You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
When using mods that change day length (tested with time & wind and better days) the time shown on navigator displays is wrong from when the trains actually arrive
To Reproduce
Steps to reproduce the behavior:
Download time & wind, or better days (likely other mods that change day length are affected)
Change day length to anything other than default (longer or shorter)
After CRN has initialised, arrival times shown should be consistently different than what they should be
Expected behavior
Time of arrival is supposed to line up with world time.
**
Train consistently arrives around half an hour before the time shown on the display
The text was updated successfully, but these errors were encountered:
I use Time Control mod on 1.20.1 Forge, running the latest versions of both Create and CRN and I confirm Issues with schedules, similar to what's described above. Since it uses its own implementation of the DoDaylightCycle gamerule, could we perhaps make some sort of a compatibility layer for CRN?
P.S. @stacode123, could you please explain how to change day length with DragonLib? Cheers!
Version:
Describe the bug
When using mods that change day length (tested with time & wind and better days) the time shown on navigator displays is wrong from when the trains actually arrive
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Time of arrival is supposed to line up with world time.
**
Train consistently arrives around half an hour before the time shown on the display
The text was updated successfully, but these errors were encountered: