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Issues: MirrorNetworking/Telepathy
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Server disconnects client after ~3 seconds.
#101
opened Feb 12, 2021 by
Chroma72
updated Feb 14, 2021
Client immediately disconnects when reconnecting an on-going game
#105
opened Apr 22, 2021 by
dinomaster606
updated Apr 22, 2021
Stopping server causes server to freeze
#109
opened May 23, 2021 by
allan-m-smith
updated May 23, 2021
Received message by server is kept in memory. How to clear?
#115
opened Jul 1, 2021 by
huguesl
updated Aug 14, 2021
Packets sent from remote connections are unreliable
#116
opened Aug 12, 2021 by
PhantomGamers
updated Sep 8, 2021
"Cannot access a disposed object" thrown OnClientDisconnect()
#127
opened Apr 7, 2023 by
Drakenfrost
updated Apr 13, 2023
exception when disconnecting one of many clients in a console application
#129
opened Dec 21, 2023 by
PyrateAkananto
updated Dec 21, 2023
Client accidentally stops to receive server messages
#119
opened Feb 16, 2022 by
Dried09
updated Apr 15, 2024
No deprecation info for Telepathy.Logger removal
bug
Something isn't working
#102
opened Feb 27, 2021 by
BatteryAcid
updated Jul 3, 2024
Code Example Out of date
bug
Something isn't working
#122
opened Nov 9, 2022 by
knarfel
updated Jul 3, 2024
client callback OnDisconnected always being called twice
#126
opened Nov 29, 2022 by
PyrateAkananto
updated Sep 26, 2024
Rare NRE on Telepathy.Server.GetClientAddress()
#123
opened Nov 22, 2022 by
cdanek
updated Nov 25, 2024
ProTip!
Follow long discussions with comments:>50.