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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': Psych Engine" file="PsychEngine" packageName="com.shadowmario.psychengine" package="com.shadowmario.psychengine" main="Main" version="0.2.8" company="ShadowMario" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!-- NOTE TO SELF: DISABLE THIS IF ISSUES ARE FOUND -->
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB"/> <!-- stable luas PUT AFTER FIRST LINE WITH APP NAME AND ETC -->
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ______________________ PSYCH ENGINE CUSTOMIZATION ______________________ -->
<define name="MODS_ALLOWED" if="desktop || mobile" />
<define name="HSCRIPT_ALLOWED" if="desktop || mobile" />
<define name="LUA_ALLOWED" if="cpp" />
<define name="ACHIEVEMENTS_ALLOWED" />
<define name="DISCORD_ALLOWED" if="desktop" unless="hl"/>
<define name="TRANSLATIONS_ALLOWED" />
<define name="COPYSTATE_ALLOWED" if="MODS_ALLOWED mobile"/>
<define name="IRIS_DEBUG"/>
<define name="SHOW_LOADING_SCREEN" />
<define name="PSYCH_WATERMARKS"/> <!-- DELETE THIS TO REMOVE THE PSYCH LOGO FROM LOADING SCREEN -->
<section if="officialBuild">
<define name="TITLE_SCREEN_EASTER_EGG"/>
<define name="BASE_GAME_FILES" />
<define name="VIDEOS_ALLOWED" if="desktop || mobile" unless="32bits"/> <!-- IF YOU WANT TO USE VIDEOS ON YOUR SOURCE MOD, GET THIS LINE OUTSIDE OF THE SECTION -->
</section>
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" resizable="false" allow-shaders="true" require-shaders="true" allow-high-dpi="true" />
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<classpath name="source" />
<!-- __________________________ Game Assets & Etc. __________________________ -->
<!-- Assets -->
<assets path="assets/fonts" />
<assets path="assets/shared" exclude="*.ogg" if="web"/>
<assets path="assets/shared" exclude="*.mp3" unless="web"/>
<assets path="assets/embed" exclude="*.ogg" if="web" embed="true"/>
<assets path="assets/embed" exclude="*.mp3" unless="web" embed="true"/>
<assets path="assets/videos" if="VIDEOS_ALLOWED"/>
<assets path="assets/songs" exclude="*.ogg" if="web"/>
<assets path="assets/songs" exclude="*.mp3" unless="web"/>
<assets path="assets/week_assets" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/week_assets" rename="assets" exclude="*.mp3" unless="web"/>
<section if="TITLE_SCREEN_EASTER_EGG">
<assets path="assets/secrets" rename="assets/shared" exclude="*.ogg" if="web"/>
<assets path="assets/secrets" rename="assets/shared" exclude="*.mp3" unless="web"/>
</section>
<section if="TRANSLATIONS_ALLOWED">
<assets path="assets/translations" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/translations" rename="assets" exclude="*.mp3" unless="web"/>
</section>
<section if="BASE_GAME_FILES">
<assets path="assets/base_game" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/base_game" rename="assets" exclude="*.mp3" unless="web"/>
<haxelib name="grig.audio" if="BASE_GAME_FILES"/>
<haxelib name="funkin.vis" if="BASE_GAME_FILES"/>
</section>
<define name="CHECK_FOR_UPDATES" if="officialBuild"/>
<section if="MODS_ALLOWED">
<assets path='example_mods' rename='mods' embed='false' />
<assets path='list.txt' rename='modsList.txt' />
</section>
<assets path='art/readme.txt' rename='do NOT readme.txt' unless="mobile "/>
<!-- OpenAL config -->
<section if="desktop">
<assets path="alsoft.txt" rename="plugins/alsoft.ini" type="text" if="windows"/>
<assets path="alsoft.txt" rename="plugins/alsoft.conf" type="text" unless="windows"/>
</section>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" version="git"/>
<haxelib name="flixel-addons" version="3.2.2"/>
<haxelib name="tjson" version="1.4.0"/>
<!--Psych stuff needed-->
<haxelib name="linc_luajit" if="LUA_ALLOWED"/>
<haxelib name="hscript-iris" if="HSCRIPT_ALLOWED" version="1.1.0"/>
<haxelib name="hxvlc" if="VIDEOS_ALLOWED" version="1.9.2"/>
<haxelib name="hxdiscord_rpc" version="1.2.4" if="DISCORD_ALLOWED"/>
<haxelib name="flxanimate"/>
<!-- Android Specific-->
<haxelib name="extension-androidtools" if="android" />
<!-- Disable Discord IO Thread -->
<haxedef name="DISCORD_DISABLE_IO_THREAD" if="hxdiscord_rpc" />
<!-- Enables a terminal log prompt on debug builds -->
<haxelib name="hxcpp-debug-server" if="debug"/>
<haxedef name="HXC_LIBVLC_LOGGING" if="VIDEOS_ALLOWED debug" />
<haxedef name="HXVLC_NO_SHARE_DIRECTORY" if="VIDEOS_ALLOWED" />
<define name="x86_BUILD" if="32bits" />
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!-- Show debug traces for hxCodec -->
<haxedef name="HXC_DEBUG_TRACE" if="debug" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--Used for crash handler-->
<section if="cpp">
<haxedef name="HXCPP_CHECK_POINTER" />
<haxedef name="HXCPP_STACK_LINE" />
<haxedef name="HXCPP_STACK_TRACE" />
<haxedef name="HXCPP_CATCH_SEGV" />
</section>
<!--Disable deprecated warnings-->
<haxedef name='no-deprecation-warnings' />
<!-- Haxe 4.3.0+: Enable pretty syntax errors and stuff. -->
<!-- pretty (haxeflixel default), indent, classic (haxe compiler default) -->
<haxedef name="message.reporting" value="pretty" />
<!-- Do whatever you want I'm tired uninstall and install everytime -->
<certificate path="key.keystore" password="psychengine" alias="psychport" alias-password="psychengine" if="android" unless="debug" />
<!--Macro fixes-->
<haxeflag name="--macro" value="allowPackage('flash')" />
<haxeflag name="--macro" value="include('my.pack')" />
<!-- _________________________________ Custom _______________________________ -->
<assets path='art/iconOG.png' rename='icon.png' if="linux" />
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/iconOG.png" />
</project>