s implementation of `Bicubic` algorithm
-In practice though the differance is that **Lanchos** will have **sharper** and **contrastier** look,
- but sometimes it looks like it has some over-sharping artifacts
-If you are looking for even softer look try `Area Average` implementation by **CV2**
-The rest of algorithms might be used as an artistic choice, sometimes with cool and interesting results
-
-### Upscaling:
-
-If you want to quickly scale some images with anything at
- least a bit better than a default bilinear scaler present in most application,
- chose either: `Bicubic` or `Lanchos`
-Though **Lanchos** is in theory better it sometimes looks over sharpened and over contrasted
- in comparison to **Bicubic**
-`FSR` can also result in better image as it better preserves the overall shape of the object in the image,
- but it will add some noise and grain to the output
-
-If you wish to get the best possible results from the upscaling you can choose 1 of 2 path:
-
-- **AI for realistic images:**
- There are a lot of AI algorithms to chose from but here are the best overall for realistic images:
- - `DRLN` implemented by **SI**, *or `DRLN-BAM` if your scaling factor is less than 4*
- **DRLN** is in theore the bst of the simple scaling AI's that do not add detail to the image.
- The image will most likely look better than when scaled with classic or smart algorithms,
- but at larger scales the lack of detail becomes visible :/
- - `RealESRGAN`
- **RealESRGAN** adds more detail to the upscaled image and when it works, it works great!
- But not so rarely it tends to over smooth the image creating flat surfaces where previously was detail
- and has big tendencies to hallucinate if the input image was too small or there was not enough detail in it
- **RealESRGAN** can also be used to remove the JPEG artifacts from the image :)
- - `HSDBTRE`
- **HSDBTRE** is a simple hybrid of the 2 algorithms above.
- It starts with applying 2x **DRLN** after which comes 2x **RealESRGAN**.
-
-- **AI for Anime or similar contrast art-style:**
- - `Anime4K`
- Designed to upscale old Anime in realtime during playback. Easy to run with mostly good results.
- - `RealESRGAN`
- Offers a bit better contrast on the edges, but a bit worse antialiasing, while being a lot slower.
- Also tends to over smooth the background, removing small detail as e.g. fences or pattern on shirts.
- - `DRLN`
- As it focuses on the best upscaling without adding detail, it won't destroy the visuals with many artifacts,
- while still being better than **Bilinear** scaling in most playback software.
- Will be the softest of all 3.
-
-- **Edge Detection for pixel art or Anime/similar contrast art-style:**
- Most edge detection algorithms are really unique, it is really hard to choose the best ones but here we go!
- - `xBRZ`
- Personally one of my favourite algorithms, this is the one that inspired me to make this APP :)
- Creates a palette effect when there are gradients of high frequency detail,
- usually not visible on anime or similar styles.
- The simplest way to describe it is that it adds 45 deg lines where there are edges, instead of blurring them.
- - `Super xBR`
- Works for more angles than xBRZ, but produces more blurry output
- - `NEDI`
- The overall bluriness and shape are similar to **Super xBR**, but it adds detail in artistic way.
- May produce some visible artifacts.
- The edge detection radius can be fine-tuned with `Nedi_m` config option. *(Default and recommended minimum is 4)*
-
### [Back to main README](../../../../README.md)