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Copy pathtf_weapon_lunchbox_drink.txt
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tf_weapon_lunchbox_drink.txt
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WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_LunchBox"
"BuiltRightHanded" "0"
"weight" "1"
"WeaponType" "item1"
"ITEM_FLAG_NOITEMPICKUP" "1"
"HasTeamSkins_Viewmodel" "1"
"HasTeamSkins_Worldmodel" "1"
"AutoSwitchTo" "1"
"MeleeWeapon" "1"
// Ammo & Clip
"primary_ammo" "TF_AMMO_GRENADES2"
"secondary_ammo" "None"
// Buckets.
"bucket" "1"
"bucket_position" "0"
// Model & Animation
"viewmodel" "models/weapons/v_models/v_pda_spy.mdl"
"playermodel" "models/weapons/w_models/w_cigarette_case.mdl"
"anim_prefix" "secondary"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_pda"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_pda"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}