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[Bug]: Screenshots with a shader using post-processing tonemapping are incredibly washed out and overexposed #101

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steve-the-player opened this issue Mar 2, 2024 · 1 comment

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@steve-the-player
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steve-the-player commented Mar 2, 2024

2024-03-02_00 25 53
Screenshot 2024-03-02 at 12 26 03 AM

This appears to happen more often with night vision for some reason. Edit: not actually true, it was just the simulated autoexposure being weird when night vision was enabled. It's just as bad without night vision
I'm using Complementary shaders in this screenshot, but I've observed the same behavior from BSL when tonemapping was enabled

@k2helix
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k2helix commented Jun 14, 2024

This also happens with latest Bliss Shaders. Disabling the Auto-Exposure option and setting it manually helps but the screenshot still feels overexposed.

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