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CRN time is not synced properly with mods that change day length #60

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UsernameWillBeTaken opened this issue Nov 26, 2024 · 2 comments

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@UsernameWillBeTaken
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Version:

  • Minecraft Version: 1.20.1
  • Fabric Version: 0.16.7
  • Mod Version: 1.20.1-0.6.0

Describe the bug
When using mods that change day length (tested with time & wind and better days) the time shown on navigator displays is wrong from when the trains actually arrive

To Reproduce
Steps to reproduce the behavior:

  1. Download time & wind, or better days (likely other mods that change day length are affected)
  2. Change day length to anything other than default (longer or shorter)
  3. After CRN has initialised, arrival times shown should be consistently different than what they should be

Expected behavior
Time of arrival is supposed to line up with world time.

**
2024-11-26_16 58 52
Train consistently arrives around half an hour before the time shown on the display

@stacode123
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Use DragonLib config to set the the day length.

@UnrealGamer228
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I use Time Control mod on 1.20.1 Forge, running the latest versions of both Create and CRN and I confirm Issues with schedules, similar to what's described above. Since it uses its own implementation of the DoDaylightCycle gamerule, could we perhaps make some sort of a compatibility layer for CRN?

P.S. @stacode123, could you please explain how to change day length with DragonLib? Cheers!

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3 participants